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Commit message (Expand)AuthorAge
* remove unused "swap" stageGravatar Mike Klein2017-06-27
* specialize loaders for dst registers, to avoid move/swap stagesGravatar Mike Reed2017-06-27
* Use the NDK headers for AHardwareBuffer.Gravatar Derek Sollenberger2017-06-27
* Enable SDF text when using a perspective matrix.Gravatar Jim Van Verth2017-06-27
* try not zeroing registers in start_pipelineGravatar Mike Klein2017-06-27
* SkPDF: clean up PDFDevice.Gravatar Hal Canary2017-06-27
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-06-27
* Adjust path_stroke_with_zero_length to draw on pixel centersGravatar Brian Osman2017-06-27
* Turn on verbose logging on flakily dying bots.Gravatar Ben Wagner2017-06-27
* Re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Expand 2pt conical gradient gm with repeat/mirrorGravatar Florin Malita2017-06-27
* Upgrade android build (and infrastructure) to use ndk r15.Gravatar Derek Sollenberger2017-06-27
* Fix TransferBufferTest for TegraX1Gravatar Jim Van Verth2017-06-27
* SkDevice::drawBitmap takes x,y, not matrixGravatar Hal Canary2017-06-27
* add dumbest possible 32-bit SkJumper backendGravatar Mike Klein2017-06-27
* Revert "sksl fragment processor support"Gravatar Ethan Nicholas2017-06-27
* sksl fragment processor supportGravatar Ethan Nicholas2017-06-27
* Load FreeType glyph bitmap before emboldening.Gravatar Ben Wagner2017-06-27
* add _hsw lowp backendGravatar Mike Klein2017-06-27
* Add shading language version to GL dumpGravatar Jim Van Verth2017-06-27
* Remove SkImageFilter::MakeBlur entry pointGravatar Robert Phillips2017-06-27
* Add GM image test for blur with clamp mode.Gravatar wutao2017-06-27
* attempt to fix android rollGravatar Mike Reed2017-06-27
* run NexusPlayer CPU tests verboselyGravatar Mike Klein2017-06-26
* somewhat less silly tail loads and storesGravatar Mike Klein2017-06-26
* Restrict acceptable bounds for uploading data to mip levels on GPUGravatar Greg Daniel2017-06-26
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-06-26
* Exclude AALinearizingConvexPathRenderer from zero size pathsGravatar Brian Osman2017-06-26
* remove unneeded guards for androidGravatar Mike Reed2017-06-26
* always touch verbose.log, even if --verboseGravatar Mike Klein2017-06-26
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
* lean more on the compiler in lowp stagesGravatar Mike Klein2017-06-26
* Re-enable opList dependency trackingGravatar Robert Phillips2017-06-26
* Remove SkImage_Base::peekTexture callGravatar Robert Phillips2017-06-26
* Temporarily stop uploading to partner bucket in RecreateSKPs botGravatar Ravi Mistry2017-06-26
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "remove a bit more dead code"Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* use rasterpipeline for colorfiltersGravatar Mike Reed2017-06-25
* remove unused blitrowGravatar Mike Reed2017-06-24
* Revert "speculative fix for chrome roll"Gravatar Mike Reed2017-06-24
* speculative fix for chrome rollGravatar Mike Reed2017-06-24
* remove a bit more dead codeGravatar Mike Klein2017-06-24
* disable optimization (for now) for androidGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* optimize imageshaders to use clamp for dimension==1Gravatar Mike Reed2017-06-23
* Reduce ANGLE correctness testing blacklistsGravatar Brian Salomon2017-06-23
* run Test-iOS-... bots with --threads 0.Gravatar Mike Klein2017-06-23