| Commit message (Collapse) | Author | Age |
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Change-Id: Ia4af2769f4761e6b444ed0c232c48199872f3acc
Reviewed-on: https://skia-review.googlesource.com/33480
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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BUG=chromium:745290
Change-Id: I78cabf988115598e14a7ce39faf96e3a697a1a8f
Reviewed-on: https://skia-review.googlesource.com/34382
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reduces jank when flinging a page of emoji on Android (I have separately shared out a spreadsheet). Arguably, the quality loss should be acceptable since we shouldn't be down-scaling that much (magnitude-wise not frequency-wise). Ideally, we would add a raster mode where we would draw at the correct size w/o generating the mip maps.
Change-Id: Id91d638db1b2457567e54c264ed3fa5d10316976
Reviewed-on: https://skia-review.googlesource.com/33763
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I88f3e56971e9844ab2ff74edb0718e6b6e9c6559
Reviewed-on: https://skia-review.googlesource.com/34260
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: Iab823b01b6f5f85bbb47c4ac69c6ce396dabf497
Reviewed-on: https://skia-review.googlesource.com/34000
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/0d671c9a7754..9b11ea4f2df6
$ git log 0d671c9a7..9b11ea4f2 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bsalomon@google.com
Change-Id: Id1fd4041ce03d96bf0a4bff304bc2c6cabeb3fa4
Reviewed-on: https://skia-review.googlesource.com/33943
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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We can record multiple frames in an .skp by recording SkCanvas::flush().
This should make SkPictures, SkLiteDL, and .skp files all record flush().
Change-Id: I6cf6e0e4ef993530d9f92fa168a53702ffce7d5e
Reviewed-on: https://skia-review.googlesource.com/34081
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: Ia5c27af2c8dafd5d6f2171fa82f435dbfdebd346
Reviewed-on: https://skia-review.googlesource.com/33760
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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No-Try: true
Change-Id: I41dfddf21f8ed80582d5dc88150e1fbaf98326e6
Reviewed-on: https://skia-review.googlesource.com/33803
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Broken by https://skia-review.googlesource.com/c/32862.
Change-Id: I711057da08793902b50e98b67af9107ac9ead8d2
Reviewed-on: https://skia-review.googlesource.com/33663
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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We can fold through some math in these two modes.
$ out/ok bench:samples=100 rp filter:search="Difference|Exclusion" serial
Before:
[blendmode_rect_Exclusion] 4.94ms @0 6.13ms @99 6.25ms @100
[blendmode_mask_Exclusion] 10.9ms @0 12.8ms @99 12.9ms @100
[blendmode_rect_Difference] 5.56ms @0 6.79ms @99 6.8ms @100
[blendmode_mask_Difference] 11.4ms @0 13.8ms @99 14.1ms @100
After:
[blendmode_rect_Exclusion] 3.5ms @0 4.12ms @99 4.59ms @100
[blendmode_mask_Exclusion] 9.27ms @0 11.2ms @99 11.6ms @100
[blendmode_rect_Difference] 5.37ms @0 6.58ms @99 6.6ms @100
[blendmode_mask_Difference] 11ms @0 12.1ms @99 12.6ms @100
Change-Id: I03f32368244d4f979cfee83723fd78dfbc7d5fc1
Reviewed-on: https://skia-review.googlesource.com/33980
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/82ef774b7397..0d671c9a7754
$ git log 82ef774b7..0d671c9a7 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bsalomon@google.com
Change-Id: I7c8ca2e75114fa0c26d673fc3e7908e05c96d97b
Reviewed-on: https://skia-review.googlesource.com/33942
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/5116d687593c..82ef774b7397
$ git log 5116d6875..82ef774b7 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bsalomon@google.com
Change-Id: Ie22d59d30e07077f28aaf75c3ab1cc095979a6f6
Reviewed-on: https://skia-review.googlesource.com/33543
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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Change-Id: I5773cf831c7e41a932bee1f2c6830085fb7db025
Reviewed-on: https://skia-review.googlesource.com/33764
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
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Automatic commit by the RecreateSKPs bot.
TBR=update-skps@skia.org
NO_MERGE_BUILDS
Change-Id: If399ed5d4ca9947621b22fcea3e134d83b1d4831
Reviewed-on: https://skia-review.googlesource.com/33920
Commit-Queue: update-skps <update-skps@skia.org>
Reviewed-by: update-skps <update-skps@skia.org>
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https://chromium.googlesource.com/angle/angle.git/+log/936ea325068a..5116d687593c
$ git log 936ea3250..5116d6875 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: If643d95f447edb4d683cfd7122850c9c4860a3ae
Reviewed-on: https://skia-review.googlesource.com/33606
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
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Chromium uses the lowp code, we have to stage the changes.
