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* Move GrGpuGL::programUnitTest into its own fileGravatar bsalomon@google.com2012-06-01
* Move max vertex attributes value to GL CapsGravatar bsalomon@google.com2012-06-01
* Remove dirty flags from GrGpuGL state flushGravatar bsalomon@google.com2012-06-01
* SkBool8 -> bool to suppress warning (verbal LGTM from TomH)Gravatar bsalomon@google.com2012-06-01
* Suppress dumb warning.Gravatar bsalomon@google.com2012-06-01
* shape ops work in progressGravatar caryclark@google.com2012-06-01
* shape ops work in progressGravatar caryclark@google.com2012-06-01
* use SkFontDescriptor on macGravatar reed@google.com2012-06-01
* Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-06-01
* Remove 'legacy' font descriptor methods.Gravatar bungeman@google.com2012-06-01
* Store font family when serializing android fonts.Gravatar djsollen@google.com2012-06-01
* Move GrGpuGL::ProgramCache declaration to headerGravatar bsalomon@google.com2012-06-01
* Punctuation cleanup to satisfy idiosyncracies of OpenBSD gcc 4.2.1.Gravatar tomhudson@google.com2012-06-01
* Update the implementation of SkTypeface_android.h functions.Gravatar djsollen@google.com2012-06-01
* add more names to fontdescriptorGravatar reed@google.com2012-05-31
* Stop using deprecated functions in Mac GrGLInterface setupGravatar bsalomon@google.com2012-05-31
* Zero out GrSamplerState in constructor to recover performance loss on Linux f...Gravatar tomhudson@google.com2012-05-31
* update after dashing changeGravatar reed@google.com2012-05-31
* Add SkFontDescriptor for serializing fonts.Gravatar djsollen@google.com2012-05-31
* Fix SK_OVERRIDE error caught by Clang in r4105; wrong params for setData().Gravatar tomhudson@google.com2012-05-31
* Add GrGradientEffects files. These implementations will be invoked fromGravatar tomhudson@google.com2012-05-31
* Enable typeface from stream test for Mac.Gravatar bungeman@google.com2012-05-31
* Implement morphology as a custom effectGravatar bsalomon@google.com2012-05-31
* We often rgn-diff an area >= the other rgn. now we detect that and return emptyGravatar reed@google.com2012-05-31
* Add glTexParameteriv to MESA GrGLInterface (missing from r4099)Gravatar bsalomon@google.com2012-05-31
* Add glTexParameteriv to GL interfaceGravatar bsalomon@google.com2012-05-31
* Windows compiler complaint cleanupGravatar robertphillips@google.com2012-05-31
* skdiff: return nonzero exit value if there are any mismatchesGravatar epoger@google.com2012-05-31
* skdiff: internally track lists of ALL result types, not just baseMissing and ...Gravatar epoger@google.com2012-05-31
* Merge GrGpuGLShaders into its parent class, GrGpuGLGravatar bsalomon@google.com2012-05-31
* Fix typo in r4092.Gravatar tomhudson@google.com2012-05-31
* Use element-by-element assignment in GrSamplerState::operator= instead of memcpyGravatar tomhudson@google.com2012-05-31
* Use a single GrDrawState in GrContext for direct and buffered drawingGravatar bsalomon@google.com2012-05-31
* Disable TLSTest for now, to work around http://code.google.com/p/skia/issues/...Gravatar epoger@google.com2012-05-31
* shape ops work in progressGravatar caryclark@google.com2012-05-31
* Add a bunch of SK_OVERRIDES and remove and unused functionGravatar bsalomon@google.com2012-05-31
* suppress warning on MacGravatar caryclark@google.com2012-05-31
* test-only: add test coverage of skdiff over input with identical bits or pixelsGravatar epoger@google.com2012-05-30
* Condense setupFSUnis, setupVSUnis, setupVaryings intoGravatar tomhudson@google.com2012-05-30
* Remove a couple things missed when deleting the tessellated path rendererGravatar bsalomon@google.com2012-05-30
* Encapsulate code required to create a uniform var into a single function onGravatar tomhudson@google.com2012-05-30
* Refactor dictionaries for use by entities other than just SkPictureGravatar djsollen@google.com2012-05-30
* Add bench to test the performance of creating a picture.Gravatar djsollen@google.com2012-05-30
* Added cast to get MathTest working on WindowsGravatar robertphillips@google.com2012-05-30
* Added knowledge of GL_RED textures to debugGLReadPixelsGravatar robertphillips@google.com2012-05-30
* apply 10.p+32 -> (float)(1 << 23) fix from MathTest here as wellGravatar reed@google.com2012-05-30
* arm: First step towards dynamic NEON support.Gravatar digit@google.com2012-05-30
* use (float)(1 << 23) instead of 1.0p+23 since the latter isn't supported in VSGravatar reed@google.com2012-05-30
* win can't eat 1.0p+23 syntax for floats :(Gravatar reed@google.com2012-05-30
* remove debugfGravatar reed@google.com2012-05-30