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* Tessellator: stop copying vertices into Polys and Monotones.Gravatar senorblanco2016-06-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The vertices which are produced by stage 5 of the tesselator are copied into the Polys and MonotonePolys it produces. This is necessary because each vertex may have an arbitrary valence, since it may participate in an arbitrary number of Polys, so we can't use the vertex's prev/next pointers to represent all the Monotones of which this vertex may be a member. However, each Edge can only be a member of two Polys (one on each side of the edge). So by adding two prev/next pointer pairs to each Edge, we can represent each Monotone as a list of edges instead. Then we no longer need to copy the vertices. One wrinkle is that the ear-clipping stage (6) of the tessellator does require prev/next pointers, in order to remove vertices as their ears are clipped. So we convert the edge list into a vertex list during Monotone::emit(), using the prev/next pointers temporarily for that monotone. This change improves performance by 7-20% on a non-caching version of the tessellator, and reduces memory use. Other notes: 1) Polys are initially constructed empty (no edges), but with the top vertex, which is needed for splitting Polys. Edges are added to Polys only after their bottom vertex is seen. 2) MonotonePolys are always constructed with one edge, so we always know their handedness (left/right). MonotonePoly::addEdge() no longer detects when a monotone is "done" (edge of opposite handedness); this is handled by Poly::addEdge(), so MonotonePoly::addEdge() has no return value. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029243002 Review-Url: https://codereview.chromium.org/2029243002
* Use DEF_GM everywhereGravatar scroggo2015-12-10
| | | | | | BUG=skia:1902 Review URL: https://codereview.chromium.org/1518893002
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-05
| | | | | | | | | TBR=reed@google.com Verbal lgtm, does not change API. Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69 Review URL: https://codereview.chromium.org/1265033002
* Revert of IWYU: 'core' target, files starting A-C. (patchset #5 id:80001 of ↵Gravatar reed2015-08-04
| | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1265033002/ ) Reason for revert: revert to unblock DEPS roll ../../chrome/browser/chromeos/display/overscan_calibrator.cc:43:10: error: variable has incomplete type 'SkPath' SkPath base_path; Original issue's description: > IWYU: 'core' target, files starting A-C. > > TBR=reed@google.com > Verbal lgtm, does not change API. > > Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69 TBR=reed@google.com,mtklein@google.com,bungeman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1273613002
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-04
| | | | | | | TBR=reed@google.com Verbal lgtm, does not change API. Review URL: https://codereview.chromium.org/1265033002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Tessellating GPU path renderer.Gravatar senorblanco2015-02-26
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling. A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges. BUG=skia: Review URL: https://codereview.chromium.org/855513004