aboutsummaryrefslogtreecommitdiffhomepage
path: root/gm/patch.cpp
Commit message (Collapse)AuthorAge
* GM: replace boilerplate with macrosGravatar halcanary2015-09-09
| | | | | | | | | | | I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316233002 Review URL: https://codereview.chromium.org/1316233002
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* remove unused GM flagsGravatar mtklein2015-01-23
| | | | | | | | | | Depends on https://codereview.chromium.org/873753002/ Thumbs up to CLion for refactoring this for me. BUG=skia: Review URL: https://codereview.chromium.org/867963004
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* Proposal for the mesh gradient interface. Implemented as a grid ofGravatar dandov2014-08-12
| | | | | | | | | | | | | | | | patches and uses 4 private arrays to store the values of the control points and colors. When it needs a patch at a certain position of the grid it just builds it using the corresponding values of the array and the grid coordinates provided. Details on implementation are documented in the corresponding classes' comments. Also added a gm for mesh gradients. BUG=skia: R=egdaniel@google.com, reed@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/451723003
* SkCanvas::drawPatch param SkPoint[12]Gravatar dandov2014-08-12
| | | | | | | | | | | | | | | | | | drawPatch now receives as parameter const SkPoint cubics[12] Adjusted derived classes and serialization. Ajusted GM's and benches that take into account combinations of optional parameters, the scale of the patch and 4 different types of patches. Planning on adding the extra functionality of SkPatch in another CL. BUG=skia: R=egdaniel@google.com, reed@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/463493002
* Stopped skipping tests in dm of SkPatch by implementing theGravatar dandov2014-08-07
| | | | | | | | | | | corresponding drawPath calls on classes that derive from SkCanvas. BUG=skia: R=egdaniel@google.com, bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/429343004
* SkCanvas interface for drawing a patch.Gravatar dandov2014-08-04
| | | | | | | | | | | | | | | | | Added function SkCanvas::drawPatch to the API. This function receives the patch to draw and the paint. Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint. Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into account the scale factor and call the corresponding device's drawVertices. BUG=skia: R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/424663006
* Added classes SkPatch and SkPatchMesh which help encapsulate and generalize ↵Gravatar dandov2014-07-25
this new primitive. The functionality and responsability of each class is better explained in the comments of the files. Each patch defines a method genMesh that produces the geometry to draw. To do this they receive a SkPatchMesh object which they need to initialize in order to set up how the data is going to be formatted. Later they call function like setColor or pointAt to set the values at a specific index, the SkMeshPatch object handles the indices based on the format and makes it transparent to the client. Added a slide to sample app to show how to set up this classes and how they interact. BUG=skia: R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/405163003