| Commit message (Collapse) | Author | Age |
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Bug: b/63909536
SkAnimatedImage is a simple drawable for animating a GIF. Thread-safety
is left up to the client. At most two bitmaps are stored in the
drawable; one for the current frame and one for a frame that may need to
be restored. The backup frame prevents some cases where we would
otherwise have to re-decode from the beginning of the image.
The API lets the client set the time value, and decodes to match that
time.
TODO:
- Callback for when the animation is complete
- Ability to use SkAndroidCodec
- Modify the loop count (or leave that up to client?)
- Better and/or client-specific caching
Other changes:
- Add a sample which animates a GIF
- Reenable SK_CODEC_PRINTF for debug builds and Android
Change-Id: I945ffbccdb6008f2a05ed4d9b2af869a261fb300
Reviewed-on: https://skia-review.googlesource.com/93420
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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TBR=
Change-Id: I61e4d46ac14660f4c9ea757be2278e4098131a6b
Reviewed-on: https://skia-review.googlesource.com/94121
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Also refactor a few things to make it easier to use oss-fuzz.
Bug: skia:
Change-Id: Ie518a6cfc7d57a347b5d09089379f986d33f8b7f
Reviewed-on: https://skia-review.googlesource.com/41740
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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more image docs, still not done
add ability to comment out non-working examples easily
start work on additional self-checks
clean up use of this-> in docs
TBR=reed@google.com
Docs-Preview: https://skia.org/?cl=91720
Bug: skia:6898
Change-Id: I706ab8145290e53ab67d3f509ccf4e1225adb3c3
Reviewed-on: https://skia-review.googlesource.com/91720
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
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TBR=
Change-Id: I5b689f5d7b0d147fa200cf5bffe476077085cb19
Reviewed-on: https://skia-review.googlesource.com/93300
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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After this CL, we have 3.5 options for fuzzing ImageFilter
1. Create it from API calls and then draw it
fuzz -t api -n ImageFilter -b [input]
2. Deserialize a fuzzed stream into an ImageFilter (this is
what Chromium's filter_fuzz_stub does)
fuzz -t filter_fuzz -b [input]
3. Create an ImageFilter from API calls, serialize it, apply
some mutations to the stream, deserialize it, then draw it.
fuzz -t api -n SerializedImageFilter -b [input]
3.5 Create ImageFilters as part of our more general canvas
fuzzers.
fuzz -t api -n RasterN32Canvas -b [input] (and others)
Previously, the SerializedImageFilter had its own, slightly
stale and prone to stack-overflow way of making an image filter.
This CL re-uses what we already do for Canvas fuzzing and removes
that dead code.
Additionally, there is a way to easily generate a corpus
for the filter_fuzz type, via SerializedImageFilter.
Bug: skia:
Change-Id: I31bb4ffce2abf1c1a6d0a7000e5aceb8d7b38b65
Reviewed-on: https://skia-review.googlesource.com/92142
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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This cleans up the build so commandline flags defined in tools/*.cpp
don't get globbed into the fuzzer's.
Bug: skia:
Change-Id: I5994aa5bf75686641baf0cf97fd81141f0ac6f3a
Reviewed-on: https://skia-review.googlesource.com/92680
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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It'd be nice to not have them bitrot.
Lua tries to use system(), which doesn't work on iOS.
Change-Id: Ib4370e8703accaf4675f9adfab805f9a7be75852
Reviewed-on: https://skia-review.googlesource.com/92220
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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TBR=
Change-Id: I62581d3a7a83af5ccf373f0f4edf66a2d7f06f07
Reviewed-on: https://skia-review.googlesource.com/92223
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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TBR=
Change-Id: Ib3c918b1d746e4f190ae05708681f2d5519afdb2
Reviewed-on: https://skia-review.googlesource.com/91980
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Shows a directory of skotties in a grid
Bug: skia:
Change-Id: I96b0700d8809c94a394cf517222123967afb20dc
Reviewed-on: https://skia-review.googlesource.com/91407
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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TBR=
Change-Id: I5b612c5aade23f727a3622daeff2534f68e6b66a
Reviewed-on: https://skia-review.googlesource.com/91404
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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TBR=
Change-Id: Ia5edbfeae61779ead6031f6dd4e33794b3eefdc0
Reviewed-on: https://skia-review.googlesource.com/90382
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Generates a filmstrip with evenly distributed frames for a Skotty animation.
TBR=
Change-Id: Ia89e0d65d59fd5ab4ef221a231e9b3e0c033828a
Reviewed-on: https://skia-review.googlesource.com/90025
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Instead of a specialized node, hoist attributes to base class.
