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* Revert "Destroy ANGLE displays in destroyGLContext"Gravatar Robert Phillips2017-06-05
* lowp: add constant_color, swap, move_dst_srcGravatar Mike Klein2017-06-05
* add colorGravatar Mike Klein2017-06-05
* Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...Gravatar Brian Salomon2017-06-05
* Destroy ANGLE displays in destroyGLContextGravatar Robert Phillips2017-06-05
* lowp: add move_src_dst and srcoverGravatar Mike Klein2017-06-05
* slight streamlining for lowp load_8888 with pshufbGravatar Mike Klein2017-06-05
* Remove blacklist of unit tests on Adreno VulkanGravatar Greg Daniel2017-06-05
* Exclude SkJumper_stages_lowp.cpp from G3 build.Gravatar Mike Klein2017-06-05
* Real fix for stage perf regression.Gravatar Mike Klein2017-06-05
* Simplify some Viewer code, and fix a few bugsGravatar Brian Osman2017-06-05
* SkImage::makeColorSpace(): Fix nullptr->sRGB bug with picture imagesGravatar Matt Sarett2017-06-05
* Replace BMP calls to new with calls to mallocGravatar Leon Scroggins III2017-06-05
* Remove hardstop blacklist for nexus player vulkanGravatar Greg Daniel2017-06-05
* A little help message for Android viewer's build dirGravatar Yuqian Li2017-06-05
* Handle different types of streams in different jpeg source managersGravatar cjbao2017-06-05
* Support passing single SKP to get_images_from_skpsGravatar Leon Scroggins III2017-06-05
* add testing flag to force rasterpipelineGravatar Mike Reed2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* have start_pipeline() return limit againGravatar Mike Klein2017-06-05
* implement SkRasterPipelineBlitter::blitAntiH2()Gravatar Mike Klein2017-06-05
* Re-enable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-05
* Roll ANGLE DEPSGravatar Robert Phillips2017-06-05
* Don't move raw pointers in SkCanvasGravatar Vaclav Brozek2017-06-05
* don't try lowp in msan buildsGravatar Mike Klein2017-06-04
* start on SkJumper lowp modeGravatar Mike Klein2017-06-04
* Update SKP versionGravatar UpdateSKPs2017-06-04
* experiment: force composeshade to always be rasterpipelineGravatar Mike Reed2017-06-04
* remove unused blittersGravatar Mike Reed2017-06-03
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-06-02
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* add nonsquare scale to pathops sorter toolGravatar Cary Clark2017-06-02
* remove unused auto classGravatar Mike Reed2017-06-02
* Remove accessRenderTarget call from Clear testsGravatar Robert Phillips2017-06-02
* simplify verts in certain modesGravatar Mike Reed2017-06-02
* Roll ANGLEGravatar Robert Phillips2017-06-02
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* Remove ImmediateFlush modeGravatar Robert Phillips2017-06-02
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Remove deprecated SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-02
* move load_and_inc() and LazyCtx into SkJumper_misc.hGravatar Mike Klein2017-06-02
* Re-land "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* Revert "Fixed an issue with sksl variable declarations"Gravatar Ethan Nicholas2017-06-02
* minor refactor to SkRasterPipeline::BuildPipelineGravatar Mike Klein2017-06-02
* Fixed an issue with sksl variable declarationsGravatar Ethan Nicholas2017-06-02
* Avoid new for small arrays in SkBmpCodecGravatar Leon Scroggins III2017-06-02
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-02
* Roll recipe dependencies (trivial).Gravatar recipe-roller2017-06-02
* Rename Chromecast CPU tests to GPU testsGravatar Kevin Lubick2017-06-02