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experimental
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SkPerlinNoiseShader2
Commit message (
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Author
Age
*
bench, samples, etc: s/SkAutoTUnref/sk_sp/
Hal Canary
2016-11-07
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GrConstColorProcessor uses 4f colors in the destination space
Brian Osman
2016-10-26
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Add helper to create random AsFPArgs for Ganesh unit tests
Brian Osman
2016-10-19
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Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
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Supply random dst color space to asFP in unit tests
Brian Osman
2016-10-03
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Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
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Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
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Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
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sk_sp for Ganesh.
bungeman
2016-06-09
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Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
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Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
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change flattenable factory to return sk_sp
reed
2016-04-03
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use Make instead of Create to return a shared shader
reed
2016-03-08
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remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
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Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
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Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
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enforce 16byte alignment in shader contexts
reed
2016-03-03
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Add ContextRec param to SkShader::contextSize()
fmalita
2016-02-22
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Add GrShaderFlags enum
cdalton
2016-02-11
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Last bit of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-05
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Next round of GrGLSLFragmentProcessor-derived class cleanup
robertphillips
2016-02-04
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remove 565 effects shaders
caryclark
2016-01-04
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Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
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Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
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Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
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Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
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Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
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Update sample to use new perlin noise shader, and make cloud like
egdaniel
2015-11-09
*
added experimental improved Perlin noise shader
ethannicholas
2015-11-09