| Commit message (Collapse) | Author | Age |
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All dead code now.
Change-Id: I3d88103fef90d9e2ceee8b13db143ac9704689f5
Reviewed-on: https://skia-review.googlesource.com/18034
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 04d22c04838fb312aa5ecc770299aff31076e7e3.
Reason for revert: Seems likely that this is failing Android roll.
Original change's description:
> Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
>
> Behold the first raster pipeline-only gradient!
>
> Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
> Reviewed-on: https://skia-review.googlesource.com/17982
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I69b8a46ec4879202b72c23979a21065c1ffbd093
Reviewed-on: https://skia-review.googlesource.com/18023
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Docs-Preview: https://skia.org/?cl=18037
Change-Id: If92e561c6c24de1f51f81477d89b927e10308f13
Reviewed-on: https://skia-review.googlesource.com/18037
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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patch_primitive: 2.0 --> 1.4
Bug: skia:
Change-Id: Ia43c31873b9438332c94958232f6367240ba9a62
Reviewed-on: https://skia-review.googlesource.com/18030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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BUG: 726199
Change-Id: I2afeebbd2240e1c2f3b7d7298cb11572eef18acd
Reviewed-on: https://skia-review.googlesource.com/17984
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Allow overriding the primitive type at draw time, so everyone can
funnel through the same code path. Simplifies the color array type
logic, and saves one memcpy (of indices) in the drawWireframe case.
Bug: skia:
Change-Id: I46653d34169842b9b5304cff48d804b2a9ace529
Reviewed-on: https://skia-review.googlesource.com/17783
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Alternative to https://skia-review.googlesource.com/c/18025/: these
subclasses are private, we shouldn't need to SK_API-tag them.
Change-Id: I94fc38e76ee4468132e41ab16f21ae6ad61fe1f2
Reviewed-on: https://skia-review.googlesource.com/18029
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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+ only dither if the paint asks for it
- don't special case if the shader is a gradient
guard: SK_SUPPORT_LEGACY_RASTERPIPELINE
Bug: skia:
Change-Id: I7f0c101049e5cb32a80306dcfff3bc21bcf318be
Reviewed-on: https://skia-review.googlesource.com/17931
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Tests were previously dependent on the fact that drawBitmap calls were
using the legacy sprite blitters. Now these tests are blocking the
change that fixes drawBitmap behavior.
https://skia-review.googlesource.com/c/17923/
Bug: skia:
Change-Id: Ia9e5244243f18680d7593b0fa9de942dbbeeeb1d
Reviewed-on: https://skia-review.googlesource.com/18027
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
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Beyond setting the total cache limits this method enables clients to
request to purge a specific number of bytes, as well as specify their
preference to purge scratch resources over resources of other types.
Change-Id: I9259d5544d34251575d77eebe599388f213ff3ce
Reviewed-on: https://skia-review.googlesource.com/17987
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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BUG=skia:6694
NOTREECHECKS=true
Change-Id: Ic7eeda7086e51a259f961351fec5a06d1f8fa6ec
Reviewed-on: https://skia-review.googlesource.com/18028
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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Ought to fix Chrome roll:
warning C4275: non dll-interface class 'SkShaderBase' used as base for
dll-interface class 'SkEmptyShader'
etc. May fix Android too?
Change-Id: Ic8ff988b9000c484aa54959e49a1ff17e5635340
Reviewed-on: https://skia-review.googlesource.com/18025
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This reverts commit 3fdd0bf2d90b1b82c1ac3aa982bdca600de7f4a8.
Reason for revert: Chrome roll dryrun?
Original change's description:
> Update clearOp for split-OpList world (take 2)
>
> It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
>
> Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
>
> Change-Id: I97f3fb81e6258d430e7f7cf1ea8bd51a392f9f47
> Reviewed-on: https://skia-review.googlesource.com/17830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ib70285bb484a1ed8babaa519c74bfdf619313806
Reviewed-on: https://skia-review.googlesource.com/18024
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit 04d22c04838fb312aa5ecc770299aff31076e7e3.
Reason for revert: Android roll?
junit.framework.AssertionFailedError: res/drawable/vector_icon_gradient_1.xml: totalDiffPixelCount is 123
Original change's description:
> Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
>
> Behold the first raster pipeline-only gradient!
