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* Reverting r5364 (Update ARM and NEON optimizations for S32A_Opaque_BlitRow32)Gravatar robertphillips@google.com2012-09-04
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@5378 2bbb7eff-a529-9590-31e7-b0007b416f81
* Update ARM and NEON optimizations for S32A_Opaque_BlitRow32.Gravatar djsollen@google.com2012-08-31
| | | | | | | | These patches replace those written by ARM with ones provided by NVidia. Review URL: https://codereview.appspot.com/6465075 git-svn-id: http://skia.googlecode.com/svn/trunk@5364 2bbb7eff-a529-9590-31e7-b0007b416f81
* Result of running tools/sanitize_source_files.py (which was added in ↵Gravatar rmistry@google.com2012-08-23
| | | | | | | | | https://codereview.appspot.com/6465078/) This CL is part I of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6485054 git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
| | | | | | | | | | | | | | | | | | | | | | | optimizations for D16 using SSE2 skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat 30 The result I got on Android platform was below: w/o this optimization routine: D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1868): 565: cmsecs = 286.50 w/ with optimization: D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1463): 565: cmsecs = 186.80 The net gain is 34.80%. git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add (8) more benchmarks to capture performance of a pair of blit optimizationGravatar tomhudson@google.com2012-05-15
| | | | | | | | | | procs. http://codereview.appspot.com/6209064/ git-svn-id: http://skia.googlecode.com/svn/trunk@3963 2bbb7eff-a529-9590-31e7-b0007b416f81
* In debug builds, only run each benchmark 1 time (test for assertion-breakage,Gravatar tomhudson@google.com2011-10-28
| | | | | | | | | not performance). codereview.appspot.com/5314064/ git-svn-id: http://skia.googlecode.com/svn/trunk@2552 2bbb7eff-a529-9590-31e7-b0007b416f81
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
* Adding the notion of a volatile bitmap to SkBitmap. Gravatar junov@google.com2011-06-30
| | | | | | | | | | | | | | | | | Volatility is a hint that indicates that the contents of a bitmap are ephemeral. SkGpuDevice will not preserve volatile bitmaps in its texture cache, and will use textures from a pool of keyless (recyclable) textures to avoid the performance hit of texture allocation and release. A subsequent change is required in webkit in order to take advantage of this optimization. putImageData, and other methods that create temporary bitmaps will have to mark their bitmaps as volatile. before rendering them through skia. git-svn-id: http://skia.googlecode.com/svn/trunk@1769 2bbb7eff-a529-9590-31e7-b0007b416f81
* add opaque -vs- alpha bitmap casesGravatar reed@android.com2009-10-19
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@393 2bbb7eff-a529-9590-31e7-b0007b416f81
* add decode benchGravatar reed@android.com2009-09-02
| | | | | | | | add dictionary for bench tools to see optional cmdline args git-svn-id: http://skia.googlecode.com/svn/trunk@351 2bbb7eff-a529-9590-31e7-b0007b416f81
* add BitmapBenchGravatar reed@android.com2009-01-26
git-svn-id: http://skia.googlecode.com/svn/trunk@83 2bbb7eff-a529-9590-31e7-b0007b416f81