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BUILD.gn
Commit message (
Expand
)
Author
Age
*
Assume HQ is handled by pipeline, delete legacy code-path
Mike Reed
2017-07-20
*
Add SkDebugf trace event handler.
Brian Salomon
2017-07-19
*
Add GN arg to allow Flutter-specific API guards
Brian Osman
2017-07-14
*
Add support for creating a GrContext backed by Metal.
Greg Daniel
2017-07-13
*
Add arc support to gpu Obj c++ code
Greg Daniel
2017-07-12
*
Stop adding Android-specific defines to SkUserConfig
Leon Scroggins III
2017-07-11
*
Update SkiaSDLExample to latest Ganesh interfaces.
Jim Van Verth
2017-07-11
*
Revert "Revert "Make mock GrContext unit testable.""
Brian Salomon
2017-07-06
*
Revert "Make mock GrContext unit testable."
Brian Salomon
2017-07-06
*
Make mock GrContext unit testable.
Brian Salomon
2017-07-06
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
Add basic metal build files for backend
Greg Daniel
2017-07-05
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
build regenerating SkJumper stages into GN
Mike Klein
2017-06-28
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Use the NDK headers for AHardwareBuffer.
Derek Sollenberger
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Move threaded BMP device to samples
Brian Osman
2017-06-26
*
Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...
Robert Phillips
2017-06-14
*
Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"
Robert Phillips
2017-06-13
*
Update skia to use ifdefs for Vulkan code instead of dummy header
Greg Daniel
2017-06-13
*
Replace BMP calls to new with calls to malloc
Leon Scroggins III
2017-06-05
*
Fiddle can use EGL if available.
Joe Gregorio
2017-05-31
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Remove compressed (ETC1) texture support from Ganesh (take 2)
Robert Phillips
2017-05-23
*
Revert "Remove compressed (ETC1) texture support from Ganesh"
Brian Osman
2017-05-22
*
Remove compressed (ETC1) texture support from Ganesh
Robert Phillips
2017-05-22
*
Add tool to create test images with interesting color profiles
Matt Sarett
2017-05-17
*
ok, add timer via
Mike Klein
2017-05-09
*
Move SkPngEncoder into public API
Matt Sarett
2017-05-09
*
SkEncoder: Rename files, change webp API, for consistency
Matt Sarett
2017-05-05
*
drawfilter is legacy-guarded, no need for deprecated
Mike Reed
2017-05-03
*
Link to vulkan in tools but not library.
Brian Salomon
2017-04-26
*
Use system Vulkan headers except when no building with vulkan support
Greg Daniel
2017-04-25
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-20
*
[fiddle] Add simple animation support.
Joe Gregorio
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-18
*
Fix Fuchsia Vulkan build control
Forrest Reiling
2017-04-17
*
Set build vars for Vulkan backend on Fuchsia.
Michael Jurka
2017-04-15
*
Allow including of vulkan.h as a required public api when using vulkan.
Greg Daniel
2017-04-12
*
SkMultiPictureDocument : clean up MultiPictureDocumentReader interface
Hal Canary
2017-04-07
*
Refactor Vulkan support to support Fuchsia
Michael Jurka
2017-04-05
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