| Commit message (Collapse) | Author | Age |
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Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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The bug was the raster version didn't correctly handle the CTM.
This CL also adds a way to test the behavior (by translating the
reveal GM around in SampleApp)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3729
Change-Id: Iaacc905167d20b453203307e5ef840f552fdbb38
Reviewed-on: https://skia-review.googlesource.com/3729
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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SkRRectsGaussianEdgeShader will be removed once the usage of the
MaskFilter flavor has been propagated to Android
I will complete the raster implementation in a follow up CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3632
Change-Id: I42470b17308582b040a5db1a7283c3d717405345
Reviewed-on: https://skia-review.googlesource.com/3632
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3360
Change-Id: I791ae5f44a88ac3e4debdf1d4092c605acdf4969
Reviewed-on: https://skia-review.googlesource.com/3360
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Due to the code at the end of emitCode this shader was darker than the SkGaussianEdgeShader on Android.
This CL also removes the unused "pad" parameter.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2344963002
NOTREECHECKS=true
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2344963002
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One step towards removing the 6.2 radius entirely.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2333403002
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2333403002
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This fixes some visual artifacts in the original CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335783003
Review-Url: https://codereview.chromium.org/2335783003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004
Review-Url: https://codereview.chromium.org/2321713004
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Hopefully, this will let us play w/ geometric and shader-based solutions.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
Review-Url: https://codereview.chromium.org/2316593003
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id:100001 of https://codereview.chromium.org/2316593003/ )
Reason for revert:
Shader compilation failure
Original issue's description:
> Add GM/slide to simulate Android-style reveal clip
>
> Hopefully, this will let us play w/ geometric and shader-based solutions.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
>
> Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
TBR=jvanverth@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2316303002
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Hopefully, this will let us play w/ geometric and shader-based solutions.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
Review-Url: https://codereview.chromium.org/2316593003
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