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*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
allow sprite blitter for equal color spaces
Mike Klein
2017-05-31
*
add stages to colorfiltershader
Mike Reed
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
assume sRGB transfer function on untagged images
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
Get known hashes from GS directly
Stephan Altmueller
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
Fix outset for blurs when using ignoreXform flag on GPU
Greg Daniel
2017-05-31
*
Fiddle can use EGL if available.
Joe Gregorio
2017-05-31
*
simplify a confusing expression in SkSLSPIRVCodeGenerator
Ethan Nicholas
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
[recipes] Try removing the possibly-over-conservative git step
Eric Boren
2017-05-31
*
clean up now that min_stride == 1
Mike Klein
2017-05-31
*
call compile in convert_with_pipeline()
Mike Klein
2017-05-31
*
Allow GPU blur fast path for circles and rects when using ignore xform
Greg Daniel
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
*
Add aarch64 tail code.
Herb Derby
2017-05-30
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
move perlinenoise2 into effects
Mike Reed
2017-05-30
*
simplify sse41::srcover_srgb_srgb
Mike Klein
2017-05-30
*
Add arm tail code.
Herb Derby
2017-05-30
*
remove sse2::srcover_srgb_srgb
Mike Klein
2017-05-30
*
Don't pull private headers in SkOverdrawColorFilter.h
Florin Malita
2017-05-30
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Restore SampleApp picture drawing
Florin Malita
2017-05-30
*
Add GM to test the IgnoreTransform flag on blurs
Greg Daniel
2017-05-30
*
bug fix in convert_with_pipeline()
Mike Klein
2017-05-30
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Update SKP version
UpdateSKPs
2017-05-28
*
Roll recipe dependencies (trivial).
recipe-roller
2017-05-27
*
Add casts for SkColor constant macros.
danakj
2017-05-26
*
Hide ctors of SkShader, SkImage & SkColorSpace
Florin Malita
2017-05-26
*
no sprite blitters support gamut conversion
Mike Klein
2017-05-26
*
Add tests for tail handling in SkJumper.
Herb Derby
2017-05-26
*
Reduce tree depth on iOS too
Brian Osman
2017-05-26
*
Really work around iOS varying limit in GLPrograms test
Brian Osman
2017-05-26
*
wait for DM status thread to exit on iOS
Mike Klein
2017-05-26
*
Explicitly check edge count >= 2 in non-debug build
Yuqian Li
2017-05-26
*
Faster and more accurate blit_row_s32a_opaque for ARM
Matteo Franchin
2017-05-26
*
Fix two more drawVertices "bugs"
Brian Osman
2017-05-26
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code"
Brian Osman
2017-05-26
*
Fix resource and skp paths in Android viewer
Brian Salomon
2017-05-26
*
avoid rebuilding pipeline w/ only tricolors
Mike Reed
2017-05-26
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