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Author
Age
*
SampleApp: Remove SkWindow::setColorType
kkinnunen
2016-01-18
*
SampleApp: remove SkWindow::onPDFSaved, it does not work
kkinnunen
2016-01-18
*
remove SK_SUPPORT_LEGACY_MIPLEVEL_BUILDER code
reed
2016-01-17
*
Update SKP version
update-skps
2016-01-17
*
use pixmaps in mipmap api
reed
2016-01-16
*
remove SkDebugUtils.h -- unused
reed
2016-01-16
*
speedup mip builders
reed
2016-01-16
*
update mipbuilder bench to exercise all 4 procs
reed
2016-01-15
*
use triangle filter for odd dimensions in mip-levels
reed
2016-01-15
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add SkNx::abs(), for now only implemented for Sk4f
mtklein
2016-01-15
*
Modify kilobench to run each sample in its own process
joshualitt
2016-01-15
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Differentiate maxColorSamples and maxStencilSamples in GrCaps
egdaniel
2016-01-15
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Add NEON swap opts and use opts in SkSwizzler
msarett
2016-01-15
*
add GM to show miplevels for all colortypes
reed
2016-01-15
*
Now Kilobench times, exact same timing mechanism as nanobench
joshualitt
2016-01-15
*
Fix GL texture target program key
bsalomon
2016-01-15
*
If we pass no bytes, use the fuzz binary itself.
mtklein
2016-01-15
*
test pow2 and non mipbuilders
reed
2016-01-15
*
Fix compile error in Google3 build.
benjaminwagner
2016-01-15
*
Restore creature comforts to fuzz binary
mtklein
2016-01-15
*
fuzz: signalBug() / signalBoring()
mtklein
2016-01-15
*
Add optimize_coding setting for JPEG encoding.
benjaminwagner
2016-01-14
*
Revert of these _procs_arm are not used when we have NEON (patchset #1 id:1 o...
mtklein
2016-01-14
*
Create an SkCodecImageGenerator
msarett
2016-01-14
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fix SkGpuDevice::drawBitmapRect to always update clips
lsalzman
2016-01-14
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Update tests to produce more sensible output for Android framework builds.
djsollen
2016-01-14
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Revert of Create an SkCodecImageGenerator (patchset #10 id:260001 of https://...
msarett
2016-01-14
*
VisualBench: Make the Android SDL app start without cmdline arguments
kkinnunen
2016-01-14
*
sketch SkValue API
mtklein
2016-01-14
*
Create an SkCodecImageGenerator
msarett
2016-01-14
*
these _procs_arm are not used when we have NEON
mtklein
2016-01-14
*
Add skeleton for kilobench experiments
joshualitt
2016-01-14
*
Virtualize Frames in GrAuditTrail
joshualitt
2016-01-14
*
remove unused SkBitmapFilter::Allocate
reed
2016-01-14
*
add explicit bench for raw bitmapscaler
reed
2016-01-14
*
Add Audittrail for path renderers
joshualitt
2016-01-14
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
VisualBench: Use first succeeding EGL API
kkinnunen
2016-01-14
*
expand gm to exercise miplevels and various scalers
reed
2016-01-14
*
Revert of Make A8 readback work in more cases and improve testing. (patchset ...
bsalomon
2016-01-14
*
SampleApp: Make android_install_app and android_launch_app work consistently
kkinnunen
2016-01-14
*
Refactor to use GrWrapTextureInBitmap more
robertphillips
2016-01-14
*
SampleApp: Cleanup SkOSWindow_SDL
kkinnunen
2016-01-14
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some fuzz hacking
mtklein
2016-01-14
*
Simplify path allocation, clean up resources correctly
kkinnunen
2016-01-13
*
Make android scripts not warn about ADB in newer SDKs
kkinnunen
2016-01-13
*
Optimized premultiplying swizzles for NEON
msarett
2016-01-13
*
Fix SkXfermodeImageFilter GPU fast path for differing sizes.
senorblanco
2016-01-13
*
Fix fuzzer-found deserialization bugs
ajuma
2016-01-13
*
Allow Resize to be called w/ a preallocated pixmap
reed
2016-01-13
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