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* Revert "Revert "SkTypes: extract SkTo""Gravatar Hal Canary2018-06-14
* Revert "SkTypes: extract SkTo"Gravatar Hal Canary2018-06-13
* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* trim #include <new> from SkPostConfig.hGravatar Mike Klein2018-06-11
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* remove unimportant benchGravatar Mike Klein2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* remove "srgb" config from DM,nanobenchGravatar Mike Klein2018-06-07
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* SkFloatToDecimal: optimize the less common cases.Gravatar Hal Canary2018-05-31
* add std::sort() to SortBenchGravatar Mike Klein2018-05-31
* Remove SK_SUPPORT_GPU checks in tool-only codeGravatar Brian Osman2018-05-31
* Remove ColorCodecBenchGravatar Brian Osman2018-05-23
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* prepare to remove obsolete macrosGravatar Cary Clark2018-04-24
* ccpr: Cull extremely thin trianglesGravatar Chris Dalton2018-04-24
* ccpr: Clean up GrCCGeometryGravatar Chris Dalton2018-04-19
* Untangle strike cache and glyph cacheGravatar Herb Derby2018-04-19
* Move strike cache Find*() to strike cacheGravatar Herb Derby2018-04-18
* Convert A8 D32 mask blitters to Sk4pxGravatar Florin Malita2018-04-18
* Rename SkGlyphCacheGlobals to SkStrikeCacheGravatar Herb Derby2018-04-16
* add conservative bounds to raster tilingGravatar Mike Reed2018-04-12
* Distinguish between glyphs with empty path and no path.Gravatar Ben Wagner2018-04-05
* Revert "allow timing in release-with-assert builds"Gravatar Mike Klein2018-03-30
* allow timing in release-with-assert buildsGravatar Mike Klein2018-03-30
* Dump additional details about the gpu resources.Gravatar Derek Sollenberger2018-03-29
* Remove legacy GrContext factories function and supporting code/types.Gravatar Brian Salomon2018-03-23
* BUILD: build when !skia_use_expatGravatar Hal Canary2018-03-22
* Remove more uses of SkAutoGlyphCache.Gravatar Herb Derby2018-03-21
* Allow only Android to use SkAutoGlyphCacheNoGammaGravatar Herb Derby2018-03-20
* hide SkBlurMaskFilter and SkBlurQualityGravatar Mike Reed2018-03-14
* Remove calls to computeOutputColor- Type and SpaceGravatar Leon Scroggins III2018-03-13
* Add GM configs that test rendering to a GL backend texture and render targetGravatar Brian Salomon2018-03-09
* Remove all uses of getCache with get.Gravatar Herb Derby2018-03-09
* Revert "Remove attach and detach glyph cache."Gravatar Herb Derby2018-03-07
* Remove attach and detach glyph cache.Gravatar Herb Derby2018-03-07
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Move control of explicit GPU resource allocation to GrContextOptionsGravatar Robert Phillips2018-02-08
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "hide picture virtuals (no public callers)"Gravatar Mike Klein2018-01-27
* hide picture virtuals (no public callers)Gravatar Mike Reed2018-01-27
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
* Move more internal methods from GrContext to GrContextPriv (take 3)Gravatar Robert Phillips2018-01-22
* Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"Gravatar Leon Scroggins2018-01-20