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* partial fix for vertical text on LionGravatar caryclark@google.com2011-12-19
* sk_float_round isn't a function, so call this instead: sk_float_floor((x) + 0...Gravatar reed@google.com2011-12-16
* add baselinesGravatar reed@google.com2011-12-16
* add baselinesGravatar reed@google.com2011-12-16
* Delete temporary files I accidentally committed previouslyGravatar epoger@google.com2011-12-16
* remove obsolete printfGravatar reed@google.com2011-12-16
* GM baselines that we already had for SnowLeopard, and are identical in Lion.Gravatar epoger@google.com2011-12-16
* change typeface::purgeall to not assume that the array is empty, as it mayGravatar reed@google.com2011-12-16
* cleanup font purging functionsGravatar caryclark@google.com2011-12-16
* fix debug commentGravatar caryclark@google.com2011-12-16
* whitespace commit to trigger buildbotsGravatar epoger@google.com2011-12-15
* Exposing the isImmutable/setImmutable API of SkPixelRef in SkBitmapGravatar junov@chromium.org2011-12-15
* GCC requires reinterpret_cast rather than static_cast to cast to privately in...Gravatar bsalomon@google.com2011-12-15
* Make GrStencilState a class to enable future optimizationsGravatar bsalomon@google.com2011-12-15
* whitespace commit to trigger android buildbotGravatar epoger@google.com2011-12-15
* Compile time vertex layout masksGravatar bsalomon@google.com2011-12-15
* Fix android build and cleanup references to SkMMapStreamGravatar djsollen@google.com2011-12-15
* add optional manual global initializationGravatar caryclark@google.com2011-12-15
* add canvas::isDrawingToLayer(), as a fast query for chrome; faster thanGravatar reed@google.com2011-12-14
* move ports into its own gyp fileGravatar caryclark@google.com2011-12-14
* Revert r2872Gravatar bsalomon@google.com2011-12-14
* two loops for setting stage descsGravatar bsalomon@google.com2011-12-14
* reset cpu shadow of vertex buffer to our usual vb sizeGravatar bsalomon@google.com2011-12-14
* Skip flush functions for disabled stagesGravatar bsalomon@google.com2011-12-13
* Make null gl a top level config in benchGravatar bsalomon@google.com2011-12-13
* whitespace commit to try performance graph uploadGravatar epoger@google.com2011-12-13
* Use a stack variable for hash computation in GrBinHashKeyGravatar bsalomon@google.com2011-12-12
* fix positioning for scalar=fixed, still need to fix actual modeGravatar reed@google.com2011-12-12
* try to make it draw correctly in fixed pointGravatar reed@google.com2011-12-12
* skip paint->drawstate sampler copies when there is no textureGravatar bsalomon@google.com2011-12-12
* check for empty glyph run and exit early if so.Gravatar reed@google.com2011-12-12
* whitespace commit to try performance graph uploadGravatar epoger@google.com2011-12-12
* Don't update vertex/index buffer twice! Gravatar bsalomon@google.com2011-12-12
* Access sampler matrices directly, cleanup GrSamplerState::reset()sGravatar bsalomon@google.com2011-12-12
* Fix int->float conversion warning in VS2010Gravatar bsalomon@google.com2011-12-12
* Remove GrDrawState::setSampler, use direct access to samplerGravatar bsalomon@google.com2011-12-12
* Remove static initiazled gClampNearest in gpu backendGravatar bsalomon@google.com2011-12-12
* whitespace commit to trigger windows buildGravatar epoger@google.com2011-12-12
* add first cut at arithmetic modeGravatar mike@reedtribe.org2011-12-10
* Fix inverse union complex clip stencil rules, skip screen filling rectanglesGravatar bsalomon@google.com2011-12-09
* Closing fd for mmap after mapping succeeds.Gravatar djsollen@google.com2011-12-09
* Use : as separator between "GM" and slide name in SampleApp. This makes it ea...Gravatar bsalomon@google.com2011-12-09
* Add support for GL_ANGLE_texture_usageGravatar bsalomon@google.com2011-12-09
* use uploadTexData() to create init textures w/out data, and restore pixelstor...Gravatar bsalomon@google.com2011-12-09
* Add back compressed image upload (accidently removed in earlier refactor)Gravatar bsalomon@google.com2011-12-09
* roll more changes from r2830 back inGravatar bsalomon@google.com2011-12-09
* Cleanup of r2830.Gravatar bsalomon@google.com2011-12-09
* Adding isOpaque method to skia shader classesGravatar junov@chromium.org2011-12-09
* install drawfilter for the picture playback as wellGravatar reed@google.com2011-12-08
* revert 2826, restore option for non-dithered gradients (used by chrome)Gravatar reed@google.com2011-12-08