| Commit message (Collapse) | Author | Age |
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Change-Id: Ieb8dab564e6e593dca2e092d352756052dadfd90
Reviewed-on: https://skia-review.googlesource.com/8354
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: I98dedcfc52c9a22169264fb465d60aad72b7515f
Reviewed-on: https://skia-review.googlesource.com/8408
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I600f2e697769ecdb9080cda1533104231e00b14c
Reviewed-on: https://skia-review.googlesource.com/8406
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I3a5475eb3e76eef19183950f14e17b119f32458b
Reviewed-on: https://skia-review.googlesource.com/8405
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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dstover was updating the {dr,dg,db,da} registers instead of {r,g,b,a}.
Change-Id: Ie2280abe80efb274fb422dc38a329c6dac12f846
Reviewed-on: https://skia-review.googlesource.com/8404
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 07f665efb918f68e406b76a78d0b76d5c714f16c.
Reason for revert: Android code moved from priv api to real api
Original change's description:
> Revert "Always make SkImageShaders in heap."
>
> This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
>
> Reason for revert: This breaks the android roll because they are using
> a private call. Updating android tests to use new api.
>
> Original change's description:
> > Always make SkImageShaders in heap.
> >
> > I made a couple of measurments, and it looks like any differences is
> > well below the noise threshold.
> >
> > Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> > I was using top25 .skps as workload.
> >
> > TBR=mtklein@google.com
> >
> > Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> > Reviewed-on: https://skia-review.googlesource.com/8341
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
> >
>
> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
> Reviewed-on: https://skia-review.googlesource.com/8393
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I320b5ebf707d74ffafd8b70d69646b74a30f0ae8
Reviewed-on: https://skia-review.googlesource.com/8407
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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BUG=skia:
Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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Add some stages to SkSplicer:
- seed_shader
- matrix_2x3
- clamp_x
- clamp_y
- linear_gradient_2stops
seed_shader needed new constants, 0.5f and {0,1,2,3,4,5,6,7}.
$ out/nanobench -m gradient_linear_clamp\$ --config f16 --ms 2000 -q
Before: 612.17us
After: 163.80us
Change-Id: I6e03383c95ea070250424e743080a7930efeca77
Reviewed-on: https://skia-review.googlesource.com/7348
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The GP will likely require this value when dealing with a geometry
shader. In the future we may wish to either switch to device-space
geometry shaders, or else put this value in an "sk_" builtin.
BUG=skia:
Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2
Reviewed-on: https://skia-review.googlesource.com/8362
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I0b0a00a0d5c5790a1fc963458bc90c968830afd8
Reviewed-on: https://skia-review.googlesource.com/8361
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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When sanitizing contours, if the first and last vertices coincide,
continue with the previous vertex, not the next vertex, since we
may otherwise exit prematurely. Also, round the last vertex before
entering the loop, just in case it coincides with the first.
Add a test case to exercise the above, and another one which exercises
the intruding-vertex workaround.
BUG=691593
Change-Id: Ic28a9308a21164d185edef0ee6fbc29b40742149
Reviewed-on: https://skia-review.googlesource.com/8364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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BUG=skia:
Change-Id: Ie69db51b6fac193373fd57225370d0081295facb
Reviewed-on: https://skia-review.googlesource.com/8394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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One more piece of https://skia-review.googlesource.com/c/8230/.
-mno-red-zone makes it safe for x86 stages to use the stack on Windows
(at the expense of an extra sub and add to the stack pointer on !Windows).
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release,Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Debug
Change-Id: I81f8220e790b201757a7e1e9752b2fe94520ccbb
Reviewed-on: https://skia-review.googlesource.com/8352
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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This reverts commit ff590a12441002d281254ec6a86070ac0a19263f.
Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.
Original change's description:
> Always make SkImageShaders in heap.
>
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
>
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
>
> TBR=mtklein@google.com
>
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
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This should land as a no-op, as nothing using the stack yet.
It will allow us to land the SSE2 code, which does spill in to_srgb.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release
Change-Id: Ie8000d50a85d56ad6229736d79f3a947f06a808c
Reviewed-on: https://skia-review.googlesource.com/8389
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Change-Id: I0ab76132b9e21544ed3dfb87bd7adc91c4c4e656
Reviewed-on: https://skia-review.googlesource.com/8387
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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BUG=skia:
Change-Id: I683407659c252656445b92734484170587c2f75a
Reviewed-on: https://skia-review.googlesource.com/8360
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: Ia17b8328f692881282be15afa5e7f661ddc83318
Reviewed-on: https://skia-review.googlesource.com/8388
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
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Also: SkPDFShader::State isi now zero-initilized.
