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path: root/experimental/SkPerlinNoiseShader2
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* bench, samples, etc: s/SkAutoTUnref/sk_sp/Gravatar Hal Canary2016-11-07
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* Add helper to create random AsFPArgs for Ganesh unit testsGravatar Brian Osman2016-10-19
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Supply random dst color space to asFP in unit testsGravatar Brian Osman2016-10-03
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* change flattenable factory to return sk_spGravatar reed2016-04-03
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Last bit of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-05
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* remove 565 effects shadersGravatar caryclark2016-01-04
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Update sample to use new perlin noise shader, and make cloud likeGravatar egdaniel2015-11-09
* added experimental improved Perlin noise shaderGravatar ethannicholas2015-11-09