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path: root/gm/concavepaths.cpp
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* Use DEF_GM everywhereGravatar scroggo2015-12-10
| | | | | | BUG=skia:1902 Review URL: https://codereview.chromium.org/1518893002
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-05
| | | | | | | | | TBR=reed@google.com Verbal lgtm, does not change API. Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69 Review URL: https://codereview.chromium.org/1265033002
* Revert of IWYU: 'core' target, files starting A-C. (patchset #5 id:80001 of ↵Gravatar reed2015-08-04
| | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1265033002/ ) Reason for revert: revert to unblock DEPS roll ../../chrome/browser/chromeos/display/overscan_calibrator.cc:43:10: error: variable has incomplete type 'SkPath' SkPath base_path; Original issue's description: > IWYU: 'core' target, files starting A-C. > > TBR=reed@google.com > Verbal lgtm, does not change API. > > Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69 TBR=reed@google.com,mtklein@google.com,bungeman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1273613002
* IWYU: 'core' target, files starting A-C.Gravatar bungeman2015-08-04
| | | | | | | TBR=reed@google.com Verbal lgtm, does not change API. Review URL: https://codereview.chromium.org/1265033002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Tessellating GPU path renderer.Gravatar senorblanco2015-02-26
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling. A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges. BUG=skia: Review URL: https://codereview.chromium.org/855513004