| Commit message (Collapse) | Author | Age |
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fix flattening to not write function-ptrs (no go for serialization), so we
store the raw float values now.
Slight change to GM/DRT images for GPU possible. Just rebaseline.
Review URL: https://codereview.appspot.com/6273052
git-svn-id: http://skia.googlecode.com/svn/trunk@4143 2bbb7eff-a529-9590-31e7-b0007b416f81
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Changes serialization path for MorphologyImageFilter, handling of Windows
HRESULTS; otherwise just tweaks tests.
git-svn-id: http://skia.googlecode.com/svn/trunk@3642 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@3461 2bbb7eff-a529-9590-31e7-b0007b416f81
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result. If the input color is missing, set to all-zeros or all-ones as
appropriate. Add an alpha test case to the colormatrix GM.
Review URL: http://codereview.appspot.com/5520046/
git-svn-id: http://skia.googlecode.com/svn/trunk@2974 2bbb7eff-a529-9590-31e7-b0007b416f81
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Unreviewed; build fix.
git-svn-id: http://skia.googlecode.com/svn/trunk@2972 2bbb7eff-a529-9590-31e7-b0007b416f81
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the result.
Review URL: http://codereview.appspot.com/5520046/
git-svn-id: http://skia.googlecode.com/svn/trunk@2969 2bbb7eff-a529-9590-31e7-b0007b416f81
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matrix test slide. This was basically implemented in the same places where
the blending-based color filter was being done. The shader simply does a mat4
matrix multiply and a vec4 add.
Review URL: http://codereview.appspot.com/5489107/
git-svn-id: http://skia.googlecode.com/svn/trunk@2948 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkColorMatrixFilter. Implement missing SkColorMatrixFilter::setMatrix() and
setArray() functions (were in .h, just not implemented). Add a gm for color
matrix filters.
Review URL: http://codereview.appspot.com/5500044/
git-svn-id: http://skia.googlecode.com/svn/trunk@2909 2bbb7eff-a529-9590-31e7-b0007b416f81
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