| Commit message (Collapse) | Author | Age |
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Bug: skia:
Change-Id: Ie36cebc14c4f4e47f143ae79efbea7088637acf4
Reviewed-on: https://skia-review.googlesource.com/42523
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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SkRasterPipeline was overkill, since blending is just comparing to 0.
(Each pixel is either opaque or 0.)
Bug: 760935
Change-Id: I082045010709c07cc2558988ef509816b9d4bc65
Reviewed-on: https://skia-review.googlesource.com/42440
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/8a7b3a0ced4c..7d738e266166
$ git log 8a7b3a0ce..7d738e266 --date=short --no-merges --format='%ad %ae %s'
2017-09-05 cwallez Disable platform message when expecting OOM
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com
Change-Id: I0b92b09d9b8120a6dcdec9201c421daf53bc219f
Reviewed-on: https://skia-review.googlesource.com/42423
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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Bug: skia:
Change-Id: I92b19baa06429ef2c0e9cf6928d63528f29943fe
Reviewed-on: https://skia-review.googlesource.com/42520
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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This change ensures that SkImages are uploaded to the GPU before
applying the xform when the destination canvas is on the GPU. This
makes it possible to get hits in the texture cache and it ensure
that transforms get computed on the GPU.
This fixes a severe performance regression in Chrome that happened
when color correction was enabled.
BUG=chromium:760738
Change-Id: I52032a9f06ccbe1a7fd56a91db15377925143b26
Reviewed-on: https://skia-review.googlesource.com/42422
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Justin Novosad <junov@chromium.org>
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The change here should have been uploaded to
https://skia-review.googlesource.com/c/skia/+/42101
But somehow the uploading phase failed miserably. Hence re-upload it.
TBR: herb@google.com
Bug: skia:
Change-Id: Ie4b19527a15fb2356f33ff02f60655efb151674c
Reviewed-on: https://skia-review.googlesource.com/42481
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/72b4e1e5bbbb..8a7b3a0ced4c
$ git log 72b4e1e5b..8a7b3a0ce --date=short --no-merges --format='%ad %ae %s'
2017-08-25 jiajia.qin Reland 'Remove IndexRange retrieving in validation'
Created with:
roll-dep skia/third_party/externals/angle2
BUG=755897
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com
Change-Id: Id4e4eb0a40f72f4847c8a8ca6613b43a4050a276
Reviewed-on: https://skia-review.googlesource.com/42362
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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SkPixmap.h is missing a couple
of parameter names. Named parameters
helps bookmaker generate markdown
and doxygen that describe methods
and functions.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I8f9e1acd677e57e71c26c34759ce4647a5db0548
Reviewed-on: https://skia-review.googlesource.com/42380
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
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Sets the variation position of the SkTypeface on th hb_font. This allows
for correct shaping of variation fonts. This also splits out the
creation of hb_font from SkTypeface for clarity.
Change-Id: I8e3476dea0f18f1f7cb3fe757a04f99f0ab6c0fe
Reviewed-on: https://skia-review.googlesource.com/41742
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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The ubidi code only works with utf16 and SkTextBlob only with utf8. This
requires translating indexes. The current code starts cold when
translating indexes for each run, leading to taking O(n^2) time on the
number of runs. However, since this code is iterating over the runs in
order and each run begins where the last left off, simply keeping the
previous run's utf8 and utf16 end positions and using them as the next
starting position makes this O(N).
Change-Id: I921a87511fb4cdf5f6e92cd483959cf758d95306
Reviewed-on: https://skia-review.googlesource.com/41503
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Change-Id: I06e6b63c2742da069f48ff5d7defafc63a485af7
Reviewed-on: https://skia-review.googlesource.com/41842
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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1) remove the note about maybe implementing bitV()... we have.
2) rename append_load_d() to append_load_dst() to match how the
stages are named (a long time ago they used to end with _d...)
3) move unpremul handling to append_load_dst() and append_store()
to make it a bit easier to see how they nest with sRGB
4) remove append_blend()... it's now just SkBlendMode_AppendStages()
Change-Id: Ic3280b66d8c1f26ef18a55044392f7d18fc29a75
Reviewed-on: https://skia-review.googlesource.com/42280
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/b5c5fb1b9ffb..72b4e1e5bbbb
$ git log b5c5fb1b9..72b4e1e5b --date=short --no-merges --format='%ad %ae %s'
2017-08-31 mradev D3D11: Add support for multiview layered rendering
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com
Change-Id: Ieace7fad785a12d1c2a1b4ec9a4ef9a1618ea7b6
Reviewed-on: https://skia-review.googlesource.com/41885
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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Automatic commit by the RecreateSKPs bot.
