| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1594533005
TBR=
Review URL: https://codereview.chromium.org/1594533005
|
|
|
|
|
|
|
|
|
| |
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1589503006
TBR=
Review URL: https://codereview.chromium.org/1589503006
|
|
|
|
|
|
|
|
| |
This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
|
|
|
|
|
|
|
|
|
|
| |
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
|
|
|
|
|
|
| |
DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
|
|
|
|
|
|
|
|
|
| |
NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
|
|
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/873293003
|