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* Remove SkChunckAllocGravatar Herb Derby2017-03-08
* Revert "Optimize mipmap downsample_2_2 in sRGB mode"Gravatar Derek Sollenberger2017-03-08
* remove SkPictureUtils.hGravatar Mike Reed2017-03-08
* Optimize mipmap downsample_2_2 in sRGB modeGravatar Matt Sarett2017-03-08
* Add half-float mipmap benchmarks tooGravatar Brian Osman2017-03-06
* bench clip overhead during recordingGravatar Mike Reed2017-03-06
* Add bench for odd-sized mipmapping w/sRGB filteringGravatar Brian Osman2017-03-06
* Remove SkLiteDL::makeThreadsafe().Gravatar Mike Klein2017-03-02
* Refactor SkLiteDL to no longer extend SkDrawable.Gravatar Derek Sollenberger2017-03-02
* Fix Memcheck:Overlap in setting up rect bench namesGravatar Brian Salomon2017-03-01
* Fix -Wshadow-field warningsGravatar Brian Salomon2017-02-28
* Drop SkRasterPipelineBench N to 15.Gravatar Mike Klein2017-02-27
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
* hide trivial helpers on canvasGravatar Mike Reed2017-02-22
* Rename GrContextFactory::ContextOptions to ContextOverridesGravatar csmartdalton2017-02-21
* Simplify more: remove SkRasterPipeline::compile().Gravatar Mike Klein2017-02-16
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* stop using SkScalarMulGravatar Mike Reed2017-02-14
* Make header files self-sufficientGravatar Hal Canary2017-02-10
* Remove double free in GM and Bench.Gravatar Herb Derby2017-02-08
* Reduce stack usage for tests.Gravatar Herb Derby2017-02-07
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Revert "SkColorSpace: remove named API, add gamut API"Gravatar Matt Sarett2017-02-07
* SkColorSpace: remove named API, add gamut APIGravatar Matt Sarett2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Make iOS main() functions normal.Gravatar Mike Klein2017-02-06
* iOS: cd into Documents folder at startupGravatar Mike Klein2017-02-06
* expose new tight-bounds method on SkPathGravatar Mike Reed2017-02-03
* experimental tight-boundsGravatar Mike Reed2017-02-03
* Make flag parsing work in GN-built iOS nanobench.Gravatar Mike Klein2017-01-31
* Generate Android build targets for dm and nanobenchGravatar Leon Scroggins III2017-01-27
* Keep valgrind happen by purging caches.Gravatar Herb Derby2017-01-26
* Temporarily restore colorcube bench and GM files.Gravatar Mike Klein2017-01-24
* Move shader register setup to SkRasterPipelineBlitter.Gravatar Mike Klein2017-01-23
* change clip-bounds getters to always return the rectGravatar Mike Reed2017-01-23
* Remove SkColorCubeFilter. It is unused.Gravatar Mike Klein2017-01-21
* Add -Release ASAN bots.Gravatar Mike Klein2017-01-19
* Add a bench to exercise legacy-mode SkRasterPipeline behavior.Gravatar Mike Klein2017-01-17
* Remove SkFallbackAlloc and SkFixedAlloc.Gravatar Herb Derby2017-01-16
* Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...Gravatar Herb Derby2017-01-13
* Reland https://skia-review.googlesource.com/c/6091/Gravatar Yuqian Li2017-01-13
* Attempt 3: SkRasterPipelineBlitter: support A8Gravatar Mike Klein2017-01-13
* Revert "Reland https://skia-review.googlesource.com/c/6091/"Gravatar Yuqian Li2017-01-13
* Reland https://skia-review.googlesource.com/c/6091/Gravatar Yuqian Li2017-01-12
* Revert "Implement Analytic AA for General Paths (with Guard against Chrome)"Gravatar Yuqian Li2017-01-12
* Implement Analytic AA for General Paths (with Guard against Chrome)Gravatar Yuqian Li2017-01-12
* refFoo variant for getters that naturally have a sk_spGravatar Mike Reed2017-01-12
* Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...Gravatar Herb Derby2017-01-11