TBR=
Change-Id: I4fa5a24dfc899307a8603577738972ebd32f57f5
Reviewed-on: https://skia-review.googlesource.com/89903
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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TBR=
Change-Id: I33e2fe076334de34c4427e7bfe6b6aaa724130b2
Reviewed-on: https://skia-review.googlesource.com/89641
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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TBR=
Change-Id: I594634d339b5e1ad9181dc5303af1a1c754d0fe3
Reviewed-on: https://skia-review.googlesource.com/89540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.
Only a few concrete classes/features so far:
* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization
Pretty much everything (especially naming) is volatile, so treat accordingly.
The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.
Initial class hierarchy:
* Node: invalidation/ancestors tracking
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-- * RenderNode: onRender(SkCanvas)
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| -- * Draw (concrete): rendering a [geometry, paint] tuple
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| -- * Group (concrete): grouping multiple RenderNodes
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| -- * EffectNode: single-descendant effect wrapper
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| -- * Transform (concrete): transform effect
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-- * PaintNode: onMakePaint()
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| -- * Color (concrete): SkColor paint wrapper
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-- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
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-- * Rect (concrete): SkRect wrapper
TBR=
Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: I3ca5c8c7047309983018339ec7b71b9aea5ee786
Reviewed-on: https://skia-review.googlesource.com/86921
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: Ic32eaec6cce1509f07e7cf610717d3b12d335c89
Reviewed-on: https://skia-review.googlesource.com/83921
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Add a real implementation for gm_knowledge.h This depends on
the presence of files in the form $GMK_DIR/foo/{max,min}.png
The implementation also writes out failures in a report directory.
Add a utility: experimental/make_gmkb which is a stand-alone
go executable that generates the foo/{max,min}.png data.
tools/skqp/README.md has instructions on running SkQP.
Also: add SkFontMgrPriv.h
Change-Id: Ibe1e9a7e7de143d14eee3877f5f2d2d8713f7f49
Reviewed-on: https://skia-review.googlesource.com/65380
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Change-Id: Ib96a4646cb7b83a4039c404f547bdaf4160b4942
Reviewed-on: https://skia-review.googlesource.com/84660
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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To enable, set skia_embed_resources=true in args.gn.
Also add *-EmbededResouces bots.
Change-Id: Ia69b26e926a3ad4676a4fa021894432ea2104538
Reviewed-on: https://skia-review.googlesource.com/82626
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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Add more examples and docs for SkImage; still a ways to go.
Fix bit-rotted examples.
Add typedef support.
Add json driver to pick files to work on; remove special-casing.
Fix unordered map traversal that made md output unreliable.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=80060
Bug: skia:6898
Change-Id: Ib8eb9fdfa5a9db61c8332e657fa2e2f4b96a665f
Reviewed-on: https://skia-review.googlesource.com/80060
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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Removes the concept of a configurable "default" interface and makes the default
always be the "native" interface.
Also removes unused functions: GrGLInterfaceAddTestDebugMarker and
GrGLInterface::NewClone.
Keeps around legacy GrGLCreateNativeInterface() until clients can be weened.
Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb
Reviewed-on: https://skia-review.googlesource.com/83000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Viewer still has plenty of code that uses ImGui to create application
specific UI, but the structural code that forwards input to ImGui, and
converts per-frame ImGui rendering data to Skia draw commands is now in
a single component that can be reused in any sk_app-based application.
Bug: skia:
Change-Id: Ic14ece659d4af8ee13b69c638bdaf7df6c24f5c0
Reviewed-on: https://skia-review.googlesource.com/82627
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Docs-Preview: https://skia.org/?cl=81340
Bug: skia:
Change-Id: I9a0e52ba4ce3c0c4b40cc65ce6b26bd3cebdbe4d
Reviewed-on: https://skia-review.googlesource.com/81340
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit b351817588baf94ac725e35f10ee1d5ff8178834.
Reason for revert: Relanding with android fixes
Original change's description:
> Revert "Add define to use customize vulkan header."
>
> This reverts commit a492eb0e1f08311bfa47f46c660144e7bc8a6c0e.
>
> Reason for revert: Breaking Android roll (b/c builds tools?)
>
> Original change's description:
> > Add define to use customize vulkan header.
> >
> > Bug: skia:
> > Change-Id: Ia87c81a54603a02b2f8f51a735bf173a49afe6c7
> > Reviewed-on: https://skia-review.googlesource.com/81121
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I80a685bf88af909865f274ffc61686be57e8c313
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/81740
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ia701e884bfa3799dc73002f892feb2ecafe9da12
Reviewed-on: https://skia-review.googlesource.com/81742
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit a492eb0e1f08311bfa47f46c660144e7bc8a6c0e.
Reason for revert: Breaking Android roll (b/c builds tools?)
Original change's description:
> Add define to use customize vulkan header.
