| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 3c727d2386059c1d7cbdcdc9bef5fa18ed33667e.
BUG=skia:
Change-Id: I72e9b40fec96d044e0ac12906669a52529e77882
Reviewed-on: https://skia-review.googlesource.com/8356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 2aeae78a2ce3b036f0401fd0381d6fd6e2a7a1fc.
Reason for revert: It looks like this is breaking the android roll
out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier
Original change's description:
> IWYU
>
> BUG=skia:
>
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
|
|
|
|
|
|
|
|
|
| |
BUG=skia:
Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
Reviewed-on: https://skia-review.googlesource.com/8231
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Only batch when the view matrices are the same.
This allows us to skip applying the matrix and uploading
local coords.
drawregion Bench on Nexus 6P:
Before 4.69ms
After 2.83ms
This puts SkiaGL nearly on par with OpenGL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282983003
Review-Url: https://codereview.chromium.org/2282983003
|
|
This will allow us to optimize for the RectGrid macrobench.
Currently, SkiaGL is much slower than OpenGL.
SkiaGL 12 items/s
OpenGL 160 items/s
This contains everything except for the fast implementation on GPU.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277053002
Review-Url: https://codereview.chromium.org/2277053002
|