| Commit message (Collapse) | Author | Age |
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git-svn-id: http://skia.googlecode.com/svn/trunk@5378 2bbb7eff-a529-9590-31e7-b0007b416f81
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These patches replace those written by ARM with ones provided by NVidia.
Review URL: https://codereview.appspot.com/6465075
git-svn-id: http://skia.googlecode.com/svn/trunk@5364 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
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optimizations for D16 using SSE2
skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat
30
The result I got on Android platform was below:
w/o this optimization routine:
D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1868): 565: cmsecs = 286.50
w/ with optimization:
D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1463): 565: cmsecs = 186.80
The net gain is 34.80%.
git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
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procs.
http://codereview.appspot.com/6209064/
git-svn-id: http://skia.googlecode.com/svn/trunk@3963 2bbb7eff-a529-9590-31e7-b0007b416f81
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not performance).
codereview.appspot.com/5314064/
git-svn-id: http://skia.googlecode.com/svn/trunk@2552 2bbb7eff-a529-9590-31e7-b0007b416f81
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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Volatility is a hint that indicates that the contents of a bitmap
are ephemeral. SkGpuDevice will not preserve volatile bitmaps
in its texture cache, and will use textures from a pool of
keyless (recyclable) textures to avoid the performance hit of
texture allocation and release.
A subsequent change is required in webkit in order to take advantage
of this optimization. putImageData, and other methods that create
temporary bitmaps will have to mark their bitmaps as volatile.
before rendering them through skia.
git-svn-id: http://skia.googlecode.com/svn/trunk@1769 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@393 2bbb7eff-a529-9590-31e7-b0007b416f81
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add dictionary for bench tools to see optional cmdline args
git-svn-id: http://skia.googlecode.com/svn/trunk@351 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@83 2bbb7eff-a529-9590-31e7-b0007b416f81
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