| Commit message (Collapse) | Author | Age |
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As a soft rollout, this only affects the Linux NUCS
(on Ubuntu16).
BUG=skia:6206
Change-Id: Ic314e85159cd3c0d9e55bbdce412a8d61adebb33
Reviewed-on: https://skia-review.googlesource.com/8276
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
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BUG=skia:
Change-Id: I51468c808f8a2e6593c237b4c4368df2f6729dff
Reviewed-on: https://skia-review.googlesource.com/8421
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: I9e042cd9343e0f29032f84ee17b4b316214ec693
Reviewed-on: https://skia-review.googlesource.com/8403
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
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BUG=skia:
Change-Id: I373bb62c6894569a2672745ce20aa351c5893968
Reviewed-on: https://skia-review.googlesource.com/8486
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
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Change-Id: I6d9894ce3db427985c000b431fb79388c211b70c
Reviewed-on: https://skia-review.googlesource.com/8455
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Change-Id: I3580a9bf1b40c46ac642157f50e09b1fab40c3d3
Reviewed-on: https://skia-review.googlesource.com/8485
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This will prevent us from clipping the gamut
to sRGB.
BUG=skia:
Change-Id: Ifc34369d96aa9dd92ae2af72aac1cfa17fdc4b94
Reviewed-on: https://skia-review.googlesource.com/8025
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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BUG=skia:6242
Change-Id: I63cce6019ce854ba807b2a819ef4fe3214898bee
Reviewed-on: https://skia-review.googlesource.com/8344
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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BUG=skia:
Change-Id: I4f3c6370b3ef4247aa446716c7c154899925d089
Reviewed-on: https://skia-review.googlesource.com/8442
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This also fixes bin/coverage.
fuzz/coverage borrows heavily from bin/coverage.
BUG=skia:
Change-Id: I9e353d1f5ea3bca1d57d66b1c1ecabc6f9b23cee
Reviewed-on: https://skia-review.googlesource.com/8414
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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Returns? Where we're going, we don't need returns.
I have discovered a truly marvelous alternative, a description of which
this code review is too narrow to contain.
Change-Id: I13fb36eb75771bc691d8187dddd876efcebc57d6
Reviewed-on: https://skia-review.googlesource.com/8480
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Detect collapsed coords and implement using a solid color shader.
Replace SkTLazy objects with a stack-based SkArenaAllocator.
Change-Id: I5d867648d551ea30558fd8ae0c99b9292bc92961
Reviewed-on: https://skia-review.googlesource.com/8451
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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TBR=mtklein@google.com
Change-Id: Icecfc661c9bd4ed03409a132947af0f78784f984
Reviewed-on: https://skia-review.googlesource.com/8401
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Enforce that picture backed images created by the public API
must have a non-null SkColorSpace.
SkPictureShader uses a private call to get around this restriction.
BUG=skia:
Change-Id: I2fc11a8ffe583035d09e83abf40b827fbf575321
Reviewed-on: https://skia-review.googlesource.com/8415
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Fixes loading a Sample as first slide.
Adds char input.
Adds --slide and --list options.
Change-Id: I34b66818e3673fcfdc649443e7d9dfb74b478062
Reviewed-on: https://skia-review.googlesource.com/8445
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Rob and I spent a long time debugging why this wasn't working for
Flutter - doing the more complex operations on the loading thread
produces a blank texture when it's used later on the drawing thread.
Limiting ourselves to just creating and uploading RGBA data fixes
that. We need to debug what's going wrong, but in the meantime, this
lets Flutter use Skia APIs to manage GPU uploading and lifetime of
texture-backed images, while still doing those uploads on their IO
thread.
BUG=skia:
Change-Id: Ibf5c37f2439814544beab8c93c2a646f7a9e779d
Reviewed-on: https://skia-review.googlesource.com/8443
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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These bots have never worked so we're just waisting cycles on them. The
Pixels have the same GPU and an up to date driver so we're not losing
any test coverage.
