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* Add Arithmetic mode xp.Gravatar egdaniel2015-01-14
* separate out the scaline-choosing to simplify chooseProcsGravatar reed2015-01-14
* fix link reference in docsGravatar jcgregorio2015-01-14
* Add reference material for the style of markdown we use.Gravatar jcgregorio2015-01-14
* Move Gpu ArithmeticMode xfer effect to _gpu files.Gravatar egdaniel2015-01-14
* Make uncached textures uncached from the get go.Gravatar bsalomon2015-01-14
* Add repro GM for GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-14
* DM can see into src/gpu. No need for relative include.Gravatar mtklein2015-01-14
* Remove self-assignment in a test.Gravatar mtklein2015-01-14
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Switch to a more complete method of filtering hoisted layersGravatar robertphillips2015-01-14
* Do some minor pre cleanup work before converting all xfermodes to XPs.Gravatar egdaniel2015-01-14
* upstream hooking into google3 crash handler for better stacktracesGravatar mtklein2015-01-14
* Update SKP versionGravatar skia.buildbots2015-01-14
* upstream google3 include paths for jsoncppGravatar mtklein2015-01-14
* Remove incremental draw optimization from SkDebugCanvasGravatar kkinnunen2015-01-13
* debugger: SW rasterize the picture only when it changesGravatar kkinnunen2015-01-13
* delete the dreaded TransitionViewGravatar reed2015-01-13
* rebase + ignoresGravatar joshualitt2015-01-13
* rebase of expectationsGravatar joshualitt2015-01-13
* fix for winvdows nvprGravatar joshualitt2015-01-13
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* rename blitrow::proc and add (uncalled) hook for colorproc16Gravatar reed2015-01-13
* Allow -DGOOGLE3 to bypass our normal platform intrinsic dispatch.Gravatar mtklein2015-01-13
* fix for FB fetch on nexus 10 ES3.0Gravatar joshualitt2015-01-13
* Add pageset for ugamsolutions.comGravatar rmistry2015-01-13
* Revert of Switch to a more complete method of filtering hoisted layers (patch...Gravatar robertphillips2015-01-13
* allow simpleGravatar mtklein2015-01-13
* Switch to a more complete method of filtering hoisted layersGravatar robertphillips2015-01-13
* namespace {} trick for SK_DECLARE_STATIC_ONCEGravatar mtklein2015-01-13
* Hide ARM assembly memset symbols.Gravatar torne2015-01-13
* Simplify SkInstCntGravatar mtklein2015-01-13
* Generic PDF shader fallbackGravatar fmalita2015-01-13
* In SkPDFDocument::emitPDF(), stop pre-calculating file offsets.Gravatar halcanary2015-01-13
* Update SKP versionGravatar skia.buildbots2015-01-13
* remove NewTexture?Gravatar reed2015-01-13
* Revert of Fix GPU clipped-AA vs. non-AA drawRect discrepancy (patchset #2 id:...Gravatar robertphillips2015-01-12
* Fix GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-12
* SIMPLE_GM generates less codeGravatar halcanary2015-01-12
* Change function signature of SkPDFObject::emitObject.Gravatar halcanary2015-01-12
* Fix overlap test for 64-bit pointers in SkMatrixGravatar qiankun.miao2015-01-12
* Remove SK_SUPPORT_LEGACY_GRADIENT_PRECISIONGravatar fmalita2015-01-12
* Update SKP versionGravatar skia.buildbots2015-01-11
* Update SKP versionGravatar skia.buildbots2015-01-10
* add stroke params to c apiGravatar reed2015-01-10
* add --rasterPDF flag to DMGravatar halcanary2015-01-10
* Update SKP versionGravatar skia.buildbots2015-01-09
* remove (dead) SK_SUPPORT_LEGACY_DRAWDATA and SK_SUPPORT_LEGACY_CANVAS_VIRTUALGravatar reed2015-01-09
* Document some skia perf interesting queries.Gravatar jcgregorio2015-01-09
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09