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* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Fix canvas size of new tiled bitmap GMGravatar Brian Osman2017-02-07
* Use SkVertices for tessellated spot and ambient shadow rendering.Gravatar Brian Salomon2017-02-07
* gen_tasks.go: Add --builder_name_schema flagGravatar Eric Boren2017-02-07
* ShadowUtils: Fix umbra inset calculation when determining if umbra is fully o...Gravatar Brian Salomon2017-02-07
* Add GM to exercise some of the darker corners of SkMagnifierImageFilterGravatar Robert Phillips2017-02-07
* Add 64-bit iOS bots.Gravatar Mike Klein2017-02-07
* Add a fast case for copying vertices in GrDrawVerticesOp.Gravatar Brian Salomon2017-02-07
* Fix rounding error with tiled bitmap drawsGravatar Brian Osman2017-02-06
* GrTessellator (AA): improve antialiasing of thin shapes.Gravatar Stephen White2017-02-06
* Make recipes upload results to bucket specified in top-level configGravatar Eric Boren2017-02-06
* Set IOS_BUNDLE_ID in recipes.Gravatar Mike Klein2017-02-06
* Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work.Gravatar Brian Salomon2017-02-06
* Work around broken std::unique_ptr<const T[]> constructor from std::unique_pt...Gravatar Brian Salomon2017-02-06
* Update image cipd version.Gravatar Joe Gregorio2017-02-06
* Add sk_sp make variant to SkArenaAlloc.Gravatar Herb Derby2017-02-06
* Revert "Added dead variable / code elimination to skslc."Gravatar Ethan Nicholas2017-02-06
* Have ShadowTessellators transform path; add SkShadowTessellator base classGravatar Jim Van Verth2017-02-06
* Revert "Allow conversion from non-opaque to opaque"Gravatar Matt Sarett2017-02-06
* Fix two bugs when deciding to tile. Large images were always tiling.Gravatar Brian Osman2017-02-06
* SkXPS: new document API.Gravatar Hal Canary2017-02-06
* Reland "Respect canvas size and frame offset in webp decoder"Gravatar Matt Sarett2017-02-06
* SK_USE_SDL is never definedGravatar Hal Canary2017-02-06
* Get linux vulkan running on Intel NUCGravatar Kevin Lubick2017-02-06
* Remove unused files in third_party/libsdl.Gravatar Mike Klein2017-02-06
* Make iOS main() functions normal.Gravatar Mike Klein2017-02-06
* Clean up more references to GYP.Gravatar Mike Klein2017-02-06
* Add refcnt'ed immutable vertices class for SkCanvas::drawVertices.Gravatar Brian Salomon2017-02-06
* SkXPS: Begin refactoring SkXPSDeviceGravatar Hal Canary2017-02-06
* Fix getMaxResidentSetSizeMB() on iOS.Gravatar Mike Klein2017-02-06
* Add back a gaggle of iOS bots.Gravatar Mike Klein2017-02-06
* remove all GYP filesGravatar Hal Canary2017-02-06
* start removing uses of SkScalarMulGravatar Mike Reed2017-02-06
* iOS: cd into Documents folder at startupGravatar Mike Klein2017-02-06
* Start updating iOS docs.Gravatar Mike Klein2017-02-06
* Add toXYZD50() to SkColorSpace APIGravatar Matt Sarett2017-02-06
* Revert "Respect canvas size and frame offset in webp decoder"Gravatar Robert Phillips2017-02-06
* Roll recipe DEPSGravatar Eric Boren2017-02-06
* Remove unused assignment in SkScan::AntiFillXRect.Gravatar Jeremy Roman2017-02-05
* Update SKP versionGravatar UpdateSKPs2017-02-05
* Respect canvas size and frame offset in webp decoderGravatar Matt Sarett2017-02-03
* Improved SkShadowUtils cachingGravatar Brian Salomon2017-02-03
* Disable unpremul f16 image testsGravatar Matt Sarett2017-02-03
* iOS: set up device dirs to be relativeGravatar Mike Klein2017-02-03
* Revert "Revert "Don't instantiate shaders with non-invertible local matrix""Gravatar Florin Malita2017-02-03
* expose new tight-bounds method on SkPathGravatar Mike Reed2017-02-03
* Restore ios_flavor.Gravatar Mike Klein2017-02-03
* Make shadow tessellators fail gracefully and add unit test for this.Gravatar Brian Salomon2017-02-03
* GrTessellator (AA): Fix for missing fill artifacts.Gravatar Stephen White2017-02-03
* Initialize some more variables in SpotShadowTessellatorGravatar Jim Van Verth2017-02-03