BUG=skia:
Change-Id: I339c8191d80843399dd5d31d19f6808b235f6672
Reviewed-on: https://skia-review.googlesource.com/8446
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Move SkDOM and ilk from include/xml to src/xml.
I have looked for uses of SkDOM in the depot using cs/ and have found none,
but this is not perfect. So, if this breaks external builds, revert it.
TBR=reed@google.com
Change-Id: I162a1977f0649b049c0f93f016701784d025996d
Reviewed-on: https://skia-review.googlesource.com/8447
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
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With the flag (SkDevice.h) enabled, I get correct drawing w/ the rasterbackend.
After this lands, hopefully we can work in parallel on gpu/pdf/svg/xps/etc.
BUG=skia:6214
Change-Id: Ie35fee818470aab57aebacca8a2a5b812a552ee2
Reviewed-on: https://skia-review.googlesource.com/8192
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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BUG=skia:
Change-Id: Ie41d8665a1c62ba8eddc93d8cfefaf64ddc52ff8
Reviewed-on: https://skia-review.googlesource.com/8411
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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TBR=mtklein@google.com
Change-Id: I375af12c5de4397a682c1946404282da95ad42ec
Reviewed-on: https://skia-review.googlesource.com/8392
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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BUG=skia:
Change-Id: I3b9fb3db06a26c55f338f05418ca8ba6fbe7cedf
Reviewed-on: https://skia-review.googlesource.com/8400
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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BUG=skia:
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Idc76999d0f5591a567b3976cb9db829c350e4be2
Reviewed-on: https://skia-review.googlesource.com/8304
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
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Since SkAutoBitmapShaderInstall was simplified to create shaders on the
heap, it is no longer needed. Simplify to a single routine.
TBR=mtklein@google.com
Change-Id: Ib18be559b03e234a05105d0892c1457cafce28b7
Reviewed-on: https://skia-review.googlesource.com/8391
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
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We don't use these anywhere downstream except to check for opaqueness.
Change-Id: I897137135d69004ed45c0f4c1e7297183f49fc6d
Reviewed-on: https://skia-review.googlesource.com/8402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: Ieb8dab564e6e593dca2e092d352756052dadfd90
Reviewed-on: https://skia-review.googlesource.com/8354
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: I98dedcfc52c9a22169264fb465d60aad72b7515f
Reviewed-on: https://skia-review.googlesource.com/8408
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I600f2e697769ecdb9080cda1533104231e00b14c
Reviewed-on: https://skia-review.googlesource.com/8406
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I3a5475eb3e76eef19183950f14e17b119f32458b
Reviewed-on: https://skia-review.googlesource.com/8405
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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dstover was updating the {dr,dg,db,da} registers instead of {r,g,b,a}.
Change-Id: Ie2280abe80efb274fb422dc38a329c6dac12f846
Reviewed-on: https://skia-review.googlesource.com/8404
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 07f665efb918f68e406b76a78d0b76d5c714f16c.
Reason for revert: Android code moved from priv api to real api
Original change's description:
> Revert "Always make SkImageShaders in heap."
>
> This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
>
> Reason for revert: This breaks the android roll because they are using
> a private call. Updating android tests to use new api.
>
> Original change's description:
> > Always make SkImageShaders in heap.
> >
> > I made a couple of measurments, and it looks like any differences is
> > well below the noise threshold.
> >
> > Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> > I was using top25 .skps as workload.
> >
> > TBR=mtklein@google.com
> >
> > Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> > Reviewed-on: https://skia-review.googlesource.com/8341
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
> >
>
> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
> Reviewed-on: https://skia-review.googlesource.com/8393
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I320b5ebf707d74ffafd8b70d69646b74a30f0ae8
Reviewed-on: https://skia-review.googlesource.com/8407
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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BUG=skia:
Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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Add some stages to SkSplicer:
- seed_shader
- matrix_2x3
- clamp_x
- clamp_y
- linear_gradient_2stops
seed_shader needed new constants, 0.5f and {0,1,2,3,4,5,6,7}.