TBR=
Change-Id: I45e97a51eca285c9afc71926bbf736a03d0d146c
Reviewed-on: https://skia-review.googlesource.com/33765
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Change-Id: I4bf618ad8728541fcef3fc1c6aa5b3ca106d50dc
Reviewed-on: https://skia-review.googlesource.com/33583
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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We use SK_SUPPORT_LEGACY_DELTA_AA to guard the golden image change.
Such flag is defined for Android, Chrome, and Google3 so our auto-rollers
should all be OK.
TBR: bungeman@google.com
Bug: skia:6947
Change-Id: Ic2705e82f4f7f15ec08499254dce75b93d41727e
Reviewed-on: https://skia-review.googlesource.com/33762
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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Bug: skia:6245
Change-Id: Id5e0704f51537abf4ed2794d67ab8424a725e1bc
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/33801
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Change-Id: I1ae551afa93222126852bb9e429a565379a93f24
Reviewed-on: https://skia-review.googlesource.com/33661
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
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Change-Id: Ieb3910e2085235c62374d3e30d1ce6b9089de567
Reviewed-on: https://skia-review.googlesource.com/33780
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Do multiply (mul) and add while tracking that the
calculation does not overflow, which can be checked with
ok().
The new unit test shows a couple examples.
Author: Herb Derby <herb@google.com>
Change-Id: I7e67671d2488d67f21d47d9618736a6bae8f23c3
Reviewed-on: https://skia-review.googlesource.com/33721
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
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We only need to clip a temporary x to ensure that we don't blit
beyond clip. Storing such clipped x is problematic because it
may make our edges unsorted.
The added unit test would fail without this fix.
Bug: skia:6947
Change-Id: I6c21d7c7c097e50fef18ab151921d6c07c089318
Reviewed-on: https://skia-review.googlesource.com/33420
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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I'm betting big on ok bench. This is a forcing function.
Change-Id: I8c359b7d712e16f8f0cbb90591801e0014073288
Reviewed-on: https://skia-review.googlesource.com/33660
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:6761
Change-Id: I635958a482a16fc7027d33152db431cb8c5bbe2c
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/33740
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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They appear to be slower than the generic load() and store() now.
[blendmode_mask_Hue] 14.7ms @0 15.6ms @95 39.6ms @100
[blendmode_rect_Hue] 31.5ms @0 37.6ms @95 39.5ms @100
~~>
[blendmode_mask_Hue] 14.7ms @0 15.2ms @95 39.5ms @100
[blendmode_rect_Hue] 30.5ms @0 32.6ms @95 37.8ms @100
Change-Id: I674b75087b8139debead71f3016631bcb0cb0047
Reviewed-on: https://skia-review.googlesource.com/33800
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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log2 didn't exist on Android until API 18, and it's doing double
precision math. I think this integer version is what we want?
Bug: skia:
Change-Id: I4909153c56a266688355349cda5d553b69f5c942
Reviewed-on: https://skia-review.googlesource.com/33680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This basically unrolls all loops, handling twice as many pixels in a
stride. We now pass around 4 native registers instead of just 2.
I've temporarily disabled AVX2 mask loads and stores. It shouldn't be
hard to turn them back on, but I'd want to test on AVX2 hardware first.
Change-Id: I0907070f086a0650167456c149a479c1d96b8a2d
Reviewed-on: https://skia-review.googlesource.com/33361
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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HD4400 was upgraded in https://skia-review.googlesource.com/c/31101
Bug: skia:6917
No-Try: true
Change-Id: I9009671d1f47535fb1d0bacd180d8cf075088552
Reviewed-on: https://skia-review.googlesource.com/33584
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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This reverts commit 880768032d7bd1528dc84f5b4408d4fa418bae7d.
Reason for revert: Pixel tests, and gfx tests can't handle hinting.
Original change's description:
> Remove subpixel positioning implies no bytecode hinting.
>
> SkTypeface_FreeType::onFilterRec currently assumes that if we're asked
> to do subpixel positioning, don't do bytecode hinting. The idea was that
> both could not be satisfied at the same time, so pick something. This is
> no longer true, as with the v40 interpreter it is possible to get
> subpixel positioned but bytcode hinted glyphs.
