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* SampleApp: Remove SkWindow::setColorTypeGravatar kkinnunen2016-01-18
* SampleApp: remove SkWindow::onPDFSaved, it does not workGravatar kkinnunen2016-01-18
* remove SK_SUPPORT_LEGACY_MIPLEVEL_BUILDER codeGravatar reed2016-01-17
* Update SKP versionGravatar update-skps2016-01-17
* use pixmaps in mipmap apiGravatar reed2016-01-16
* remove SkDebugUtils.h -- unusedGravatar reed2016-01-16
* speedup mip buildersGravatar reed2016-01-16
* update mipbuilder bench to exercise all 4 procsGravatar reed2016-01-15
* use triangle filter for odd dimensions in mip-levelsGravatar reed2016-01-15
* add SkNx::abs(), for now only implemented for Sk4fGravatar mtklein2016-01-15
* Modify kilobench to run each sample in its own processGravatar joshualitt2016-01-15
* Differentiate maxColorSamples and maxStencilSamples in GrCapsGravatar egdaniel2016-01-15
* Add NEON swap opts and use opts in SkSwizzlerGravatar msarett2016-01-15
* add GM to show miplevels for all colortypesGravatar reed2016-01-15
* Now Kilobench times, exact same timing mechanism as nanobenchGravatar joshualitt2016-01-15
* Fix GL texture target program keyGravatar bsalomon2016-01-15
* If we pass no bytes, use the fuzz binary itself.Gravatar mtklein2016-01-15
* test pow2 and non mipbuildersGravatar reed2016-01-15
* Fix compile error in Google3 build.Gravatar benjaminwagner2016-01-15
* Restore creature comforts to fuzz binaryGravatar mtklein2016-01-15
* fuzz: signalBug() / signalBoring()Gravatar mtklein2016-01-15
* Add optimize_coding setting for JPEG encoding.Gravatar benjaminwagner2016-01-14
* Revert of these _procs_arm are not used when we have NEON (patchset #1 id:1 o...Gravatar mtklein2016-01-14
* Create an SkCodecImageGeneratorGravatar msarett2016-01-14
* fix SkGpuDevice::drawBitmapRect to always update clipsGravatar lsalzman2016-01-14
* Update tests to produce more sensible output for Android framework builds.Gravatar djsollen2016-01-14
* Revert of Create an SkCodecImageGenerator (patchset #10 id:260001 of https://...Gravatar msarett2016-01-14
* VisualBench: Make the Android SDL app start without cmdline argumentsGravatar kkinnunen2016-01-14
* sketch SkValue APIGravatar mtklein2016-01-14
* Create an SkCodecImageGeneratorGravatar msarett2016-01-14
* these _procs_arm are not used when we have NEONGravatar mtklein2016-01-14
* Add skeleton for kilobench experimentsGravatar joshualitt2016-01-14
* Virtualize Frames in GrAuditTrailGravatar joshualitt2016-01-14
* remove unused SkBitmapFilter::AllocateGravatar reed2016-01-14
* add explicit bench for raw bitmapscalerGravatar reed2016-01-14
* Add Audittrail for path renderersGravatar joshualitt2016-01-14
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* VisualBench: Use first succeeding EGL APIGravatar kkinnunen2016-01-14
* expand gm to exercise miplevels and various scalersGravatar reed2016-01-14
* Revert of Make A8 readback work in more cases and improve testing. (patchset ...Gravatar bsalomon2016-01-14
* SampleApp: Make android_install_app and android_launch_app work consistentlyGravatar kkinnunen2016-01-14
* Refactor to use GrWrapTextureInBitmap moreGravatar robertphillips2016-01-14
* SampleApp: Cleanup SkOSWindow_SDLGravatar kkinnunen2016-01-14
* some fuzz hackingGravatar mtklein2016-01-14
* Simplify path allocation, clean up resources correctlyGravatar kkinnunen2016-01-13
* Make android scripts not warn about ADB in newer SDKsGravatar kkinnunen2016-01-13
* Optimized premultiplying swizzles for NEONGravatar msarett2016-01-13
* Fix SkXfermodeImageFilter GPU fast path for differing sizes.Gravatar senorblanco2016-01-13
* Fix fuzzer-found deserialization bugsGravatar ajuma2016-01-13
* Allow Resize to be called w/ a preallocated pixmapGravatar reed2016-01-13