TBR=update-skps@skia.org
NO_MERGE_BUILDS
Change-Id: I255191f21e7b185b212b35502d6ce00f91fc45c2
Reviewed-on: https://skia-review.googlesource.com/42220
Commit-Queue: update-skps <update-skps@skia.org>
Reviewed-by: update-skps <update-skps@skia.org>
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https://chromium.googlesource.com/angle/angle.git/+log/487653b1a6b7..b5c5fb1b9ffb
$ git log 487653b1a..b5c5fb1b9 --date=short --no-merges --format='%ad %ae %s'
2017-09-02 dpranke Remove linux_chromium_chromeos_ozone_rel_ng from the CQ.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I367643550eef08e5e607678af7068ea1144bfa47
Reviewed-on: https://skia-review.googlesource.com/41861
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/6ab833add9a3..487653b1a6b7
$ git log 6ab833add..487653b1a --date=short --no-merges --format='%ad %ae %s'
2017-09-01 cwallez Don't divide in the validation of DrawElements
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I12b9a4573f68fa065ae0dbc57d2224cbda10cd2e
Reviewed-on: https://skia-review.googlesource.com/42003
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/134f93d1a83c..6ab833add9a3
$ git log 134f93d1a..6ab833add --date=short --no-merges --format='%ad %ae %s'
2017-09-01 jmadill Add more comparators to Optional.h.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I7f560f9954ce2eb0ee65d7393b17ea61f37537ac
Reviewed-on: https://skia-review.googlesource.com/42183
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/edd5981f0313..134f93d1a83c
$ git log edd5981f0..134f93d1a --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill D3D: Small optimizations to uniform updates.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I0615d27acf3b9e1df2ce0a18303c22c6c5b938c2
Reviewed-on: https://skia-review.googlesource.com/41881
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/fb2a871c0a90..edd5981f0313
$ git log fb2a871c0..edd5981f0 --date=short --no-merges --format='%ad %ae %s'
2017-08-07 cwallez TextureRectangleTest: allow OOM on max size test.
Created with:
roll-dep skia/third_party/externals/angle2
BUG=2122
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I74a6a5876331d1e486a981584b8ac327f8de8d72
Reviewed-on: https://skia-review.googlesource.com/42160
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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With https://chromium-review.googlesource.com/c/621815, Chromium no
longer references this. Delete it.
TBR=reed@google.com
Bug: skia:6839
Change-Id: Icd3d394858859e6732b1429394c7c04bb22b9dea
Reviewed-on: https://skia-review.googlesource.com/36581
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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Work on spell-checker
to identify errors and
isolate more concepts
requiring definitions.
fix linux build
Docs-Preview: https://skia.org/?cl=42103
Docs-Preview: https://skia.org/?cl=41180
Tbr: caryclark@google.com
Bug: skia: 6898
Change-Id: Id939b0c2915c22e0fa1b15623c1a56fbe9d4051d
Reviewed-on: https://skia-review.googlesource.com/42103
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
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This way, we could have more stack memory on Google3: if each of the
two branche has 12K stack memory, Google3 would believe that it needs 24K
stack memory; but using SkSTArenaAlloc, we could use 12K stack memory to
handle those two branches.
Bug: skia:
Change-Id: Ie9234226cd4ba93b5be2ebeb95ab771031354f97
Reviewed-on: https://skia-review.googlesource.com/42101
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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SkCanvas.h generated from docs/SkCanvas.bmh using bookmaker.
Also added corrections to SkPaint.h, and generated SkPath.h.
Once these are functionally correct (e.g., they don't break
anything) I plan to check them in -- feel free to continue
to review them before and after the check in event.
R=brianosman@google.com
TBR=reed@google.com
Bug: skia:6898
Change-Id: I6d01e9eee422304e5ab871b3870a7ed710efd645
Reviewed-on: https://skia-review.googlesource.com/30460
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Yuqian Li <liyuqian@google.com>
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This reverts commit da65a0489ae429f026bad32c9a0ef2010f40e175.
Reason for revert: fails to build on linux
Original change's description:
> wip spelling mania
>
> Work on spell-checker
> to identify errors and
> isolate more concepts
> requiring definitions.
>
> Docs-Preview: https://skia.org/?cl=41180
> TBR: reed@google.com
> Bug: skia: 6898
> Change-Id: I0759beb42eaf6095908a9bd7decfcd0026253609
> Reviewed-on: https://skia-review.googlesource.com/41180
> Reviewed-by: Cary Clark <caryclark@skia.org>
> Commit-Queue: Cary Clark <caryclark@skia.org>
TBR=caryclark@google.com,caryclark@skia.org
Change-Id: I173e50ea5b51273cd316ac9964af3a498b5300e4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia: 6898
Reviewed-on: https://skia-review.googlesource.com/42140
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
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There is no drawPath(path, paint, blitter) call. The drawPath(path, paint)
call can be fulfilled by drawPath(path, paint, prePathMatrix, pathIsMutable).
