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* Remove const from `const int loops`.Gravatar mtklein2015-10-01
| | | | | | | | This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
* Fix for nexus 5 crashing in GL benchesGravatar joshualitt2015-09-30
| | | | | | | | | | GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003
* Test SkCodec to kIndex8 in nanobench.Gravatar scroggo2015-04-02
| | | | | | | BUG=skia:3257 BUG=skia:3475 Review URL: https://codereview.chromium.org/1051973002
* Add timing SkCodec to nanobench.Gravatar scroggo2015-04-01
CodecBench: Add new class for timing using SkCodec. DecodingBench: Include creating a decoder inside the loop. This is to have a better comparison against SkCodec. SkCodec's factory function does not necessarily read the same amount as SkImageDecoder's, so in order to have a meaningful comparison, read the entire stream from the beginning. Also for comparison, create a new SkStream from the SkData each time. Add a debugging check to make sure we have an SkImageDecoder. Add include guards. nanobench.cpp: Decode using SkCodec. When decoding using SkImageDecoder, exclude benches where we decoded to a different color type than requested. SkImageDecoder may decide to decode to a different type, in which case the name is misleading. TODOs: Now that we ignore color types that do not match the desired color type, we should add Index8. This also means calling the more complex version of getPixels so CodecBench can support kIndex8. BUG=skia:3257 Review URL: https://codereview.chromium.org/1044363002