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* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* More little improvements to bench_graph_svg.pyGravatar epoger@google.com2011-08-08
* Incremental improvements to bench graph generationGravatar epoger@google.com2011-08-08
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* fix printf output for name when skscalar is fixedGravatar reed@google.com2011-07-14
* add bench for building blursGravatar reed@google.com2011-07-14
* be sure to call setupPaint, so we can respect the command-line args like alphaGravatar mike@reedtribe.org2011-07-07
* Adding the notion of a volatile bitmap to SkBitmap. Gravatar junov@google.com2011-06-30
* fix warning about SkPoint initializationGravatar reed@google.com2011-06-24
* Fix bad merge which broke compiles.Gravatar tomhudson@google.com2011-06-24
* New benchmark for SkMatrix::computeType().Gravatar tomhudson@google.com2011-06-24
* Update BenchGpuTimer.cpp to new interface.Gravatar bungeman@google.com2011-06-23
* New benchmark to create many random quadratic paths.Gravatar tomhudson@google.com2011-06-22
* Fix Gradient2Bench colors so that Debug bench will run.Gravatar bungeman@google.com2011-06-17
* Add graphing for multiple runs of bench.Gravatar bungeman@google.com2011-06-17
* make SkDevice constructors explicit between offscreen and on/directGravatar reed@google.com2011-06-16
* add gradient_create bench, just to measure the time to create a new gradientGravatar reed@google.com2011-06-16
* add tilemode optionsGravatar reed@google.com2011-06-15
* Add information to bench output.Gravatar bungeman@google.com2011-06-15
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix scale metric bench.Gravatar bungeman@google.com2011-06-08
* Higher resolution timers for bench.Gravatar bungeman@google.com2011-06-07
* New benchmarks to determine performance of matrix-point multiplication for fl...Gravatar tomhudson@google.com2011-06-07
* Make scalar benchmarks compile and run under SKIA_SCALAR=fixed as well as float.Gravatar tomhudson@google.com2011-06-06
* New scalar benchmark suite, comparing SkScalarAs2sCompliment vs native float ...Gravatar tomhudson@google.com2011-06-06
* add internal multiplier for loopcount, to reduce variance for simple/fast testsGravatar reed@google.com2011-06-06
* make concat_float distinguishable using -matchGravatar reed@google.com2011-06-06
* Remove warnings, improve benchmark quality, complicate benchmark results:Gravatar tomhudson@google.com2011-06-03
* <body onunload="M_unloadPage();">Gravatar tomhudson@google.com2011-06-03
* speed-up SkMatrix::preScale by 3x, by special-casing it instead of just callingGravatar reed@google.com2011-06-01
* glFinish to complete bench before stopping stopwatch.Gravatar bungeman@google.com2011-05-18
* add GPU configGravatar mike@reedtribe.org2011-05-17
* check for missing filename (needs to be specified when tool is launched)Gravatar reed@google.com2011-05-09
* rename radial to radial1, so I can distinguish it from radial2 in myGravatar reed@google.com2011-04-13
* speed up 2-point-radial gradients by 9x, using float instead of fixedGravatar reed@google.com2011-04-13
* add benchmark for path fillingGravatar reed@google.com2011-04-11
* add strokerects to gmGravatar reed@google.com2011-04-04
* add 2 stroke tests to rectsGravatar mike@reedtribe.org2011-04-02
* http://codereview.appspot.com/3980041/Gravatar reed@google.com2011-03-09
* add black, opaque, blend variants for text blits, to exercise differentGravatar reed@google.com2011-01-17
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05
* addGravatar reed@android.com2010-12-20
* Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0.""Gravatar agl@chromium.org2010-04-27
* Revert "Use hairline when line width <= 1.0, instead of < 1.0."Gravatar agl@chromium.org2010-04-26
* Use hairline when line width <= 1.0, instead of < 1.0.Gravatar anatoly@google.com2010-04-12
* update with better fps reportingGravatar reed@android.com2010-02-22
* add FPSBenchGravatar reed@android.com2010-02-22
* motorola neon patch for blitMask, used in text drawingGravatar reed@android.com2009-10-20
* add opaque -vs- alpha bitmap casesGravatar reed@android.com2009-10-19
* add -forceDither option to bench (it is tristate)Gravatar reed@android.com2009-10-19