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*
Remove dependency on src/android from dm and nanobench
msarett
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
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Add visualbench option for nvpr stencil samples
cdalton
2015-11-13
*
Fix visualbench flicker on triple buffered platforms
cdalton
2015-11-13
*
Make visualbench timing continuous for no-reset mode
cdalton
2015-11-13
*
Move XferProcessors to glsl
egdaniel
2015-11-13
*
Add visualbench option to not reset between samples
cdalton
2015-11-13
*
Exclude src/android from CMake build too.
mtklein
2015-11-13
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
augment gradients_many to exercise flipped gradients and clampping
reed
2015-11-13
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Move SkBitmapRegionDecoder to include/android and src/android
msarett
2015-11-13
*
Update testing frameworks/tests for MDB
robertphillips
2015-11-13
*
Lock pixels again after dummy reset of pixel ref in SkBitmapRegionCodec
msarett
2015-11-13
*
Documentation: clean up
halcanary
2015-11-13
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-12
*
Fix GrCoverageSetOpXP unit test on mixed samples
cdalton
2015-11-12
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SkAtomic: always use std::atomic
mtklein
2015-11-12
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Replace SkFunction with std::function
mtklein
2015-11-12
*
API changes to GrTextureAdjuster.
bsalomon
2015-11-12
*
Factor CSS3 matching rules.
bungeman
2015-11-12
*
Fix mixed sampled inverse path fills
cdalton
2015-11-12
*
Increment text pointer when the width is zero in the subpixel with center and...
herb
2015-11-12
*
Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.
mtklein
2015-11-12
*
Add include guards for SkBRDAllocator
scroggo
2015-11-11
*
In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrix
bsalomon
2015-11-11
*
Enable AA stencil clip for mixed samples
cdalton
2015-11-11
*
Revert of Enable stencil clipping in mixed sampled render targets (patchset #...
cdalton
2015-11-11
*
Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:...
cdalton
2015-11-11
*
Make BRD take advantage of zero initialized memory
msarett
2015-11-11
*
Readd "immediate" mode
robertphillips
2015-11-11
*
bring up SDL on windows
joshualitt
2015-11-11
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Fix -Wunused-parameter errors in SkCodec.h in Android
msarett
2015-11-11
*
Fix leaks in unit tests of GrGLTextureInfos
bsalomon
2015-11-11
*
Move GrBatchFlushState from GrDrawTarget to GrDrawingManager
robertphillips
2015-11-11
*
float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.
mtklein
2015-11-11
*
Replace glyph find and position with common code for the gpu bitmap case.
herb
2015-11-11
*
Fix code that left shifts a negative value. This has undefined behavior.
benjaminwagner
2015-11-11
*
Change quality settings on SkImageDecoder_libjpeg
msarett
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Add an Allocator interface that indicates if memory is zero init
msarett
2015-11-11
*
Reorganize BRD code in new tools directory
msarett
2015-11-10
*
Delete dead SkImageDecoder::buildTileIndex and decodeSubset code
msarett
2015-11-10
*
Delete dead BitmapRegionDecoder code in tools
msarett
2015-11-10
*
Delete dead subset test code from dm
msarett
2015-11-10
*
Delete dead subset benches from nanobench
msarett
2015-11-10
*
Missing resources crash SampleFilterQuality.
bungeman
2015-11-10
*
Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://cod...
cdalton
2015-11-10
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
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