No change in PDF tests.
BUG=chromium:690875
Change-Id: Ibc56cc9435362733adf50cbb51b11c9413572e7f
Reviewed-on: https://skia-review.googlesource.com/8355
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
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TBR=ethannicholas@google.com
Change-Id: I2efcbe540a2bdc42b8c2f0a675a42fe9e9ed717d
Reviewed-on: https://skia-review.googlesource.com/8383
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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BUG=chromium:691386
Change-Id: I2cb9be7dd606b2ba61ff609f9fd81a55655901f6
Reviewed-on: https://skia-review.googlesource.com/8381
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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Change-Id: Ic3e53f7eab747f63641e0eb6a1c73ad0833acef6
Reviewed-on: https://skia-review.googlesource.com/8158
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Tenghui Zhu <ztenghui@google.com>
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Fixes out of range colors produced by matrix convolution and dither effects. Adds modulate optimization to matrix convolution.
Change-Id: I8424250a52e864f4b5feaf4474293695c26039d8
Reviewed-on: https://skia-review.googlesource.com/8351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: If3967f868c482bbded7185a0ed7c6559cd2858c5
Reviewed-on: https://skia-review.googlesource.com/8334
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
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I made a couple of measurments, and it looks like any differences is
well below the noise threshold.
Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
I was using top25 .skps as workload.
TBR=mtklein@google.com
Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
Reviewed-on: https://skia-review.googlesource.com/8341
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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NOTRY=true
BUG=skia:
Change-Id: I2c455f596b516108e2a74a69f29f4f7d2c1e6e4f
Reviewed-on: https://skia-review.googlesource.com/8382
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Also fix such that the Nexus Players get kicked three times
not one and a half times.
BUG=skia:6045
Change-Id: Ie9142f809a979a46b17a8ad9a205279d6fcb9bd5
Reviewed-on: https://skia-review.googlesource.com/8266
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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This reverts commit 3c727d2386059c1d7cbdcdc9bef5fa18ed33667e.
BUG=skia:
Change-Id: I72e9b40fec96d044e0ac12906669a52529e77882
Reviewed-on: https://skia-review.googlesource.com/8356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I960ded854e6bc7cdee029a7393cac2a686c41754
Reviewed-on: https://skia-review.googlesource.com/8308
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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BUG=skia:4710
Change-Id: Idac44f7bdf140f1288bc1538f28ab1a4e1ccaae6
Reviewed-on: https://skia-review.googlesource.com/8274
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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Change-Id: If475730103052c6097eb91be06808fb723b70bf8
Reviewed-on: https://skia-review.googlesource.com/8330
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Ensure the data in the RGBA texture is premul.
Reenable the "modulation" optimization flag on GrAlphaThresholdFragmentProcessor.
Change-Id: I49ef215cee83ea74526c589bcee4bc215bc28ba4
Reviewed-on: https://skia-review.googlesource.com/8323
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Made it a separate ImGui window (rather than part of the debug window).
Bring it up with 'z'. Draggable/resizable. Variable zoom scale. Enjoy.
BUG=skia:
Change-Id: I949ab398126c892c8d353aaebcc8403765f42841
Reviewed-on: https://skia-review.googlesource.com/8357
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e
Reviewed-on: https://skia-review.googlesource.com/8278
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: Ie7b813c8b0523ae53cf9f2328645ddf4c5af49a8
Reviewed-on: https://skia-review.googlesource.com/8326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Before this, fNext always pointed at the next (prev) saveLayer in the stack.
Typically each layer is isolated, as it is defined to "consume" the current clip.
Android has an option to not affect/consume the clip, hence the support for looping
through this link-list in updateMC().
The current code always executes this loop, subtracting the current layer's clip from
the global clip, so typically the 2nd iteration will see an empty remaining clip and
draw nothing ... but we still pay for the subtract and the draw-overhead.
This change makes fNext point to the next layer ONLY if the current layer was marked
as non-consuming.
As a side-effect, this change also now detects the "last" restore by looking for
fMCRec == null, rather than fNext == nullptr. fMCRec was always null on the last
layer, so this change is safe, and could have landed independently.