>
> Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
> Reviewed-on: https://skia-review.googlesource.com/17982
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I328585f5412068f4eff1d0a2a6083cb4c1a3c078
Reviewed-on: https://skia-review.googlesource.com/18022
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Change-Id: I5feeee9a02199c6f4aa91c67e19844e022175d23
Reviewed-on: https://skia-review.googlesource.com/17993
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Looks like we're faster than legacy pretty much across the board.
out/nanobench -m Hue Saturation Luminosity Color\$ Color_aa\$ --config 8888 -q --ms 2000
Xfermode_Luminosity 80128.68 -> 27189.83
Xfermode_Luminosity_aa 18001.46 -> 14449.67
Xfermode_Color 183520.09 -> 27448.49
Xfermode_Color_aa 34257.75 -> 14694.85
Xfermode_Saturation 80323.96 -> 36449.01
Xfermode_Saturation_aa 19605.81 -> 18576.62
Xfermode_Hue 125866.82 -> 36611.03
Xfermode_Hue_aa 25318.00 -> 18489.33
Change-Id: I842b8f53fb356bf1a5e81502be88e4b34d4ad0dc
Reviewed-on: https://skia-review.googlesource.com/17992
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I19106b70ba19bffb04ae0517225fce2169ab5f33
Reviewed-on: https://skia-review.googlesource.com/17990
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Change-Id: Icb9d385333082de2f99b7a25cfd7251717e3f663
Reviewed-on: https://skia-review.googlesource.com/17580
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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This reverts commit 8785df15fe5a57651597d138d3c5aea0ffe3f661.
Reason for revert: Chrome bug
Bug: chromium:726226
Original change's description:
> Clear atlas textures at creation in Chrome
>
> Bug: chromium:656320
> Change-Id: Ia65274aa733f199be188579821e745920493aefc
> Reviewed-on: https://skia-review.googlesource.com/17824
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:656320
Change-Id: Ibc4dd7f184866b58481f2dc7e7e88da9169e7adc
Reviewed-on: https://skia-review.googlesource.com/17988
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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1) In SkGpuDevice.cpp, the SkVertices refactor had a copy-paste error
when moving the paint initialization code into the helper function.
This caused draws with texs (but no colors, and no shader) to fail
to draw. Previously (and with this change) that draws solid filled
triangles. This is still different from CPU (which draws outlines).
This is an odd edge case, but it's also the easiest way to create
the second bug...
2) In GrDrawVerticesOp.cpp, we always claimed to have SkColor colors.
That's only true if the SkVertices has colors, otherwise we use the
paint's color, which is GrColor. Normally, this doesn't matter,
because we'll use uniform color which is always GrColor. But if you
induce batching (and the meshes have different colors), we expand
the per-mesh color to a per-vertex color. Then, the geo proc code
thinks that those per-vertex colors are SkColors, and swaps the red
and blue channels, leading to incorrect results.
Bug: skia:
Change-Id: I3401e030d4ffea8666efd02e20a5fdedcfbd8485
Reviewed-on: https://skia-review.googlesource.com/17986
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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In rare cases, a single edge can become collinear with two adjacent
neighbour edges after it's split. The solution is to continue to merge
until no collinear edges are found.
BUG=722000
Change-Id: Ia5dd212b7acfb40ed1d6c74ebfa9e4a4746fe40a
Reviewed-on: https://skia-review.googlesource.com/17963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Change-Id: Iabdc79183ccd2f9cc513d4bdc530fb078b1627ab
Reviewed-on: https://skia-review.googlesource.com/17930
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:6534
Change-Id: I182a207ea827451daad5ed7f982289c0a29ce24d
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/17929
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Bug: skia:
Change-Id: I67594a109ea51bd8627cb47978e263b5493e7737
Reviewed-on: https://skia-review.googlesource.com/17933
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Behold the first raster pipeline-only gradient!
Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
Reviewed-on: https://skia-review.googlesource.com/17982
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Comment describes it: Unless we do something to confuse their optimizer,
they will (incorrectly) deduce that uniform opaque color (modulated only
by a texture fetch) is always going to remain opaque. Then they skip
inserting their shader based blending code, turning SrcOver into Src.
Doing a max against zero is enough to squelch the optimization.
Bug: skia:
Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d
Reviewed-on: https://skia-review.googlesource.com/17924
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: I97f3fb81e6258d430e7f7cf1ea8bd51a392f9f47
Reviewed-on: https://skia-review.googlesource.com/17830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I6b7290485e0c3123c62a50ec156738862e9ad18c
Reviewed-on: https://skia-review.googlesource.com/17926
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This fixes the paint-color parts of the gamut GM,
and a handful of other similar problems.
