| Commit message (Collapse) | Author | Age |
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This is part of an effort to ensure that all SkPaint effects can only be
allocated on the heap.
This patch makes the constructors of SkImageFilter and its subclasses non-public
and instead provides factory methods for creating these objects on the heap. We
temporarily keep constructor of publicly visible classes public behind a flag.
BUG=skia:2187
R=scroggo@google.com, mtklein@chromium.org, reed@google.com, senorblanco@google.com, senorblanco@chromium.org, bsalomon@google.com, sugoi@chromium.org, zork@chromium.org
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/182983003
git-svn-id: http://skia.googlecode.com/svn/trunk@13718 2bbb7eff-a529-9590-31e7-b0007b416f81
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Calculate 8 channels in parallel by using 16-bits to store each channel. Due to the limitation of VQRDMULH, (int16 * int16 * 2 + 0x8000) >> 16, the fast path can only support kernelSize < 128.
8 significant bits are kept at least in each stage, the final error should less-equal than 1.
Pre-fetching memory for X-direction read. In fact pre-fetching memory doesn't help much for Y direction read, since it is a waste to load a cache line for only read 8 bytes.(I left it there to keep the symmetry. pre-fetch is cheap :) )
bench data on Nexus 10
before:
running bench [640 480] blur_image_filter_large_10.00_10.00 8888: cmsecs = 25081.48
running bench [640 480] blur_image_filter_small_10.00_10.00 8888: cmsecs = 25038.04
running bench [640 480] blur_image_filter_large_1.00_1.00 8888: cmsecs = 25209.04
running bench [640 480] blur_image_filter_small_1.00_1.00 8888: cmsecs = 24928.01
running bench [640 480] blur_image_filter_large_0.00_1.00 8888: cmsecs = 17160.98
running bench [640 480] blur_image_filter_large_0.00_10.00 8888: cmsecs = 17924.11
running bench [640 480] blur_image_filter_large_1.00_0.00 8888: cmsecs = 14609.19
running bench [640 480] blur_image_filter_large_10.00_0.00 8888: cmsecs = 14625.91
after:
running bench [640 480] blur_image_filter_large_10.00_10.00 8888: cmsecs = 14848.42
running bench [640 480] blur_image_filter_small_10.00_10.00 8888: cmsecs = 16037.29
running bench [640 480] blur_image_filter_large_1.00_1.00 8888: cmsecs = 14819.55
running bench [640 480] blur_image_filter_small_1.00_1.00 8888: cmsecs = 14563.69
running bench [640 480] blur_image_filter_large_0.00_1.00 8888: cmsecs = 11905.34
running bench [640 480] blur_image_filter_large_0.00_10.00 8888: cmsecs = 11883.85
running bench [640 480] blur_image_filter_large_1.00_0.00 8888: cmsecs = 9576.51
running bench [640 480] blur_image_filter_large_10.00_0.00 8888: cmsecs = 9793.84
BUG=
R=senorblanco@chromium.org, mtklein@google.com, reed@google.com, kevin.petit@arm.com, kevin.petit.arm@gmail.com
Author: zheng.xu@arm.com
Review URL: https://codereview.chromium.org/105893003
git-svn-id: http://skia.googlecode.com/svn/trunk@13036 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=jvanverth@google.com
Review URL: https://codereview.chromium.org/23967014
git-svn-id: http://skia.googlecode.com/svn/trunk@11297 2bbb7eff-a529-9590-31e7-b0007b416f81
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rand() makes these two GMs thread-unsafe. When run concurrently they can
interfere with each other. Use SkRandom instead to guarantee independence.
BUG=skia:1590
R=jvanverth@google.com
Review URL: https://codereview.chromium.org/24105003
git-svn-id: http://skia.googlecode.com/svn/trunk@11295 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/6465078/)
This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054
git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
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filters. Instead of passing in AutoScratchTextures for temporaries, we allocate
them inside the function and detach() after rendering. Since the functions now
return a ref()'ed texture, we no longer ref() the result in filter_texture().
Also, the imageblur gm was passing a paint with an image filter both to
saveLayer()/restore(), and to every text draw call. Back when only restore()
was applying filters, this was fine, but since we're now applying filters on all
draw calls, this means we're double-blurring in this GM.
I've reverted the Mac baselines for the imageblur GM to their previous versions;
hopefully this will be correct.
git-svn-id: http://skia.googlecode.com/svn/trunk@4659 2bbb7eff-a529-9590-31e7-b0007b416f81
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Changes serialization path for MorphologyImageFilter, handling of Windows
HRESULTS; otherwise just tweaks tests.
git-svn-id: http://skia.googlecode.com/svn/trunk@3642 2bbb7eff-a529-9590-31e7-b0007b416f81
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The imageblur test also needed to stop calling getDeviceSize(), since it was
returning 99999x99999 for the SkPicture case.
git-svn-id: http://skia.googlecode.com/svn/trunk@2699 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkBlurImageFilter, sets it on an SkPaint, passes that paint to saveLayer(),
draws the primitives which are to be blurred, then calls restore(), which
applies the blur. The blurs have separate sizes in the horizontal and vertical
direction. This feature is GPU-only for now.
NB: Due to the clipping change, there are slight pixel differences on the
blurs_gpu and shadows_gpu tests, so those will require rebaselining on all
platforms, as will some of the WebKit layout tests (TBD).
Review URL: http://codereview.appspot.com/5322068/
git-svn-id: http://skia.googlecode.com/svn/trunk@2643 2bbb7eff-a529-9590-31e7-b0007b416f81
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