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* Lower SkPictureShader tile size limitsGravatar fmalita2015-03-13
* some utils for rect and matrixGravatar reed2015-03-13
* Have DM and nanobench display times in minutes when they're above 60 seconds.Gravatar mtklein2015-03-12
* Ignore public API checks if COMMIT=false is in the descriptionGravatar rmistry2015-03-12
* Revert of Ignore public API checks if COMMIT=false is in the description (pat...Gravatar mtklein2015-03-12
* Ignore public API checks if COMMIT=false is in the descriptionGravatar rmistry2015-03-12
* DM: display current memory usage (instead of peak) when available.Gravatar mtklein2015-03-12
* Make presubmit check that #if or #ifdef does not come before includes.Gravatar rmistry2015-03-12
* Rejigger keep-alive thread so TSAN and LSAN don't complain.Gravatar mtklein2015-03-12
* Add #include first in Sk4x_* filesGravatar rmistry2015-03-12
* DM: add keepalive for Valgrind bot.Gravatar mtklein2015-03-12
* Clean up SkDynamicAnnotations.Gravatar mtklein2015-03-12
* Fix HWUI Sink for DMGravatar Derek Sollenberger2015-03-12
* Add terrible workaround to fix stencil clear crash on S3.Gravatar bsalomon2015-03-11
* Glyph positions maintain 32 bit integer part.Gravatar bungeman2015-03-11
* Fix Windows build.Gravatar scroggo2015-03-11
* Since SkDrawFilter has serious architectural issues and may beGravatar tomhudson2015-03-11
* delete dead codeGravatar mtklein2015-03-11
* For safety include SkTypes.h in SkFontHost_mac.cppGravatar mtklein2015-03-11
* Clean up poppler code.Gravatar mtklein2015-03-11
* Adjust atlas sizes to fix Mali400 precision issuesGravatar jvanverth2015-03-11
* Fix debugger's overdraw color filterGravatar robertphillips2015-03-11
* Use proper SkFDot6 instead of intGravatar qiankun.miao2015-03-11
* Fix a memory leak when decoding corrupted indexed PNGs.Gravatar dml2015-03-11
* Simplify clip inside a layer -- will be applied in restoreGravatar reed2015-03-11
* fix for valgrind preAbandonGpuContextGravatar joshualitt2015-03-11
* optimization/fix: dirty the clip-bounds when we mod the clip in savelayerGravatar reed2015-03-11
* Skip WritePixels on GalaxyS3Gravatar mtklein2015-03-11
* DM: show skipped and --blacklist notes only in verbose mode.Gravatar mtklein2015-03-11
* Revert of simplify clip inside a layer -- will be applied in restore (patchse...Gravatar reed2015-03-11
* simplify clip inside a layer -- will be applied in restoreGravatar reed2015-03-10
* remove unused params to DeviceCM constructorGravatar reed2015-03-10
* Don't run ResourceCache unit test on NexusPlayer.Gravatar mtklein2015-03-10
* Adjust distance field glyph and font atlas sizes to maximize storage.Gravatar jvanverth2015-03-10
* Revert of Adjust distance field glyph and font atlas sizes to maximize storag...Gravatar jvanverth2015-03-10
* Fix bug in Valgrind flags config.Gravatar mtklein2015-03-10
* Adjust distance field glyph and font atlas sizes to maximize storage.Gravatar jvanverth2015-03-10
* Update SKP versionGravatar skia.buildbots2015-03-10
* Add pageset for thevergeGravatar rmistry2015-03-10
* Increase maximum gpu resources from 1024 to 4096Gravatar kkinnunen2015-03-09
* Use SkTMin and SkTMax for clamp/pin.Gravatar bungeman2015-03-09
* Revert of Adjust distance field glyph and font atlas sizes to maximize storag...Gravatar jvanverth2015-03-09
* Use global GrMemoryPools protected by mutex for GrProcessor/GrBatchGravatar bsalomon2015-03-09
* Adjust distance field glyph and font atlas sizes to maximize storage.Gravatar jvanverth2015-03-09
* Allow user to pass in a path for extra dependencies for gpuGravatar egdaniel2015-03-09
* Remove SK_SUPPORT_LEGACY_ADDOVALGravatar fmalita2015-03-09
* Run Valgrind bots with --nogpu and --nocpu as appropriateGravatar borenet2015-03-09
* Revert of use colorfilter instead of imagefilter when possible (patchset #6 i...Gravatar reed2015-03-08
* use colorfilter instead of imagefilter when possibleGravatar reed2015-03-08
* Use ComposColorFilter to collaps hierarchy (when possible).Gravatar reed2015-03-08