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* Removing "Debug" option from bench tests to evaluate possible regressionGravatar robertphillips@google.com2012-03-29
* Code changes for ANGLE GL interface. .gyp file changes will be delivered later.Gravatar robertphillips@google.com2012-03-28
* Added debug GL Interface. This interface tracks various GL objects in order t...Gravatar robertphillips@google.com2012-03-19
* Move GL-specific include files to their own subdirectory, to betterGravatar tomhudson@google.com2012-02-14
* Towards enabling -Werror in skia on LinuxGravatar bsalomon@google.com2012-01-06
* Make null gl a top level config in benchGravatar bsalomon@google.com2011-12-13
* Update files to use SK_BUILD_FOR_ANDROID.Gravatar djsollen@google.com2011-11-08
* [GPU] Add explicit byte order and PM vs. UPM 8888 configsGravatar bsalomon@google.com2011-11-07
* Recommit r2611 with fix for gmGravatar bsalomon@google.com2011-11-07
* Revert r2611 until windows gm can be debuggedGravatar bsalomon@google.com2011-11-07
* Add replacement APIs for createPlatformSurface: createPlatformTexture and cre...Gravatar bsalomon@google.com2011-11-07
* support multiple (OR'd) -match parametersGravatar reed@google.com2011-10-31
* Instead of using fixed size for GPU context in benchmain, walk list ofGravatar tomhudson@google.com2011-10-28
* Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (bac...Gravatar bsalomon@google.com2011-10-27
* Pass NULL to BenchTimer cons when gl context creation failed.Gravatar bsalomon@google.com2011-10-19
* Fix benchmain to build w/ scalar=fixedGravatar bsalomon@google.com2011-10-19
* Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext,...Gravatar bsalomon@google.com2011-10-19
* move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol sty...Gravatar bsalomon@google.com2011-10-13
* Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...Gravatar bsalomon@google.com2011-08-19
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* add bench for building blursGravatar reed@google.com2011-07-14
* make SkDevice constructors explicit between offscreen and on/directGravatar reed@google.com2011-06-16
* Add information to bench output.Gravatar bungeman@google.com2011-06-15
* Higher resolution timers for bench.Gravatar bungeman@google.com2011-06-07
* glFinish to complete bench before stopping stopwatch.Gravatar bungeman@google.com2011-05-18
* add GPU configGravatar mike@reedtribe.org2011-05-17
* add benchmark for path fillingGravatar reed@google.com2011-04-11
* add strokerects to gmGravatar reed@google.com2011-04-04
* addGravatar reed@android.com2010-12-20
* Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0.""Gravatar agl@chromium.org2010-04-27
* Revert "Use hairline when line width <= 1.0, instead of < 1.0."Gravatar agl@chromium.org2010-04-26
* Use hairline when line width <= 1.0, instead of < 1.0.Gravatar anatoly@google.com2010-04-12
* update with better fps reportingGravatar reed@android.com2010-02-22
* add FPSBenchGravatar reed@android.com2010-02-22
* add -forceDither option to bench (it is tristate)Gravatar reed@android.com2009-10-19
* add decode benchGravatar reed@android.com2009-09-02
* add -forceFilter to bench toolGravatar reed@android.com2009-08-04
* add -config foo to restrict the output to just the specific configGravatar reed@android.com2009-08-04
* almost there on gm (need to fix image writes/reads/compares)Gravatar reed@android.com2009-06-21
* rename bench's main to benchmain.cpp, to avoid multiple files with same nameGravatar reed@android.com2009-04-01