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Author
Age
*
Revert "Revert "SkTypes: extract SkTo""
Hal Canary
2018-06-14
*
Revert "SkTypes: extract SkTo"
Hal Canary
2018-06-13
*
SkTypes: extract SkTo
Hal Canary
2018-06-12
*
trim #include <new> from SkPostConfig.h
Mike Klein
2018-06-11
*
Reland "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
Revert "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
remove unimportant bench
Mike Klein
2018-06-08
*
Reland "Require mips to be allocated at texture creation time and disable lat...
Greg Daniel
2018-06-08
*
remove "srgb" config from DM,nanobench
Mike Klein
2018-06-07
*
Dest color space no longer impacts mipmaps or texture sampling
Brian Osman
2018-06-01
*
SkFloatToDecimal: optimize the less common cases.
Hal Canary
2018-05-31
*
add std::sort() to SortBench
Mike Klein
2018-05-31
*
Remove SK_SUPPORT_GPU checks in tool-only code
Brian Osman
2018-05-31
*
Remove ColorCodecBench
Brian Osman
2018-05-23
*
Make GrCaps and GrShaderCaps private.
Brian Salomon
2018-05-11
*
prepare to remove obsolete macros
Cary Clark
2018-04-24
*
ccpr: Cull extremely thin triangles
Chris Dalton
2018-04-24
*
ccpr: Clean up GrCCGeometry
Chris Dalton
2018-04-19
*
Untangle strike cache and glyph cache
Herb Derby
2018-04-19
*
Move strike cache Find*() to strike cache
Herb Derby
2018-04-18
*
Convert A8 D32 mask blitters to Sk4px
Florin Malita
2018-04-18
*
Rename SkGlyphCacheGlobals to SkStrikeCache
Herb Derby
2018-04-16
*
add conservative bounds to raster tiling
Mike Reed
2018-04-12
*
Distinguish between glyphs with empty path and no path.
Ben Wagner
2018-04-05
*
Revert "allow timing in release-with-assert builds"
Mike Klein
2018-03-30
*
allow timing in release-with-assert builds
Mike Klein
2018-03-30
*
Dump additional details about the gpu resources.
Derek Sollenberger
2018-03-29
*
Remove legacy GrContext factories function and supporting code/types.
Brian Salomon
2018-03-23
*
BUILD: build when !skia_use_expat
Hal Canary
2018-03-22
*
Remove more uses of SkAutoGlyphCache.
Herb Derby
2018-03-21
*
Allow only Android to use SkAutoGlyphCacheNoGamma
Herb Derby
2018-03-20
*
hide SkBlurMaskFilter and SkBlurQuality
Mike Reed
2018-03-14
*
Remove calls to computeOutputColor- Type and Space
Leon Scroggins III
2018-03-13
*
Add GM configs that test rendering to a GL backend texture and render target
Brian Salomon
2018-03-09
*
Remove all uses of getCache with get.
Herb Derby
2018-03-09
*
Revert "Remove attach and detach glyph cache."
Herb Derby
2018-03-07
*
Remove attach and detach glyph cache.
Herb Derby
2018-03-07
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Move control of explicit GPU resource allocation to GrContextOptions
Robert Phillips
2018-02-08
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
More sample count cleanup:
Brian Salomon
2018-02-01
*
Revert "hide picture virtuals (no public callers)"
Mike Klein
2018-01-27
*
hide picture virtuals (no public callers)
Mike Reed
2018-01-27
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
*
Move more internal methods from GrContext to GrContextPriv (take 3)
Robert Phillips
2018-01-22
*
Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"
Leon Scroggins
2018-01-20
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