Bug: skia:
Change-Id: I3b5ae2a6b7392693caf80b211c63ec1ac25a22da
Reviewed-on: https://skia-review.googlesource.com/42100
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/f00f7ffed59e..fb2a871c0a90
$ git log f00f7ffed..fb2a871c0 --date=short --no-merges --format='%ad %ae %s'
2017-09-01 geofflang Work around VC++ 2017 compiler bug
Created with:
roll-dep skia/third_party/externals/angle2
BUG=759402
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I2888ce8153e5ea1a5e738ae7b7ab280bf962bc56
Reviewed-on: https://skia-review.googlesource.com/42041
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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Otherwise, creating a new thread pool each frame could be a major bottleneck.
Somehow, creating new thread pool each frame is good for measuring FPS, so
that behavior is maintained when fMeasureFPS is true. I'm still doing
experiments with my own schedulers. Once they get more stable, I'll probably
apply their changes to the SkExecutor.
Bug: skia:
Change-Id: Iead96034e0d0abdebb5069dec41215990f71f693
Reviewed-on: https://skia-review.googlesource.com/41845
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Work on spell-checker
to identify errors and
isolate more concepts
requiring definitions.
Docs-Preview: https://skia.org/?cl=41180
TBR: reed@google.com
Bug: skia: 6898
Change-Id: I0759beb42eaf6095908a9bd7decfcd0026253609
Reviewed-on: https://skia-review.googlesource.com/41180
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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Bug: skia:
Change-Id: Ic8b25ca2ecf51cfc190ac01bc9282396905a33b3
Reviewed-on: https://skia-review.googlesource.com/40862
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/bb6e66434056..f00f7ffed59e
$ git log bb6e66434..f00f7ffed --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill Add a Uniform type info table.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: Id9f0e4e98623e8ea94bd84aa0eacfea6e3bb9107
Reviewed-on: https://skia-review.googlesource.com/41981
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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It looks like we won't be going in the direction of:
https://skia-review.googlesource.com/c/skia/+/35962 (Allow GrDrawOpAtlas to grow & shrink)
Pull out what is worth keeping.
TBR=bsalomon@google.com
Change-Id: Ia14c3c621e7b1d2d7f303a455a3e4d9660af5f6e
Reviewed-on: https://skia-review.googlesource.com/41362
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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We like a LIFO default thread pool in tools like DM for better
memory/time locality... the bots use less memory this way, and
generally run faster.
But most use cases want a FIFO queue, so that they can get going
on the next parts of early work while later work is still running.
This splits the implementation into one using SkTArray and pop_back
for LIFO, and a new one using std::deque and pop_front for FIFO.
Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750
Reviewed-on: https://skia-review.googlesource.com/41849
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This alleviates memory pressure in my benchmarking, and makes a
measurable impact on overall time when drawing many SW paths.
Bug: skia:
Change-Id: Iacabc9aa51522578da9f4d9411995b8d4fd381ba
Reviewed-on: https://skia-review.googlesource.com/41848
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Brian and I saw a measurable speedup on software path rendering when
calling memset(..., 0, ...) instead of looping over one memset per
scanline. This brings that fast path to the masses.
Change-Id: I792416e30e924efdd6ab40d445148b5c59f7bc62
Reviewed-on: https://skia-review.googlesource.com/41847
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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On Macs the user process limit is low, in the hundreds, and it's a
little annoying to mysteriously find other programs fail to start
because ok is greedily slurping up all the available process capacity.
On Linux the user process limit is up in the ten-thousands, so I don't
expect this to matter there, even on Android. I haven't seen any
significant speed difference imposing a default ncpus limit.
Change-Id: Id284723808074441710c0436acbd75ab1c6bbbb3
Reviewed-on: https://skia-review.googlesource.com/41840
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I6726428d1358909972adec8d63686b637ef5bb5e
Reviewed-on: https://skia-review.googlesource.com/40222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I5c98220498c71ced4565f492335cef2a372d0765
Reviewed-on: https://skia-review.googlesource.com/41743
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/bb2bbfbbf443..bb6e66434056
$ git log bb2bbfbbf..bb6e66434 --date=short --no-merges --format='%ad %ae %s'
2017-08-21 geofflang Implement EGL_surfaceless_context for Android/ChromeOS and optimize eglMakeCurrent
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I2fbe746463b06ab9bdb09ed6fabfc7eef845dbd3
Reviewed-on: https://skia-review.googlesource.com/41880
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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Bug: skia:
Change-Id: I5b31e0c74be8f650e97c448b1029a2277dfee978
Reviewed-on: https://skia-review.googlesource.com/41844
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This is to set up for allocating additional texture proxies as needed.
