| Commit message (Collapse) | Author | Age |
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This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
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GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
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BUG=skia:4001
R=reed@google.com
Review URL: https://codereview.chromium.org/1222713007
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R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/1207403007
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