>
> BUG=skia:6931
>
> Change-Id: Ifaeff20c121d6bb4b9287f552e383547eb6d5d49
> Reviewed-on: https://skia-review.googlesource.com/32201
> Reviewed-by: Yuqian Li <liyuqian@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,liyuqian@google.com,reed@google.com
Change-Id: Idb1ee50d271846bdf962986914f6b75e3aa817c8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6931
Reviewed-on: https://skia-review.googlesource.com/33586
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/c2157a09d235..936ea325068a
$ git log c2157a09d..936ea3250 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: Iae2fe924e74cd625a3328b0c4684272058ffba2f
Reviewed-on: https://skia-review.googlesource.com/33601
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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This new source acts like other sources (GMs, SKPs) for benchmarks. It
times multiple samples (controlled by samples=N, default 20), and each
of those samples uses the same strategy as monobench, growing loops
exponentially until it runs for at least 10ms.
When done it prints the fastest and the two slowest samples. In
practice the 100th percentile sample is very different from the
next slowest due to caching, and the fastest is always interesting.
Because these benchmarks run in whatever execution engine ok has
selected, on non-Windows platforms you have some real control over the
interaction between benchmarks. In its default "fork" mode each
benchmark runs independently in its own process, so the 100th
percentiles really stand out. The other modes "thread" and "serial"
work as you'd expect too.
Here's an example where you can see how the different interactions work:
out/ok bench:samples=100 8888 filter:search=text_16_AA fork
[text_16_AA_WT] 2.32µs @0 6.23µs @99 24.3ms @100
[text_16_AA_FF] 2.41µs @0 5.7µs @99 23.3ms @100
[text_16_AA_88] 2.55µs @0 5.6µs @99 24.8ms @100
[text_16_AA_BK] 1.97µs @0 5.44µs @99 23.2ms @100
out/ok bench:samples=100 8888 filter:search=text_16_AA thread
[text_16_AA_FF] 2.45µs @0 23.5µs @99 24.8ms @100
[text_16_AA_WT] 2.52µs @0 17.8µs @99 24.7ms @100
[text_16_AA_88] 2.55µs @0 19.7µs @99 25.1ms @100
[text_16_AA_BK] 1.8µs @0 14.7µs @99 25.1ms @100
out/ok bench:samples=100 8888 filter:search=text_16_AA serial
[text_16_AA_88] 2.35µs @0 3.53µs @99 16.7ms @100
[text_16_AA_FF] 2.09µs @0 2.73µs @99 2.91µs @100
[text_16_AA_BK] 1.75µs @0 2.46µs @99 2.65µs @100
[text_16_AA_WT] 2.1µs @0 3.16µs @99 3.17µs @100
In the first "fork" case all runs are independent and have roughly
the same profile. "thread" looks similar except you can see them
contending at the 99th percentile. In "serial", the first bench
warms up the rest, so their 100th percentiles are all much faster.
Change-Id: I01a9f8c54b540221a9f232b271bb8ef3fda2569c
Reviewed-on: https://skia-review.googlesource.com/33585
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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SkTypeface_FreeType::onFilterRec currently assumes that if we're asked
to do subpixel positioning, don't do bytecode hinting. The idea was that
both could not be satisfied at the same time, so pick something. This is
no longer true, as with the v40 interpreter it is possible to get
subpixel positioned but bytcode hinted glyphs.
BUG=skia:6931
Change-Id: Ifaeff20c121d6bb4b9287f552e383547eb6d5d49
Reviewed-on: https://skia-review.googlesource.com/32201
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Bug: skia:
Change-Id: I0172e9e74898fb615cbb0ac61e46cbf9012ae75b
Reviewed-on: https://skia-review.googlesource.com/33262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008
Reviewed-on: https://skia-review.googlesource.com/32760
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Broken by https://skia-review.googlesource.com/32862. It seems that
"tiles_rt" and "pic" configs were passing at one point, but have since
bit-rotted after being renamed to "tiles_rt-8888" and "pic-8888" and
thus ignored by dm.
No-Try: true
Change-Id: I00a5e5a0cc2090566809a61fa310c8ddaafdea43
Reviewed-on: https://skia-review.googlesource.com/33581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Adjust the configs specified by recipes to avoid the new error.
