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* Add gyp define to enable vulkan debug layersGravatar egdaniel2016-07-27
* Tweaks for the experimental SwarmBucket botGravatar borenet2016-07-27
* Extend __mulodi4() hack to 32-bit x86.Gravatar mtklein2016-07-27
* Simplify color space xform storage and usage (float[] vs. SkMatrix44)Gravatar brianosman2016-07-27
* Fix Housekeeper-PerCommitGravatar borenet2016-07-27
* Only run recipe simulation tests if infra/ changes.Gravatar mtklein2016-07-27
* add unittests for roundtripping premulGravatar reed2016-07-26
* Initial SVG modelGravatar fmalita2016-07-26
* Implement coverage AA for skewed rects with local coordsGravatar csmartdalton2016-07-26
* Avoid warnings on GCC 4.8.4Gravatar jcgregorio2016-07-26
* Start on fiddle.Gravatar mtklein2016-07-26
* Make yasm-android executableGravatar msarett2016-07-26
* Rename yasm binary and make it executableGravatar msarett2016-07-26
* Update iOS to new SkSurface interfaceGravatar jvanverth2016-07-26
* Start measuring f16 and srgb speed.Gravatar mtklein2016-07-26
* Add sw support to viewer on Linux.Gravatar bsalomon2016-07-26
* Move SkJSONCPP.h to tools. It tool-only.Gravatar mtklein2016-07-26
* don't specialize drawBitmapRect for minirecorder; no longer called by blinkGravatar reed2016-07-26
* Use Windowing system-specific WindowContext factories.Gravatar bsalomon2016-07-26
* Move Skia recipes from build repoGravatar borenet2016-07-26
* Reduce usage of MakeRenderTargetDirectGravatar robertphillips2016-07-26
* Remove SkSurfaceProps gamma-correctness flag entirely.Gravatar brianosman2016-07-26
* Fix yasm for Android buildGravatar msarett2016-07-26
* Fix docs for checking out SkiaGravatar borenet2016-07-26
* Remove all usage of SkSurfaceProps::isGammaCorrect()Gravatar brianosman2016-07-26
* Fix alignment problems in NEON Sk4b.Gravatar mtklein2016-07-26
* fix fuzz bugsGravatar caryclark2016-07-26
* Don't unnecessarily resize windows in sk_app on XGravatar bsalomon2016-07-26
* Update bleed-downscale GM to use power of 2 textureGravatar egdaniel2016-07-26
* Always supply a color space (sRGB for now) with F16Gravatar brianosman2016-07-26
* Add Sk4h_load4 for loading F16.Gravatar mtklein2016-07-26
* Move prepareForExternalIO from GrRenderTarget to GrDrawContextGravatar robertphillips2016-07-26
* Reuse sampler descriptor set allocations in VulkanGravatar egdaniel2016-07-26
* Add special Windows instructions for getting SKPsGravatar brianosman2016-07-26
* respect kFast_SrcRectConstraint by allowing shader access to entire bitmapGravatar reed2016-07-25
* Use sk_srgb_to_linear_trunc in SkColorXform_optsGravatar msarett2016-07-25
* Delete SkDefaultXform, handle edge cases in SkColorSpaceXform_BaseGravatar msarett2016-07-25
* Fix F16 raster text masks. We don't want fake gamma in that case.Gravatar brianosman2016-07-25
* Update typeface serialization style.Gravatar bungeman2016-07-25
* DM: print which task caused the crash.Gravatar mtklein2016-07-25
* Add test for typeface style round trip.Gravatar bungeman2016-07-25
* Have SkRasterPipelineBlitter take over for F16 when it can.Gravatar mtklein2016-07-25
* lock special-raster while the caller's bitmap is in-scopeGravatar reed2016-07-25
* SkPDF: re-work SkPDFUtils::FloatToDecimalGravatar halcanary2016-07-25
* Google3 <functional> has a global "using std::plus"...Gravatar mtklein2016-07-25
* Just pass the draw context to paint conversionGravatar brianosman2016-07-25
* Fix debugger build by specifying nullptr for color space.Gravatar chrishtr2016-07-25
* stages for most xfermodesGravatar mtklein2016-07-25
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-25
* add SK_SUPPORT_LEGACY_BITMAP_GETTEXTURE for out-of-date google3 callersGravatar reed2016-07-25