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* Add tests and benches to support the sRGB blitter for SkOptsGravatar herb2016-05-17
* Prepare SkColorSpace to be a public APIGravatar msarett2016-05-17
* Update libpng to 1.6.22rc01Gravatar msarett2016-05-17
* Ensure that SkColorTable->fCount is set properly after decodesGravatar msarett2016-05-17
* Make GrFontScaler not be ref-countedGravatar bsalomon2016-05-17
* Revert of Change to sRGB default for codec generated images. (patchset #2 id:...Gravatar herb2016-05-17
* Remove workarounds initializing command buffer EGLGravatar kkinnunen2016-05-17
* Revert of Add specialized sRGB blitter for SkOpts (patchset #21 id:400001 of ...Gravatar reed2016-05-17
* Add tests and benches to support the sRGB blitter for SkOptsGravatar herb2016-05-16
* Implement vulkan fence syncs for nanobenchGravatar bsalomon2016-05-16
* Remove unneeded reference count churn.Gravatar bungeman2016-05-16
* Move VisualBench_APK and SampleApp_APK to "everything" targetGravatar borenet2016-05-16
* Add isUnifiedMultisampled entry point to GrDrawContextGravatar robertphillips2016-05-16
* Change to sRGB default for codec generated images.Gravatar herb2016-05-16
* Make blurcircles2 run as a benchmark.Gravatar bsalomon2016-05-16
* Recognize Adobe RGB profilesGravatar msarett2016-05-16
* Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to ...Gravatar robertphillips2016-05-16
* Run GM benchs in bench modeGravatar bsalomon2016-05-16
* Only run kStripe_Mode on JPEGsGravatar scroggo2016-05-16
* Drop AndroidCodecSrc::kDivisor_ModeGravatar scroggo2016-05-16
* Retract GrRenderTarget from AlphaClipMask codeGravatar robertphillips2016-05-15
* Update SKP versionGravatar update-skps2016-05-15
* Fix return from nullptr to false in GrVkTexture.cppGravatar bsalomon2016-05-14
* Add blurcircles2 GMGravatar bsalomon2016-05-13
* Revert of Retract GrRenderTarget from AlphaClipMask code (patchset #3 id:4000...Gravatar bsalomon2016-05-13
* Fix msaa on GrVkRenderTargetGravatar egdaniel2016-05-13
* Retract GrRenderTarget from AlphaClipMask codeGravatar robertphillips2016-05-13
* SkPictureGpuAnalyzerGravatar fmalita2016-05-13
* Refactor Vulkan image, texture, RTs so that create and getter handles match.Gravatar egdaniel2016-05-13
* Abort stencil draws when the attachment failsGravatar cdalton2016-05-13
* Retract GrRenderTarget a bit within SkGpuDeviceGravatar robertphillips2016-05-13
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Change Android activity title from JNI callGravatar liyuqian2016-05-13
* Add bounds to GrShapeGravatar bsalomon2016-05-13
* Add isolate_android_sdk.py script and android_sdk_hashGravatar borenet2016-05-13
* Simple program for visualizing gamutsGravatar msarett2016-05-13
* GMs: fail gracefully for null surfaceGravatar scroggo2016-05-13
* Use title buttons to switch slidesGravatar liyuqian2016-05-13
* Recognize more sRGB gammasGravatar msarett2016-05-13
* Simplify GrSWMaskHelperGravatar robertphillips2016-05-13
* Swap SkGpuBlurUtils over to using SkIRectsGravatar robertphillips2016-05-13
* Remove clip from GrPipelineBuilderGravatar cdalton2016-05-12
* Eliminate special case nvpr batch handlingGravatar cdalton2016-05-12
* Ignore patch version when checking compatibility of vulkan layersGravatar egdaniel2016-05-12
* Make PixelGetters much smaller, move more common code to PixelAccessor.Gravatar herb2016-05-12
* cmake: fixes for windowsGravatar halcanary2016-05-12
* Make SkGpuBlurUtils::GaussianBlur more drawContext centricGravatar robertphillips2016-05-12
* Support allowSRGBInputs on Vulkan (via secondary texture views)Gravatar brianosman2016-05-12
* Remove SkPicture::hasText()Gravatar fmalita2016-05-12