aboutsummaryrefslogtreecommitdiffhomepage
Commit message (Expand)AuthorAge
* Add tools/nanobench_flags.py.Gravatar mtklein2015-02-24
* Fix radii scaling bug in SkRRect::setNinePatchGravatar robertphillips2015-02-24
* fix nvprGravatar Mike Klein2015-02-24
* add tools/dm_flags.pyGravatar mtklein2015-02-24
* GM: showmiplevels handles bitmap memory in a nicer way.Gravatar halcanary2015-02-24
* k1 fixGravatar joshualitt2015-02-24
* probable fix for asan botGravatar joshualitt2015-02-24
* Revert of Make fID and MixedID calculations private (patchset #5 id:80001 of ...Gravatar scroggo2015-02-24
* flip stroke to chrome compatible defineGravatar caryclark2015-02-24
* BUG=skia:Gravatar herb2015-02-24
* Make SkNewImageFromBitmap take pixel ref origin into accountGravatar kkinnunen2015-02-23
* Enable rect clipsGravatar joshualitt2015-02-23
* move static init to cpp file to fix linux builderGravatar joshualitt2015-02-23
* non-aa rects batchGravatar joshualitt2015-02-23
* Revert of fix for linux builder warn on exit destructor (patchset #1 id:1 of ...Gravatar joshualitt2015-02-23
* Provide Mac 10.6 SDK support for kCTFontColorGlyphsTrait.Gravatar bungeman2015-02-23
* fix for linux builder warn on exit destructorGravatar joshualitt2015-02-23
* Move clip off of draw targetGravatar joshualitt2015-02-23
* Use traits instead of table for color glyph detection.Gravatar bungeman2015-02-23
* Use highp for distance field texture coord varyings.Gravatar jvanverth2015-02-23
* break out of cubic stroker loop on degenerate caseGravatar caryclark2015-02-23
* Ensure that skia's test resources are properly packaged on AndroidGravatar djsollen2015-02-23
* Add HWUI Sink to DM on Android Framework buildsGravatar tomhudson2015-02-23
* SkStream: Add SkDynamicMemoryWStream::writeToStream(SkWStream*)Gravatar halcanary2015-02-23
* Fix release-developer build.Gravatar bsalomon2015-02-23
* Remove canApplyCoverage from XP and all related functions in gpu code.Gravatar egdaniel2015-02-23
* Reset conicWeights in SkPath::consumeDegenerateSegments when rewinding to las...Gravatar robertphillips2015-02-23
* Make STDPQueue::at() available in all builds.Gravatar bsalomon2015-02-23
* SkDiscardablePixelRef should favor not decoding to YUV if they already decode...Gravatar vmiura2015-02-23
* Remove EGL header from SkANGLELContext.hGravatar bsalomon2015-02-23
* Revert of DM: lazy decoding on SKP playback (patchset #4 id:60001 of https://...Gravatar halcanary2015-02-23
* DM: lazy decoding on SKP playbackGravatar halcanary2015-02-23
* Remove unnecessary include of gles2 header in SkANGLEGLContext.hGravatar bsalomon2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Use #if instead of #ifdef with SK_HAS_DWRITE_X.Gravatar bungeman2015-02-23
* Add stencil buffer create tracking to GPU stats.Gravatar bsalomon2015-02-23
* Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chro...Gravatar mtklein2015-02-23
* Use IDWriteFontFallback when available.Gravatar bungeman2015-02-23
* Sketch SkPMFloatGravatar mtklein2015-02-23
* Don't require AA in order to use shader-based clipsGravatar bsalomon2015-02-23
* clear stencil buffer using special purpose FBOGravatar bsalomon2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Default path renderer batchGravatar joshualitt2015-02-23
* Remove SkFontHost includes and friends.Gravatar bungeman2015-02-23
* remove dead code (covered by surfaceprops)Gravatar reed2015-02-23
* Revert of non-aa rects batch (patchset #6 id:90001 of https://codereview.chro...Gravatar joshualitt2015-02-23
* non-aa rects batchGravatar joshualitt2015-02-23
* Remove SK_SUPPORT_LEGACY_GET_PIXELS_ENUM.Gravatar scroggo2015-02-23
* Roll ANGLEGravatar bsalomon2015-02-23