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Commit message (
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Author
Age
*
Remove SkChunckAlloc
Herb Derby
2017-03-08
*
Revert "Optimize mipmap downsample_2_2 in sRGB mode"
Derek Sollenberger
2017-03-08
*
remove SkPictureUtils.h
Mike Reed
2017-03-08
*
Optimize mipmap downsample_2_2 in sRGB mode
Matt Sarett
2017-03-08
*
Add half-float mipmap benchmarks too
Brian Osman
2017-03-06
*
bench clip overhead during recording
Mike Reed
2017-03-06
*
Add bench for odd-sized mipmapping w/sRGB filtering
Brian Osman
2017-03-06
*
Remove SkLiteDL::makeThreadsafe().
Mike Klein
2017-03-02
*
Refactor SkLiteDL to no longer extend SkDrawable.
Derek Sollenberger
2017-03-02
*
Fix Memcheck:Overlap in setting up rect bench names
Brian Salomon
2017-03-01
*
Fix -Wshadow-field warnings
Brian Salomon
2017-02-28
*
Drop SkRasterPipelineBench N to 15.
Mike Klein
2017-02-27
*
Add the ability to enable/disable GPU path renderers
csmartdalton
2017-02-22
*
hide trivial helpers on canvas
Mike Reed
2017-02-22
*
Rename GrContextFactory::ContextOptions to ContextOverrides
csmartdalton
2017-02-21
*
Simplify more: remove SkRasterPipeline::compile().
Mike Klein
2017-02-16
*
Rename SkConfig8888/SkPixelInfo to SkConvertPixels
Matt Sarett
2017-02-15
*
stop using SkScalarMul
Mike Reed
2017-02-14
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Remove double free in GM and Bench.
Herb Derby
2017-02-08
*
Reduce stack usage for tests.
Herb Derby
2017-02-07
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Make iOS main() functions normal.
Mike Klein
2017-02-06
*
iOS: cd into Documents folder at startup
Mike Klein
2017-02-06
*
expose new tight-bounds method on SkPath
Mike Reed
2017-02-03
*
experimental tight-bounds
Mike Reed
2017-02-03
*
Make flag parsing work in GN-built iOS nanobench.
Mike Klein
2017-01-31
*
Generate Android build targets for dm and nanobench
Leon Scroggins III
2017-01-27
*
Keep valgrind happen by purging caches.
Herb Derby
2017-01-26
*
Temporarily restore colorcube bench and GM files.
Mike Klein
2017-01-24
*
Move shader register setup to SkRasterPipelineBlitter.
Mike Klein
2017-01-23
*
change clip-bounds getters to always return the rect
Mike Reed
2017-01-23
*
Remove SkColorCubeFilter. It is unused.
Mike Klein
2017-01-21
*
Add -Release ASAN bots.
Mike Klein
2017-01-19
*
Add a bench to exercise legacy-mode SkRasterPipeline behavior.
Mike Klein
2017-01-17
*
Remove SkFallbackAlloc and SkFixedAlloc.
Herb Derby
2017-01-16
*
Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...
Herb Derby
2017-01-13
*
Reland https://skia-review.googlesource.com/c/6091/
Yuqian Li
2017-01-13
*
Attempt 3: SkRasterPipelineBlitter: support A8
Mike Klein
2017-01-13
*
Revert "Reland https://skia-review.googlesource.com/c/6091/"
Yuqian Li
2017-01-13
*
Reland https://skia-review.googlesource.com/c/6091/
Yuqian Li
2017-01-12
*
Revert "Implement Analytic AA for General Paths (with Guard against Chrome)"
Yuqian Li
2017-01-12
*
Implement Analytic AA for General Paths (with Guard against Chrome)
Yuqian Li
2017-01-12
*
refFoo variant for getters that naturally have a sk_sp
Mike Reed
2017-01-12
*
Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...
Herb Derby
2017-01-11
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