BUG=skia:6214
Change-Id: I787574fa35c4869d3b884054aece925f457ad5bd
Reviewed-on: https://skia-review.googlesource.com/8348
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Automatic commit by the RecreateSKPs bot.
TBR=update-skps@skia.org
NO_MERGE_BUILDS
Change-Id: Ib239f6716492dce40c0f246a8bc68d9b1eb9caca
Reviewed-on: https://skia-review.googlesource.com/8363
Reviewed-by: update-skps <update-skps@skia.org>
Commit-Queue: update-skps <update-skps@skia.org>
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This is another slice of https://skia-review.googlesource.com/c/8230/.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release
Change-Id: I9a95b319c9695874c975d17d230f1569a8996f83
Reviewed-on: https://skia-review.googlesource.com/8350
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This is one little slice of https://skia-review.googlesource.com/c/8230/.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release
Change-Id: I3a03246d28f34bf7692d4cb79425510c78a7f8c1
Reviewed-on: https://skia-review.googlesource.com/8349
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 1fe55dc9fa47a73d470438d6298dc3fa959e4528.
Reason for revert: breaking Win GPU bots?
Original change's description:
> Generate sse2/sse4.1 splices, use them.
>
> While we're at it, tidy up build_stages.py a bit.
> Redirecting stdout seems a lot easier than print >>f all over the place.
>
> TODO: non-VEX-encoded before_loop() and after_loop()
>
> CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug
>
> Change-Id: I3f38e55f081670dd598c6050435466d9f394e5be
> Reviewed-on: https://skia-review.googlesource.com/8230
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,herb@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug
Change-Id: Iba1905c54cb2dc42a880b9e6a8093835ffd530a2
Reviewed-on: https://skia-review.googlesource.com/8347
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 2aeae78a2ce3b036f0401fd0381d6fd6e2a7a1fc.
Reason for revert: It looks like this is breaking the android roll
out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier
Original change's description:
> IWYU
>
> BUG=skia:
>
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit 368af4605db18f7197ed3289d2ebdc93bbb5879b.
Reason for revert: checking to see if this is breaking the Chrome DEPS roll
Original change's description:
> More non-invertible shader local matrix guards
>
> Change-Id: Ida9a300420ff1d883e617cdaadb80e88c99ad226
> Reviewed-on: https://skia-review.googlesource.com/8333
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=brianosman@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id0a771342b9be27c85d91f511d814297b8c3e0b8
Reviewed-on: https://skia-review.googlesource.com/8345
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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BUG=skia:
Change-Id: I3a41b5affdfad830cea969a1e4932794d27f4f7a
Reviewed-on: https://skia-review.googlesource.com/8331
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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BUG=skia:
Change-Id: I75eeb7cbd1bf157c463e5e80b4560a953b7883e8
Reviewed-on: https://skia-review.googlesource.com/8245
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: I7f467c094fb0bcb983bd86d07cb9bd7be34666b3
Reviewed-on: https://skia-review.googlesource.com/8332
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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TBR=reed@google.com
Change-Id: I15fd225651142eefb0eb94a4f1dde55b13abe0aa
Reviewed-on: https://skia-review.googlesource.com/8343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Change-Id: I05aae2e86cd7a219ab98e882bb6041263b4aca71
Reviewed-on: https://skia-review.googlesource.com/8318
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
NOTRY=true
DOCS_PREVIEW= https://skia.org/?cl=8321
Change-Id: Ia8c87fbb3b2380c18d27bffbbd060a0d77194f7d
Reviewed-on: https://skia-review.googlesource.com/8321
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
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This reverts commit 6e83b13c226246041a33dc7bf0e92626581b5e79.
Reason for revert: Fractional path sizes are causing asserts on the bots.
Original change's description:
> Use SDF path miplevels based on the original path's size.
>
> Should produce sharper results than arbitrary fixed sizes.
> Adds a new test to pathfill GM.
>
> BUG=chromium:682918
>
> Change-Id: I5a394098665d01e995a244fde278236f1471e6c9
> Reviewed-on: https://skia-review.googlesource.com/8328
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
TBR=jvanverth@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:682918
Change-Id: I4a52df808ef3f769d0e6f75785148d46936a6747
Reviewed-on: https://skia-review.googlesource.com/8342
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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Should produce sharper results than arbitrary fixed sizes.
Adds a new test to pathfill GM.
BUG=chromium:682918
Change-Id: I5a394098665d01e995a244fde278236f1471e6c9
Reviewed-on: https://skia-review.googlesource.com/8328
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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