We'll still memset in the blitter, just after we get in the right gamut.
BUG=skia:6679
Change-Id: I2b16259ad689c63ae304fb600802acf9125b8c25
Reviewed-on: https://skia-review.googlesource.com/17922
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This CL replaces: https://skia-review.googlesource.com/c/17710/ (Re-enable GrSurfaceRenderability test)
Change-Id: I5626e4fc3581cd2b17fe0f0ad3a9e9bc35b7aa4c
Reviewed-on: https://skia-review.googlesource.com/17764
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Release-SK_CPU_LIMIT_SSE2,Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Release-SK_CPU_LIMIT_SSE41,Test-Android-Clang-Nexus10-CPU-Exynos5250-arm-Release-Android,Test-Android-Clang-PixelC-CPU-TegraX1-arm64-Release-Android,Test-Android-Clang-Ci20-CPU-IngenicJZ4780-mipsel-Release-Android
BUG=skia:6678,skia:6683
Change-Id: I217084fa0a11ad661a8751f0c3b1cade5cc52473
Reviewed-on: https://skia-review.googlesource.com/17902
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
Change-Id: I9602ddb0f5a08481365e7c74f1fc93836f7e5080
Reviewed-on: https://skia-review.googlesource.com/17920
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
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This is so the blanket disabling of MSAA on Intel bots (in test.py & perf.py) actually disables it on the HD4000.
Change-Id: Ief3c0c85ed53e312f5e584ab51ba76f78fb8c036
Reviewed-on: https://skia-review.googlesource.com/17822
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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speeds up GM:shadow_utils 20%
Bug: skia:
Change-Id: If52dd5e2c76ace82d06351af1419e0663a3a634f
Reviewed-on: https://skia-review.googlesource.com/17844
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 6ecc373cde276ecf19d9599f7502b79ebf575936.
Reason for revert: skbug.com/6682
Original change's description:
> Add animated webp images to DM testing
>
> Change-Id: Idb6f95574136cbcb4fb45784a5bf1db3fa97ab32
> Reviewed-on: https://skia-review.googlesource.com/17832
> Reviewed-by: Matt Sarett <msarett@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
>
TBR=borenet@google.com,msarett@google.com,scroggo@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I6674dbb66a24e425b3432309a8f37e19cf484d48
Reviewed-on: https://skia-review.googlesource.com/17846
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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The new #ifndef account for what the chromecast sdk
cannot handle (e.g. posix).
Bug: skia:6581
Change-Id: I3d64d25980d80185f8b95c05badee5f665d97cd3
Reviewed-on: https://skia-review.googlesource.com/13811
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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BUG=chromium:723856
Change-Id: Ifa065daddfe1d775e843307587e4007ad6dae6d4
Reviewed-on: https://skia-review.googlesource.com/17802
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Since skia is currently requiring the dst to be opaque for lcd draws this
change is safe to make in terms of correctly. It will also be faster than
the current shader based blending.
Bug: chromium:725879
Change-Id: I0c14b80eb5ab819500afc55030df83d5ddbef94a
Reviewed-on: https://skia-review.googlesource.com/17840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This is similar to copyToAndReset().
Also use this in SkPDF, for minor memory savings:
Single-threaded DM's peak RSS drops from 239MB
to 228MB.
Change-Id: I352a980e6dd54eb05d74cd057bd50e02312753b0
Reviewed-on: https://skia-review.googlesource.com/17714
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Syntactic sugar, gets rid of some boilerplate.
Change-Id: Ibdb28b7a8f1d5e4a4e18c12d423b987d7194e340
Reviewed-on: https://skia-review.googlesource.com/17837
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:
Change-Id: If6da119ee98f26981cef9373162ddb526db77be5
Reviewed-on: https://skia-review.googlesource.com/17422
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
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This helps make srgb triage easier.
Change-Id: Id9cf0568f28de94d4485ba4ccb6d3235d32373a3
Reviewed-on: https://skia-review.googlesource.com/17839
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I6a8cee08248462e4e17196028758dd8d44093b28
Reviewed-on: https://skia-review.googlesource.com/17831
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Call overhead does appear to be showing up on our profiles.
Change-Id: If3875a8972769f45282e0eb1d4aef6324cd56878
Reviewed-on: https://skia-review.googlesource.com/17833
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: Idb6f95574136cbcb4fb45784a5bf1db3fa97ab32
Reviewed-on: https://skia-review.googlesource.com/17832
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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