| Commit message (Collapse) | Author | Age |
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Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced. They're just not right for anyone anymore.
SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.)
Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking.
Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much
contention). This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.
BUG=171776
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371023005
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BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/311373003
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This reverts commit 874423a81b5bc2541c7397e6ab00d5e7c9fdaf98.
TBR=scroggo
Author: reed@google.com
Review URL: https://codereview.chromium.org/288313009
git-svn-id: http://skia.googlecode.com/svn/trunk@14842 2bbb7eff-a529-9590-31e7-b0007b416f81
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(https://codereview.chromium.org/283273002/) (https://codereview.chromium.org/288343009/)
Reason for revert:
required blink change failed to land
Original issue's description:
> Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/)
>
> This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f.
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14830
R=scroggo@google.com, reed@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/296823008
git-svn-id: http://skia.googlecode.com/svn/trunk@14838 2bbb7eff-a529-9590-31e7-b0007b416f81
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(https://codereview.chromium.org/283273002/)
This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f.
BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/288343009
git-svn-id: http://skia.googlecode.com/svn/trunk@14830 2bbb7eff-a529-9590-31e7-b0007b416f81
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(https://codereview.chromium.org/283273002/)
Reason for revert:
does not address all legacy callsites in chrome.
e.g.
[13:45:32.091872] ../../ui/native_theme/native_theme_base.cc:608:76: error: no matching function for call to ‘SkGradientShader::CreateLinear(SkPoint [3], SkColor [3], NULL, int, SkShader::TileMode, NULL)’
[13:45:32.091919] gradient_bounds, colors, NULL, 3, SkShader::kClamp_TileMode, NULL));
Original issue's description:
> remove unused (by clients) SkUnitMapper
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14761
R=robertphillips@google.com, scroggo@google.com, george@mozilla.com
TBR=george@mozilla.com, robertphillips@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@google.com
Review URL: https://codereview.chromium.org/287063009
git-svn-id: http://skia.googlecode.com/svn/trunk@14763 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
R=robertphillips@google.com, scroggo@google.com, george@mozilla.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/283273002
git-svn-id: http://skia.googlecode.com/svn/trunk@14761 2bbb7eff-a529-9590-31e7-b0007b416f81
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- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
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As a first step towards removing SkShader::setLocalMatrix, which will make
SkShader thread-safe, remove calls to setLocalMatrix that happen immediately
after the shader is being created. Instead, pass the matrix into the constructor
or factory method.
BUG=skia:1976
R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/245963010
git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@14320 2bbb7eff-a529-9590-31e7-b0007b416f81
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NOTREECHECKS=True
NOTRY=True
TBR=bsalomon@google.com
BUG=skia:
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/247833003
git-svn-id: http://skia.googlecode.com/svn/trunk@14318 2bbb7eff-a529-9590-31e7-b0007b416f81
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Also shader changes should help numerical issues on certain android gpus
BUG=179264
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/238443006
git-svn-id: http://skia.googlecode.com/svn/trunk@14316 2bbb7eff-a529-9590-31e7-b0007b416f81
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