| Commit message (Collapse) | Author | Age |
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I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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id:1 of https://codereview.chromium.org/1184123002/)
Reason for revert:
underlying problem with portable refs deleted more than once fixed
Original issue's description:
> Revert of make gm background colors 565 compatible (patchset #2 id:20001 of https://codereview.chromium.org/1176243006/)
>
> Reason for revert:
> breaks many bots with refcnt error
>
> Original issue's description:
> > make gm background colors 565 compatible
> >
> > Change a batch of GM tests to convert their background color
> > so that it is representable in 8888 and 565.
> >
> > Enable portable text in those same tests to minimize platform
> > differences.
> >
> > In a couple of bitmap tests, use portable typefaces instead of
> > choosing 'Times' which may or may not be available on the platform.
> >
> > R=borenet@google.com
> >
> > Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70
>
> TBR=borenet@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/0bdb08b1ba8fbd18c4838f86a23f1ef4b3a3bfdf
TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1182403003
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https://codereview.chromium.org/1176243006/)
Reason for revert:
breaks many bots with refcnt error
Original issue's description:
> make gm background colors 565 compatible
>
> Change a batch of GM tests to convert their background color
> so that it is representable in 8888 and 565.
>
> Enable portable text in those same tests to minimize platform
> differences.
>
> In a couple of bitmap tests, use portable typefaces instead of
> choosing 'Times' which may or may not be available on the platform.
>
> R=borenet@google.com
>
> Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70
TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1184123002
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Change a batch of GM tests to convert their background color
so that it is representable in 8888 and 565.
Enable portable text in those same tests to minimize platform
differences.
In a couple of bitmap tests, use portable typefaces instead of
choosing 'Times' which may or may not be available on the platform.
R=borenet@google.com
Review URL: https://codereview.chromium.org/1176243006
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NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
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Review URL: https://codereview.chromium.org/913693002
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In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
BUG=423834
Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff
Review URL: https://codereview.chromium.org/839883003
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id:20001 of https://codereview.chromium.org/839883003/)
Reason for revert:
This CL introduces rendering conflicts with hairlines (i.e., the hairlines get overwritten). These conflicts are particularly visible on the following GMs (for the Ubuntu and Android gpu configs):
coloremoji & complexclip2_rrect_bw
Original issue's description:
> Fix GPU clipped-AA vs. non-AA drawRect discrepancy
>
> In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
>
> BUG=423834
>
> Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff
TBR=bsalomon@google.com,jvanverth@google.com
NOTREECHECKS=true
NOTRY=true
BUG=423834
Review URL: https://codereview.chromium.org/847033002
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In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
BUG=423834
Review URL: https://codereview.chromium.org/839883003
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