$ out/nanobench -m gradient_linear_clamp\$ --config f16 --ms 2000 -q
Before: 612.17us
After: 163.80us
Change-Id: I6e03383c95ea070250424e743080a7930efeca77
Reviewed-on: https://skia-review.googlesource.com/7348
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The GP will likely require this value when dealing with a geometry
shader. In the future we may wish to either switch to device-space
geometry shaders, or else put this value in an "sk_" builtin.
BUG=skia:
Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2
Reviewed-on: https://skia-review.googlesource.com/8362
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I0b0a00a0d5c5790a1fc963458bc90c968830afd8
Reviewed-on: https://skia-review.googlesource.com/8361
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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When sanitizing contours, if the first and last vertices coincide,
continue with the previous vertex, not the next vertex, since we
may otherwise exit prematurely. Also, round the last vertex before
entering the loop, just in case it coincides with the first.
Add a test case to exercise the above, and another one which exercises
the intruding-vertex workaround.
BUG=691593
Change-Id: Ic28a9308a21164d185edef0ee6fbc29b40742149
Reviewed-on: https://skia-review.googlesource.com/8364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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BUG=skia:
Change-Id: Ie69db51b6fac193373fd57225370d0081295facb
Reviewed-on: https://skia-review.googlesource.com/8394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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One more piece of https://skia-review.googlesource.com/c/8230/.
-mno-red-zone makes it safe for x86 stages to use the stack on Windows
(at the expense of an extra sub and add to the stack pointer on !Windows).
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release,Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Debug
Change-Id: I81f8220e790b201757a7e1e9752b2fe94520ccbb
Reviewed-on: https://skia-review.googlesource.com/8352
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.
Original change's description:
> Always make SkImageShaders in heap.
>
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
>
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
>
> TBR=mtklein@google.com
>
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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This should land as a no-op, as nothing using the stack yet.
It will allow us to land the SSE2 code, which does spill in to_srgb.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release
Change-Id: Ie8000d50a85d56ad6229736d79f3a947f06a808c
Reviewed-on: https://skia-review.googlesource.com/8389
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Change-Id: I0ab76132b9e21544ed3dfb87bd7adc91c4c4e656
Reviewed-on: https://skia-review.googlesource.com/8387
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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BUG=skia:
Change-Id: I683407659c252656445b92734484170587c2f75a
Reviewed-on: https://skia-review.googlesource.com/8360
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: Ia17b8328f692881282be15afa5e7f661ddc83318
Reviewed-on: https://skia-review.googlesource.com/8388
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
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Also: SkPDFShader::State isi now zero-initilized.
No change in PDF tests.
BUG=chromium:690875
Change-Id: Ibc56cc9435362733adf50cbb51b11c9413572e7f
Reviewed-on: https://skia-review.googlesource.com/8355
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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TBR=ethannicholas@google.com
Change-Id: I2efcbe540a2bdc42b8c2f0a675a42fe9e9ed717d
Reviewed-on: https://skia-review.googlesource.com/8383
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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BUG=chromium:691386
Change-Id: I2cb9be7dd606b2ba61ff609f9fd81a55655901f6
Reviewed-on: https://skia-review.googlesource.com/8381
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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Change-Id: Ic3e53f7eab747f63641e0eb6a1c73ad0833acef6
Reviewed-on: https://skia-review.googlesource.com/8158
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Tenghui Zhu <ztenghui@google.com>
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Fixes out of range colors produced by matrix convolution and dither effects. Adds modulate optimization to matrix convolution.
Change-Id: I8424250a52e864f4b5feaf4474293695c26039d8
Reviewed-on: https://skia-review.googlesource.com/8351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: If3967f868c482bbded7185a0ed7c6559cd2858c5
Reviewed-on: https://skia-review.googlesource.com/8334
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
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I made a couple of measurments, and it looks like any differences is
well below the noise threshold.
Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
I was using top25 .skps as workload.
TBR=mtklein@google.com
Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
Reviewed-on: https://skia-review.googlesource.com/8341
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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