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GLBench.cpp
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Author
Age
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
SkImageEncoder: simplify API
Hal Canary
2016-11-23
*
Revert 248ff023 & 2cb6cb72
Hal Canary
2016-11-22
*
SkImageEncoder: simplify API
Hal Canary
2016-11-22
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
re-re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Revert "re-land of skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Revert "skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Retract GrRenderTarget from GrTestTarget
robertphillips
2016-05-20
*
Reset context after doing non-Skia GL rendering.
brianosman
2016-05-11
*
S4 only has 8 texture units on the GLContext we create
joshualitt
2015-10-02
*
Remove const from `const int loops`.
mtklein
2015-10-01
*
Fix for nexus 5 crashing in GL benches
joshualitt
2015-09-30
*
skia: Initialize value passed to GetShaderiv in GLBench
hendrikw
2015-09-08
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Remove GL-specific code from GMs and tests
jvanverth
2015-07-13
*
cleanup GLBenches
joshualitt
2015-07-01