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*
Roll skia/third_party/externals/skcms/ bacff3e11..a8aa0a6f7 (1 commit)
skcms-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-02
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Add perf bots to CQ (experimental)
Kevin Lubick
2018-02-02
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Add Android compile bot as experimental CQ bot
Ravi Mistry
2018-02-02
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Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
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Add new GrContext queries for imagability, surfacability, and max sample coun...
Brian Salomon
2018-02-02
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Roll skia/third_party/externals/angle2/ 5c5d7deef..95ed19473 (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
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avoid using tmpnam() in Lua
Mike Klein
2018-02-01
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updated SkSL README
Ethan Nicholas
2018-02-01
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Consolidate all the id handling and caching code.
Herb Derby
2018-02-01
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check matrix for SkFixed32.32 compatibility
Mike Reed
2018-02-01
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More sample count cleanup:
Brian Salomon
2018-02-01
*
Roll skia/third_party/externals/angle2/ 9dbaeba89..5c5d7deef (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
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signal on bad picture op, simplify other ops
Mike Reed
2018-02-01
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Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
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SkQP: skia_skqp_global_error_tolerance
Hal Canary
2018-02-01
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Fix SkSurfaceCharacterization unit test for DDL
Robert Phillips
2018-02-01
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Roll skia/third_party/externals/angle2/ c0db9adde..9dbaeba89 (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
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SkQP: README: note need java8 not other version
Hal Canary
2018-02-01
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detect truncated pict streams
Mike Reed
2018-02-01
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Fix DDL unit tests
Robert Phillips
2018-02-01
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Add recipe and bots for android-compile.skia.org
Ravi Mistry
2018-02-01
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Fix skcms DEPS hash
Eric Boren
2018-02-01
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Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
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updated .fp file headers
Ethan Nicholas
2018-02-01
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add gpu impl for shadermaskfilter
Mike Reed
2018-02-01
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Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
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[skottie] Split-position support
Florin Malita
2018-02-01
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No omit-frame-pointer on Win
Kevin Lubick
2018-02-01
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Have lazy proxies keep their callbacks around and clean up their lambdas in t...
Greg Daniel
2018-02-01
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Get better stacktraces for *SAN builds
Kevin Lubick
2018-02-01
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ccpr: Pack wind into existing varyings
Chris Dalton
2018-02-01
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validate indices for vertices
Mike Reed
2018-02-01
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Roll skia/third_party/externals/angle2/ 8efd1268e..c0db9adde (2 commits)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
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SkQP: remove model slack, README
Hal Canary
2018-02-01
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Fix GrBackendTextureImageGenerator to hold context lock till all proxies are ...
Greg Daniel
2018-02-01
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Check for nullptrs when fuzzing region_deserialize
Kevin Lubick
2018-02-01
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auto table generation
Cary Clark
2018-02-01
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Roll skia/third_party/externals/angle2/ 1776fd08e..8efd1268e (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
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Implement GPU/OpList DDLs
Robert Phillips
2018-02-01
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Fixes to trigger_wait_ac_task.py
Ravi Mistry
2018-02-01
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Roll skia/third_party/externals/angle2/ 15443ebad..1776fd08e (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-02-01
*
[skottie] Convert SkottieSlide2 to SkSceneGraph animators.
Florin Malita
2018-02-01
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Roll skia/third_party/externals/angle2/ 61d5325e6..15443ebad (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-01-31
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[skottie] Clamp SkCubicMap results to [0,1]
Florin Malita
2018-01-31
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[sksg] Initial text support
Florin Malita
2018-01-31
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Roll skia/third_party/externals/angle2/ 191a84a83..61d5325e6 (1 commit)
angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com
2018-01-31
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add saturate helper for float2int64
Mike Reed
2018-01-31
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Add script that registers an Android compile task and waits for it to complete
Ravi Mistry
2018-01-31
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Add SkSurface_Gpu::MakeWrappedRenderTarget method
Robert Phillips
2018-01-31
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SkQP: report, use `image-rendering:pixelated`
Hal Canary
2018-01-31
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