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* Defer more renderTargetContexts in the GPU image filter paths - take 2Gravatar robertphillips2016-11-21
* Simplify shader paint alpha modulation.Gravatar Mike Klein2016-11-21
* Fixed issue with some A2B0 images being too darkGravatar raftias2016-11-21
* Remove testing code for not fitting in the Footer.Gravatar Herb Derby2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Use ptr diff to encode function and padding.Gravatar Herb Derby2016-11-21
* re-land of switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-21
* VS script: Handle variation among configurationsGravatar Brian Osman2016-11-21
* Add an extra pixel to the distance field path renderer bounds.Gravatar Brian Salomon2016-11-21
* Add missing virtual functions for SkRectClipCheckBlitterGravatar Yuqian Li2016-11-21
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* Disable RectClipCheckBlitter for cc_unittestsGravatar Yuqian Li2016-11-20
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* Revert "fixed iOS build failure"Gravatar Greg Daniel2016-11-20
* Avoid unnecessary cast on a garbage data.Gravatar Ivan Krasin2016-11-19
* Fix typo in GrGLCapsGravatar elemental2016-11-18
* android does not need XFERMODE_PUBLIC flagGravatar Mike Reed2016-11-18
* Revert "Turn off /arch:AVX[2] on Windows builds."Gravatar Mike Klein2016-11-18
* mirror tilingGravatar Mike Klein2016-11-18
* Make GrSwizzle::GrSwizzle() constexprGravatar Brian Salomon2016-11-18
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Build fiddle and public_headers_warnings_check only when skia_enable_tools.Gravatar Mike Klein2016-11-18
* VS SLN script: Automatically determine which folder to use/copyGravatar Brian Osman2016-11-18
* Turn off /arch:AVX[2] on Windows builds.Gravatar Mike Klein2016-11-18
* update G3 build after crrev.com/2500113004Gravatar Mike Klein2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Add test for QuickFDot6DivGravatar Yuqian Li2016-11-18
* fixed iOS build failureGravatar Ethan Nicholas2016-11-18
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Add handling for instantiate failure up the call stackGravatar Robert Phillips2016-11-18
* [nobuildbot] Explicitly name all jobsGravatar Eric Boren2016-11-18
* [nobuildbot] Remaining Android devicesGravatar Eric Boren2016-11-18
* Use SkFixedAllocator in SkLinearPipeline and remove the embedding ofGravatar Herb Derby2016-11-18
* Port convolve functions to SkOptsGravatar xiangze.zhang2016-11-17
* Mark this file as executableGravatar Adam Barth2016-11-17
* perspective matrixGravatar Mike Klein2016-11-17
* repeat tilingGravatar Mike Klein2016-11-17
* Replace my confusion with a pointer to the explanation.Gravatar Mike Klein2016-11-17
* In VS SLN fixup script, don't erase old filesGravatar Brian Osman2016-11-17
* Fix the quickSkFDot6Div range checkGravatar Yuqian Li2016-11-17
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Strength reduce bilerp to nearest neighbor when the matrix is integer translate.Gravatar Mike Klein2016-11-17
* Fix computation of texture size for approximately-fit deferred proxiesGravatar Robert Phillips2016-11-17
* Fix double deletion of DescriptorSetLayoutsGravatar Jim Van Verth2016-11-17
* Use SkSmallAllocator for Blender stage.Gravatar Herb Derby2016-11-17
* Initialize all values we load.Gravatar Mike Klein2016-11-17
* Be careful about types in SkNx_neon.h.Gravatar Mike Klein2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.Gravatar Brian Osman2016-11-17
* Support SkImageShader in SkRasterPipeline blitterGravatar Mike Klein2016-11-17