| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is an intermediate api, but might help us quickly get to a point where
no one is creating bitmaps in a 2-step process (setConfig + alloc).
BUG=skia:
R=halcanary@google.com
Review URL: https://codereview.chromium.org/140593005
git-svn-id: http://skia.googlecode.com/svn/trunk@13182 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
|
|
|
|
| |
since it triggers a warning""
This reverts commit 1e787c38fa71f2a21fd728f1b1d620b9b09b0d3d.
BUG=
Review URL: https://codereview.chromium.org/54603004
git-svn-id: http://skia.googlecode.com/svn/trunk@12057 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
| |
triggers a warning"
This reverts commit 1d22c4aaf9d8f053f25194a1ed74b137bfb19497.
git-svn-id: http://skia.googlecode.com/svn/trunk@12056 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
|
|
|
| |
a warning
BUG=
R=robertphillips@google.com, senorblanco@chromium.org, vandebo@chromium.org
Review URL: https://codereview.chromium.org/51033004
git-svn-id: http://skia.googlecode.com/svn/trunk@12055 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
|
|
|
|
| |
Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Committed: https://code.google.com/p/skia/source/detail?r=7275
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
| |
git-svn-id: http://skia.googlecode.com/svn/trunk@7285 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
|