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Author
Age
*
Defer more renderTargetContexts in the GPU image filter paths - take 2
robertphillips
2016-11-21
*
Simplify shader paint alpha modulation.
Mike Klein
2016-11-21
*
Fixed issue with some A2B0 images being too dark
raftias
2016-11-21
*
Remove testing code for not fitting in the Footer.
Herb Derby
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Use ptr diff to encode function and padding.
Herb Derby
2016-11-21
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
VS script: Handle variation among configurations
Brian Osman
2016-11-21
*
Add an extra pixel to the distance field path renderer bounds.
Brian Salomon
2016-11-21
*
Add missing virtual functions for SkRectClipCheckBlitter
Yuqian Li
2016-11-21
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-21
*
Disable RectClipCheckBlitter for cc_unittests
Yuqian Li
2016-11-20
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
Revert "fixed iOS build failure"
Greg Daniel
2016-11-20
*
Avoid unnecessary cast on a garbage data.
Ivan Krasin
2016-11-19
*
Fix typo in GrGLCaps
elemental
2016-11-18
*
android does not need XFERMODE_PUBLIC flag
Mike Reed
2016-11-18
*
Revert "Turn off /arch:AVX[2] on Windows builds."
Mike Klein
2016-11-18
*
mirror tiling
Mike Klein
2016-11-18
*
Make GrSwizzle::GrSwizzle() constexpr
Brian Salomon
2016-11-18
*
Remove unnecessary attribute and varying type modifiers
Brian Salomon
2016-11-18
*
Build fiddle and public_headers_warnings_check only when skia_enable_tools.
Mike Klein
2016-11-18
*
VS SLN script: Automatically determine which folder to use/copy
Brian Osman
2016-11-18
*
Turn off /arch:AVX[2] on Windows builds.
Mike Klein
2016-11-18
*
update G3 build after crrev.com/2500113004
Mike Klein
2016-11-18
*
Make GrBufferAccess a nested class of GrProcessor
Brian Salomon
2016-11-18
*
Add test for QuickFDot6Div
Yuqian Li
2016-11-18
*
fixed iOS build failure
Ethan Nicholas
2016-11-18
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Add handling for instantiate failure up the call stack
Robert Phillips
2016-11-18
*
[nobuildbot] Explicitly name all jobs
Eric Boren
2016-11-18
*
[nobuildbot] Remaining Android devices
Eric Boren
2016-11-18
*
Use SkFixedAllocator in SkLinearPipeline and remove the embedding of
Herb Derby
2016-11-18
*
Port convolve functions to SkOpts
xiangze.zhang
2016-11-17
*
Mark this file as executable
Adam Barth
2016-11-17
*
perspective matrix
Mike Klein
2016-11-17
*
repeat tiling
Mike Klein
2016-11-17
*
Replace my confusion with a pointer to the explanation.
Mike Klein
2016-11-17
*
In VS SLN fixup script, don't erase old files
Brian Osman
2016-11-17
*
Fix the quickSkFDot6Div range check
Yuqian Li
2016-11-17
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Strength reduce bilerp to nearest neighbor when the matrix is integer translate.
Mike Klein
2016-11-17
*
Fix computation of texture size for approximately-fit deferred proxies
Robert Phillips
2016-11-17
*
Fix double deletion of DescriptorSetLayouts
Jim Van Verth
2016-11-17
*
Use SkSmallAllocator for Blender stage.
Herb Derby
2016-11-17
*
Initialize all values we load.
Mike Klein
2016-11-17
*
Be careful about types in SkNx_neon.h.
Mike Klein
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
Brian Osman
2016-11-17
*
Support SkImageShader in SkRasterPipeline blitter
Mike Klein
2016-11-17
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