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* Remove dependency on src/android from dm and nanobenchGravatar msarett2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Add visualbench option for nvpr stencil samplesGravatar cdalton2015-11-13
* Fix visualbench flicker on triple buffered platformsGravatar cdalton2015-11-13
* Make visualbench timing continuous for no-reset modeGravatar cdalton2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Add visualbench option to not reset between samplesGravatar cdalton2015-11-13
* Exclude src/android from CMake build too.Gravatar mtklein2015-11-13
* Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...Gravatar mtklein2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* augment gradients_many to exercise flipped gradients and clamppingGravatar reed2015-11-13
* Move SkBitmapRegionDecoder to include/android and src/androidGravatar msarett2015-11-13
* Update testing frameworks/tests for MDBGravatar robertphillips2015-11-13
* Lock pixels again after dummy reset of pixel ref in SkBitmapRegionCodecGravatar msarett2015-11-13
* Documentation: clean upGravatar halcanary2015-11-13
* Switch uses of SkChecksum::Compute to Murmur3.Gravatar mtklein2015-11-12
* Fix GrCoverageSetOpXP unit test on mixed samplesGravatar cdalton2015-11-12
* SkAtomic: always use std::atomicGravatar mtklein2015-11-12
* Replace SkFunction with std::functionGravatar mtklein2015-11-12
* API changes to GrTextureAdjuster.Gravatar bsalomon2015-11-12
* Factor CSS3 matching rules.Gravatar bungeman2015-11-12
* Fix mixed sampled inverse path fillsGravatar cdalton2015-11-12
* Increment text pointer when the width is zero in the subpixel with center and...Gravatar herb2015-11-12
* Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.Gravatar mtklein2015-11-12
* Add include guards for SkBRDAllocatorGravatar scroggo2015-11-11
* In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrixGravatar bsalomon2015-11-11
* Enable AA stencil clip for mixed samplesGravatar cdalton2015-11-11
* Revert of Enable stencil clipping in mixed sampled render targets (patchset #...Gravatar cdalton2015-11-11
* Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:...Gravatar cdalton2015-11-11
* Make BRD take advantage of zero initialized memoryGravatar msarett2015-11-11
* Readd "immediate" modeGravatar robertphillips2015-11-11
* bring up SDL on windowsGravatar joshualitt2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Fix -Wunused-parameter errors in SkCodec.h in AndroidGravatar msarett2015-11-11
* Fix leaks in unit tests of GrGLTextureInfosGravatar bsalomon2015-11-11
* Move GrBatchFlushState from GrDrawTarget to GrDrawingManagerGravatar robertphillips2015-11-11
* float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.Gravatar mtklein2015-11-11
* Replace glyph find and position with common code for the gpu bitmap case.Gravatar herb2015-11-11
* Fix code that left shifts a negative value. This has undefined behavior.Gravatar benjaminwagner2015-11-11
* Change quality settings on SkImageDecoder_libjpegGravatar msarett2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Add an Allocator interface that indicates if memory is zero initGravatar msarett2015-11-11
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead SkImageDecoder::buildTileIndex and decodeSubset codeGravatar msarett2015-11-10
* Delete dead BitmapRegionDecoder code in toolsGravatar msarett2015-11-10
* Delete dead subset test code from dmGravatar msarett2015-11-10
* Delete dead subset benches from nanobenchGravatar msarett2015-11-10
* Missing resources crash SampleFilterQuality.Gravatar bungeman2015-11-10
* Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://cod...Gravatar cdalton2015-11-10
* Use a struct for client GL texture handlesGravatar bsalomon2015-11-10