Change-Id: Ibc0480c30d8efd6ccf8278f6dbdd3bfa3ee2397d
Reviewed-on: https://skia-review.googlesource.com/41744
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/561ed3aeb0b9..bb2bbfbbf443
$ git log 561ed3aeb..bb2bbfbbf --date=short --no-merges --format='%ad %ae %s'
2017-08-24 oetuaho Refactor GLSL array length method parsing
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I557f9ee91149a6768e45cb3bf7d091ab6d78a112
Reviewed-on: https://skia-review.googlesource.com/41661
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/fa08cae7ca25..561ed3aeb0b9
$ git log fa08cae7c..561ed3aeb --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill D3D: Keep a single dirty bit for uniforms.
2017-08-31 jmadill GLES3: Use more compact entry point style.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I5438ec7781495b763a2214090d14692a18087439
Reviewed-on: https://skia-review.googlesource.com/41621
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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https://chromium.googlesource.com/angle/angle.git/+log/6ee26d7a2e35..fa08cae7ca25
$ git log 6ee26d7a2..fa08cae7c --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill Make perf_test_runner Python 2.7 and 3 compatible.
2017-08-31 jmadill Remove uniform memory copy from GL front-end.
Created with:
roll-dep skia/third_party/externals/angle2
BUG=None
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I071306a6a7b88bf399b9203e33b18454d34c8541
Reviewed-on: https://skia-review.googlesource.com/41722
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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It turns out that Skia's gn 'system' and 'third_party' templates differ
in the way public defines are declared. This also updates the build to
add libdl when building SkOSLibrary_posix.cpp, since that uses dlsym.
The current build depends on icu bringing in this dependency.
BUG=skia:7008
Change-Id: Ia710a335e1da9580f85f133a5a171f640b36ee75
Reviewed-on: https://skia-review.googlesource.com/41745
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
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These are transient, so need to be copied.
Bug: skia:
Change-Id: Id24db0b96f343ecd034dd015da6e19ea61579b56
Reviewed-on: https://skia-review.googlesource.com/41741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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https://chromium.googlesource.com/angle/angle.git/+log/e49058e7590d..6ee26d7a2e35
$ git log e49058e75..6ee26d7a2 --date=short --no-merges --format='%ad %ae %s'
2017-08-31 oetuaho Fix linking of non-existent XFB varyings with gl_ prefix
2017-05-18 oetuaho Remove webgl_ prefix from emulated function names
2017-08-30 cwallez FramebufferNULL::readPixels: write pixels for tests
Created with:
roll-dep skia/third_party/externals/angle2
BUG=602737
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I83524719a04bee8e8438c2536e91eb1d3e77d3a6
Reviewed-on: https://skia-review.googlesource.com/41603
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
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GrBackendRenderTarget.""""
This reverts commit 6df4d6be0d025211400de6a910e17f2a87219887.
Reason for revert: Google3 fix landed
Original change's description:
> Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget."""
>
> This reverts commit 71554bc256b705fe959b7aa2fb2f24ed48782362.
>
> Reason for revert: Google3
>
> Original change's description:
> > Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.""
> >
> > This reverts commit 807371c15bd742efb98a9df6e1dee73e8bda8af5.
> >
> > Docs-Preview: https://skia.org/?cl=40260
> > Change-Id: I28e0434c455155ff39a5aaa4141abdf442474e87
> > Reviewed-on: https://skia-review.googlesource.com/40260
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: Ifdfa896a70db69935473276d12dce54de5c6b6f7
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/41500
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I827419bb19972c3644929a8c984bb9534baab0ba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/41700
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 07f5b71f996ec387408ac7c85952b63bf893ec88.
Bug: skia:
Change-Id: I14cc34ab563028a4a24de2112575ab4516f1c7c7
Reviewed-on: https://skia-review.googlesource.com/41441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I10ddc36f39800e3d86145054b994a6899573a63a
Reviewed-on: https://skia-review.googlesource.com/41501
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit d5a3f7f9673a152928332a38e53a5fc55f590f40.
Reason for revert: GMs changed
Original change's description:
> Add a GrShape::Type value for an inverted empty path
>
> Change-Id: Ib34a608db07a2ff1d7bdfbd96867fa5ff0ac9782
> Reviewed-on: https://skia-review.googlesource.com/41540
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I320dcda62bdb08163fe274325a38f59dd51b3927
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/41640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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