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* First stab at JSON event tracerGravatar Brian Osman2017-07-20
* convert over to 2d-modeGravatar Mike Klein2017-07-20
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* SkPDF: SkPDFMakeShader takes the paint color.Gravatar Hal Canary2017-07-19
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* Add SkDebugf trace event handler.Gravatar Brian Salomon2017-07-19
* remove references to kIndex_8_SkColorType from our tools/testsGravatar Mike Reed2017-07-12
* Revert "Revert "Change image encode api to return sk_sp""Gravatar Mike Reed2017-07-12
* Reland "Remove support for decoding to kIndex_8"Gravatar Leon Scroggins2017-07-11
* Revert "Change image encode api to return sk_sp"Gravatar Mike Reed2017-07-11
* Change image encode api to return sk_spGravatar Mike Reed2017-07-11
* Revert "Remove support for decoding to kIndex_8"Gravatar Leon Scroggins2017-07-10
* Remove support for decoding to kIndex_8Gravatar Leon Scroggins III2017-07-10
* Add mock config to tools and run through gms and benchs without crashing.Gravatar Brian Salomon2017-07-07
* add stages for black and white colorsGravatar Mike Reed2017-07-06
* SkPDF: Change some identifiers.Gravatar Hal Canary2017-07-06
* add --csv option to nanobenchGravatar Mike Reed2017-07-05
* Add a nanobench for drawing glyphs as pathsGravatar Chris Dalton2017-07-05
* We should draw at least once for benchmarkGravatar Yuqian Li2017-07-04
* update blendmode benchGravatar Mike Reed2017-07-04
* remove unneeded code for index8 imagseGravatar Mike Reed2017-07-03
* SkPDF: clean up fRasterDpiGravatar Hal Canary2017-06-30
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* Image Encoder: more benchesGravatar Hal Canary2017-06-17
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Fix native_image_to_raster_surface crash in ANGLE msaa configsGravatar Brian Osman2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* SkRasterPipeline in SkArenaAllocGravatar Mike Klein2017-05-24
* color-correct patchGravatar Mike Reed2017-05-23
* add bench for patchutilsGravatar Mike Reed2017-05-23
* add compile, use it in blitterGravatar Mike Klein2017-05-22
* some basic speed ups for SkRasterPipeline::append()Gravatar Mike Klein2017-05-22
* Add microbench for shadowsGravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18