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* Handle nullptr from asTextureRefGravatar brianosman2016-11-22
* remove SkPixelRef::refEncodedData()Gravatar Hal Canary2016-11-22
* FuzzDrawFunctions from twsmithGravatar Kevin Lubick2016-11-22
* accum_565 and accum_f16Gravatar Mike Klein2016-11-22
* Fixed fuzzer issue with lut16Type A2B ICC profilesGravatar raftias2016-11-22
* Fix NoGPU botGravatar Matt Sarett2016-11-22
* Add SkOverdrawCanvas to detect overdrawGravatar Matt Sarett2016-11-22
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-22
* bilerpGravatar Mike Klein2016-11-22
* added support for push_constant layoutGravatar ethannicholas2016-11-22
* Add support for input attachments in SkSL spirvGravatar Greg Daniel2016-11-22
* don't memtion SkXfermode in publicGravatar Mike Reed2016-11-22
* removed appendPrecisionModifierGravatar Ethan Nicholas2016-11-22
* sksl programs can now directly query GLSL capsGravatar Ethan Nicholas2016-11-22
* Roll recipe DEPSGravatar Ravi Mistry2016-11-22
* Avoid runtime initialization of FLT_EPSILON_SQRTGravatar Bruce Dawson2016-11-21
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21
* Implemented parsing of lut8/lut16Type A2B ICC tagsGravatar raftias2016-11-21
* Rearrange NN sampling to more naturally support bilerp.Gravatar Mike Klein2016-11-21
* Fix include of GrGLSLCaps in SkGradientShaderGravatar Greg Daniel2016-11-21
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Defer more renderTargetContexts in the GPU image filter paths - take 2Gravatar robertphillips2016-11-21
* Simplify shader paint alpha modulation.Gravatar Mike Klein2016-11-21
* Fixed issue with some A2B0 images being too darkGravatar raftias2016-11-21
* Remove testing code for not fitting in the Footer.Gravatar Herb Derby2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Use ptr diff to encode function and padding.Gravatar Herb Derby2016-11-21
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21
* VS script: Handle variation among configurationsGravatar Brian Osman2016-11-21
* Add an extra pixel to the distance field path renderer bounds.Gravatar Brian Salomon2016-11-21
* Add missing virtual functions for SkRectClipCheckBlitterGravatar Yuqian Li2016-11-21
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* Disable RectClipCheckBlitter for cc_unittestsGravatar Yuqian Li2016-11-20
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* Revert "fixed iOS build failure"Gravatar Greg Daniel2016-11-20
* Avoid unnecessary cast on a garbage data.Gravatar Ivan Krasin2016-11-19
* Fix typo in GrGLCapsGravatar elemental2016-11-18
* android does not need XFERMODE_PUBLIC flagGravatar Mike Reed2016-11-18
* Revert "Turn off /arch:AVX[2] on Windows builds."Gravatar Mike Klein2016-11-18
* mirror tilingGravatar Mike Klein2016-11-18
* Make GrSwizzle::GrSwizzle() constexprGravatar Brian Salomon2016-11-18
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Build fiddle and public_headers_warnings_check only when skia_enable_tools.Gravatar Mike Klein2016-11-18
* VS SLN script: Automatically determine which folder to use/copyGravatar Brian Osman2016-11-18
* Turn off /arch:AVX[2] on Windows builds.Gravatar Mike Klein2016-11-18
* update G3 build after crrev.com/2500113004Gravatar Mike Klein2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Add test for QuickFDot6DivGravatar Yuqian Li2016-11-18
* fixed iOS build failureGravatar Ethan Nicholas2016-11-18