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* add initial bench for drawVerticesGravatar reed@google.com2011-10-28
* In debug builds, only run each benchmark 1 time (test for assertion-breakage,Gravatar tomhudson@google.com2011-10-28
* Instead of using fixed size for GPU context in benchmain, walk list ofGravatar tomhudson@google.com2011-10-28
* Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (bac...Gravatar bsalomon@google.com2011-10-27
* New benchmark for blitRect based on call frequency observed while scrollingGravatar tomhudson@google.com2011-10-27
* Fix some warnings on VS2010 Gravatar bsalomon@google.com2011-10-24
* Fix wall clock in bench system timer on Windows.Gravatar bungeman@google.com2011-10-19
* Pass NULL to BenchTimer cons when gl context creation failed.Gravatar bsalomon@google.com2011-10-19
* Fix benchmain to build w/ scalar=fixedGravatar bsalomon@google.com2011-10-19
* Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext,...Gravatar bsalomon@google.com2011-10-19
* change text bench to measure text blit speedGravatar reed@google.com2011-10-18
* move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol sty...Gravatar bsalomon@google.com2011-10-13
* explicitly set opt level for mac-releaseGravatar reed@google.com2011-10-10
* Fix two warnings in bench timers.Gravatar bungeman@google.com2011-10-03
* Optimize software radial gradients (remove branches from the inner loop whereGravatar tomhudson@google.com2011-09-26
* Change no-op math bench to noOp.Gravatar bungeman@google.com2011-08-31
* addGravatar reed@google.com2011-08-29
* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* More little improvements to bench_graph_svg.pyGravatar epoger@google.com2011-08-08
* Incremental improvements to bench graph generationGravatar epoger@google.com2011-08-08
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* fix printf output for name when skscalar is fixedGravatar reed@google.com2011-07-14
* add bench for building blursGravatar reed@google.com2011-07-14
* be sure to call setupPaint, so we can respect the command-line args like alphaGravatar mike@reedtribe.org2011-07-07
* Adding the notion of a volatile bitmap to SkBitmap. Gravatar junov@google.com2011-06-30
* fix warning about SkPoint initializationGravatar reed@google.com2011-06-24
* Fix bad merge which broke compiles.Gravatar tomhudson@google.com2011-06-24
* New benchmark for SkMatrix::computeType().Gravatar tomhudson@google.com2011-06-24
* Update BenchGpuTimer.cpp to new interface.Gravatar bungeman@google.com2011-06-23
* New benchmark to create many random quadratic paths.Gravatar tomhudson@google.com2011-06-22
* Fix Gradient2Bench colors so that Debug bench will run.Gravatar bungeman@google.com2011-06-17
* Add graphing for multiple runs of bench.Gravatar bungeman@google.com2011-06-17
* make SkDevice constructors explicit between offscreen and on/directGravatar reed@google.com2011-06-16
* add gradient_create bench, just to measure the time to create a new gradientGravatar reed@google.com2011-06-16
* add tilemode optionsGravatar reed@google.com2011-06-15
* Add information to bench output.Gravatar bungeman@google.com2011-06-15
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Fix scale metric bench.Gravatar bungeman@google.com2011-06-08
* Higher resolution timers for bench.Gravatar bungeman@google.com2011-06-07
* New benchmarks to determine performance of matrix-point multiplication for fl...Gravatar tomhudson@google.com2011-06-07
* Make scalar benchmarks compile and run under SKIA_SCALAR=fixed as well as float.Gravatar tomhudson@google.com2011-06-06
* New scalar benchmark suite, comparing SkScalarAs2sCompliment vs native float ...Gravatar tomhudson@google.com2011-06-06
* add internal multiplier for loopcount, to reduce variance for simple/fast testsGravatar reed@google.com2011-06-06
* make concat_float distinguishable using -matchGravatar reed@google.com2011-06-06
* Remove warnings, improve benchmark quality, complicate benchmark results:Gravatar tomhudson@google.com2011-06-03
* <body onunload="M_unloadPage();">Gravatar tomhudson@google.com2011-06-03
* speed-up SkMatrix::preScale by 3x, by special-casing it instead of just callingGravatar reed@google.com2011-06-01
* glFinish to complete bench before stopping stopwatch.Gravatar bungeman@google.com2011-05-18
* add GPU configGravatar mike@reedtribe.org2011-05-17
* check for missing filename (needs to be specified when tool is launched)Gravatar reed@google.com2011-05-09