| Commit message (Collapse) | Author | Age |
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This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
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BUG=skia:3275
Review URL: https://codereview.chromium.org/834633006
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R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
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bcbc1788b478b1e54079318ad073e8490aa66fae.
There was a clean up opportunity left over after
https://skia.googlesource.com/skia/+/bcbc1788b478b1e54079318ad073e8490aa66fae, that could make use of the default parameter of GetResourcePath() function to make some call sites cleaner.
We decided to make it in a separate CL to make reviewer's and author's life easier, so we could catch errors and/or mistakes easily.
BUG=None
TEST=make all && out/Debug/dm && out/Debug/SampleApp
R=mtklein@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/351133003
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BUG=skia:
R=krajcevski@google.com, rmistry@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/345183003
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This idea came while commenting on
https://codereview.chromium.org/343583005/
Since SkBenchmark, SkBenchLogger and SkGMBench are not part of the Skia library,
they should not have the Sk prefix.
BUG=None
TEST=make all
R=mtklein@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/347823004
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This idea emerged while doing https://codereview.chromium.org/321723002/
(commit 880914c35c8f7fc2e9c57134134c883baf66e538).
BUG=None
TEST=make tests && out/Debug/tests
R=mtklein@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/346453002
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This relands commit 91359bed48bc006a4319da86eb26db3b2e6d4afb (Clean up
Test's resourcePath code."
BUG=None
TEST=make dm && out/Debug/dm
R=mtklein@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/321723002
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First bench: Simply render from a compressed ETC1 bitmap. This is roughly
equal between compressed and uncompressed data.
Second bench: Notify the bitmap that the pixels have changed (that's right,
like a liar) to force a re-upload to the GPU. On this bench, decompressed
textures seem to inexplicably do an order of magnitude better than
compressed textures when it should be the other way around, but that
investigation is reserved for a future CL.
R=robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/317023002
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