>
> Bug: skia:
> Change-Id: Ia87c81a54603a02b2f8f51a735bf173a49afe6c7
> Reviewed-on: https://skia-review.googlesource.com/81121
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I80a685bf88af909865f274ffc61686be57e8c313
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/81740
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Ia87c81a54603a02b2f8f51a735bf173a49afe6c7
Reviewed-on: https://skia-review.googlesource.com/81121
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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It throttles 1000x more than intended, and I suspect that some of the
trip points it uses to decide when to throttle make no sense. We've
already turned it off on the Nexus 5x.
Change-Id: Idf556a83fe61ccc5f63c7bede3eecbe80087e28b
Reviewed-on: https://skia-review.googlesource.com/81303
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Most of these are required for sk_app, and have nothing to do with the
code that's left in views at this point. No presubmit due to missing
copyright in third-party public domain code.
No-Presubmit: true
Bug: skia:
Change-Id: If725f755f7f12f26b6bdc0cacfb136557b831bcf
Reviewed-on: https://skia-review.googlesource.com/78981
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Will bundle resources/ for viewer (and skps/ if
that directory exists in the main Skia directory).
Also updates file code on iOS to fall back to bundle directory.
Docs-Preview: https://skia.org/?cl=76803
Bug: skia:7339
Change-Id: I244f67559c866451a6d02c3f1c4948d89457ec84
Reviewed-on: https://skia-review.googlesource.com/76803
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Docs-Preview: https://skia.org/?cl=75383
Bug: skia:7339
Change-Id: I985734e8b7b5af21a82cb8ee59acbfb5ff1d3ff7
Reviewed-on: https://skia-review.googlesource.com/75383
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Add support for more operator overloads.
Add SkSurface, SkPoint, SkIPoint, SkIPoint16 docs.
(SkImage doc skeleton added, but not really started.)
Force recompile all examples.
Docs-Preview: https://skia.org/?cl=67726
Bug: skia:6898
Change-Id: If9e2d23f79d5db64146dd22588f5cac970614b8a
Reviewed-on: https://skia-review.googlesource.com/67726
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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All of this is dead when not using the old SkWindow framework.
TBR=reed@google.com
Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.
SkBorder appears to be useless.
Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 9c2202ffc22b4293b48a4edeafa1b5d2bab8bb83.
Bug: skia:
Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd
Reviewed-on: https://skia-review.googlesource.com/73345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 39631f3df172feb385527a5d125bc53b0bded7e6.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.
Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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TBR=bsalomon@google.com
Change-Id: I8876a4657f837436322150925233e0f36c91e8f0
Reviewed-on: https://skia-review.googlesource.com/72641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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- Replace build-time GDI support in all of Skia
with run-time GDI support only in DM.
- Make the GDI bots NativeFont bots paralelling
the other NativeFonts bots.
Change-Id: I424b20f6983d8a8ba8574650efefea2b8776bbe2
Reviewed-on: https://skia-review.googlesource.com/70721
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: Ic85ee05fe292a36a053ca7a20ccce24a4da4fae2
Reviewed-on: https://skia-review.googlesource.com/70026
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I4d505b31cf8b59de12bcdbca410aafc085977ba9
Reviewed-on: https://skia-review.googlesource.com/68621
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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There's no need for Skia users to link this test code.
Change-Id: I9d6ef2a053d0cf5cb916aa254389ca819c48bae1
Reviewed-on: https://skia-review.googlesource.com/69922
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit c8dd283c9a784d1e115019f5b4a1b0e082513203.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Dynamically load the vulkan library in our test tools"
>
> This reverts commit 77d6feaa69d95c42f4e77195e92de33917995544.
>
> Reason for revert: breaking google 3
>
> Original change's description:
> > Dynamically load the vulkan library in our test tools
> >
> > Bug: skia:
> > Change-Id: I7c1f6cbb2b50ca284f40cf4b9ef49a76083b38c6
> > Reviewed-on: https://skia-review.googlesource.com/68643
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,csmartdalton@google.com
>
> Change-Id: I6b2588e71f1876868fcf8f2b3c91a96e7c689045
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/69780
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
Change-Id: I758aec07114305f0add086eecb1deb94d0140dcf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/69900
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit 77d6feaa69d95c42f4e77195e92de33917995544.
Reason for revert: breaking google 3
Original change's description:
> Dynamically load the vulkan library in our test tools
>
> Bug: skia:
> Change-Id: I7c1f6cbb2b50ca284f40cf4b9ef49a76083b38c6
> Reviewed-on: https://skia-review.googlesource.com/68643
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
Change-Id: I6b2588e71f1876868fcf8f2b3c91a96e7c689045
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/69780
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I7c1f6cbb2b50ca284f40cf4b9ef49a76083b38c6
Reviewed-on: https://skia-review.googlesource.com/68643
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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