Change-Id: I23e31355e2faaab919d92abdb37a6f70cd2da1ff
Reviewed-on: https://skia-review.googlesource.com/32862
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/d23bcd8eb62c..c2157a09d235
$ git log d23bcd8eb..c2157a09d --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: I79eb282e3b54001b5fb3c3e1b6d0bc76bb3b6572
Reviewed-on: https://skia-review.googlesource.com/33521
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/ed049ab44d08..d23bcd8eb62c
$ git log ed049ab44..d23bcd8eb --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: I417bd656cd93211378a9302dc18b37b159e7d757
Reviewed-on: https://skia-review.googlesource.com/33501
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/47bb4933fb83..ed049ab44d08
$ git log 47bb4933f..ed049ab44 --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: I046ffd0906028f3d674cb66fc3850cee717ea976
Reviewed-on: https://skia-review.googlesource.com/33303
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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As a part of serializing SkPaths, I want to be able to know (without
asserting) whether or not a path is valid so that I can discard
potentially malicious deserialized paths.
Currently, SkPath(Ref) both just have asserting validation functions
which can't be used externally. This patch adds accessors that don't
assert.
Bug: chromium:752755 skia:6955
Change-Id: I4d0ceb31ec660b87e3fda438392ad2b60a27a0da
Reviewed-on: https://skia-review.googlesource.com/31720
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/553590a57921..47bb4933fb83
$ git log 553590a57..47bb4933f --date=short --no-merges --format='%ad %ae %s'
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=bungeman@google.com
Change-Id: Id627c18e2bc530902ab25bc054602b4f9d73d541
Reviewed-on: https://skia-review.googlesource.com/33241
Reviewed-by: Skia Deps Roller <skia-deps-roller@chromium.org>
Commit-Queue: Skia Deps Roller <skia-deps-roller@chromium.org>
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These symbols were resolving, but weren't really connected to systrace
on Android. Using the macros/functions allows this to work correctly.
This change doesn't actually cause anything to happen in framework
builds - that still requires installing an instance of SkATrace, but
now doing so will route all of Skia's TRACE_EVENT macros to systrace.
Bug: skia:
Change-Id: I6d2eafac7ef2531ba92094b92f68e59e0490ef62
Reviewed-on: https://skia-review.googlesource.com/33400
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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MSAN started failing after https://skia-review.googlesource.com/c/32722.
This should fix it.
No-Try: true
Change-Id: I8956c8c211507923f078fe96921fedaadefae8a8
Reviewed-on: https://skia-review.googlesource.com/32942
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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Adding this extra field to the CommandBufferInfo may or may not have led to a memory regression.
Remove it until it is actually needed.
Change-Id: Ibdddbeb7625f91f5199584a575289f07f6e95304
Reviewed-on: https://skia-review.googlesource.com/33280
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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and MoveOrCopy.
Also makes paint clones use cloned fragment processors.
Change-Id: I60efcfc6a46a4f8430a72f4d1ec79c7d99fbe593
Reviewed-on: https://skia-review.googlesource.com/33084
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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1. Always inline (Clang previously ignored inline and got 25% slower)
2. SIMD everywhere other than x86 gcc:
non-SIMD is only faster in my desktop with gcc;
with Clang on my desktop, SIMD is 50% faster than non-SIMD.
3. Allocate 4x memory instead of 2x when running out of space:
on old Android devices with Linux kernel 3.10 (e.g., Nexus 6P, 5X),
the alloc/memcpy will triger a major bottleneck in kernel (30% of
the running time). Such bottleneck goes away (the kernel is no
longer doing stupid things during alloc/memcpy) in Linux kernel
3.18 (e.g., Pixel), and that's why DAA is much faster on Pixel than
on Nexus 6P.
I think maybe I should adopt SkRasterPipeline for device-specific
optimizations.
Bug: skia:
Change-Id: I0408aa7671a5f1b39aad3bec25f8fc994ff5a1bb
Reviewed-on: https://skia-review.googlesource.com/30820
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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This reverts commit a5a69cfb480b99747ddc272149d35c6302abf1bf.
Bug: skia:
Change-Id: I08475d96255b9df13e5c86e1ef9c7f4739e51459
Reviewed-on: https://skia-review.googlesource.com/33202
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Since both armv7-a-neon and 32-bit armv8-a have NEON, we can treat them
the same in Android.bp.
Bug: b/62895439
Corresponds to https://android-review.googlesource.com/c/423660/3
This change will generate the change to Android.bp described there.
Change-Id: Icae9b5b79093d6f2886da39771d4fbe901be237a
Reviewed-on: https://skia-review.googlesource.com/33000
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
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