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* SkTime::GetNSecs()Gravatar mtklein2015-10-22
* Force the s4 to use highp for transforming to NDSGravatar egdaniel2015-10-22
* Remove unused functions from GrGLVertexBuffer / IndexBufferGravatar joshualitt2015-10-22
* Fix force high precision for arm gpusGravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Implementation of SkBitmapRegionDecoder using SkAndroidCodecGravatar msarett2015-10-22
* Reland of path ops: fix conic weight and partial coincidence (patchset #1 id:...Gravatar caryclark2015-10-22
* Revert of Suppression for valgrind bug (patchset #1 id:1 of https://coderevie...Gravatar scroggo2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Stop running nanobench on GalaxyS4Gravatar borenet2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Dependencies are now added between the drawTargets in GrPipeline (p...Gravatar robertphillips2015-10-22
* Dependencies are now added between the drawTargets in GrPipelineGravatar robertphillips2015-10-22
* Add lighter weight lock guards.Gravatar herb2015-10-21
* Fix uninitialized memory on kIndex8 divisor tests in GoldGravatar msarett2015-10-21
* Omit Math from DM on Google3 because it fails under the MSAN config.Gravatar benjaminwagner2015-10-21
* SkRemote: more refactoringGravatar mtklein2015-10-21
* Move SkChecksum::Murmur3 out of the header.Gravatar mtklein2015-10-21
* Revert of Remove SkDEPRECATED_InstallDiscardablePixelRef from SkPictureShader...Gravatar caryclark2015-10-21
* SkRemote: refactoringGravatar mtklein2015-10-21
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Create an SkAndroidCodec API separate from SkCodecGravatar msarett2015-10-21
* Add a mutex to protect the DWrite calls.Gravatar herb2015-10-21
* Force VisualBench to reset GLContext on GrContext resetGravatar joshualitt2015-10-21
* Fix build targets for some botsGravatar borenet2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Stop creating static GrProcessor instancesGravatar bsalomon2015-10-21
* Revert of Dependencies are now added between the drawTargets in GrPipeline (p...Gravatar caryclark2015-10-21
* Revert of path ops: fix conic weight and partial coincidence (patchset #5 id:...Gravatar caryclark2015-10-21
* Valgrind experimentGravatar msarett2015-10-20
* SkRemote: shadersGravatar mtklein2015-10-20
* Use the current OpengGL standard to determine blur precision, rather than kGLESGravatar Brian Salomon2015-10-20
* Clean up some dead code.Gravatar mtklein2015-10-20
* The remaining 1m skp bugs are asserts that can be harmlesslyGravatar caryclark2015-10-20
* Dependencies are now added between the drawTargets in GrPipelineGravatar robertphillips2015-10-20
* Include resources directory in google3 sync.Gravatar benjaminwagner2015-10-20
* remove debug statementGravatar caryclark2015-10-20
* Remove SkThread::setProcessorAffinity()Gravatar mtklein2015-10-20
* Image filters: Replace all use of tryAllocPixels() with createDevice().Gravatar senorblanco2015-10-20
* Revert of Update feSpotLight to match spec (patchset #2 id:20001 of https://c...Gravatar caryclark2015-10-20
* use (temp) gpu-imagefilter-cache for applyFilterGravatar reed2015-10-20
* Move GrDrawingManager methods to their own .cpp fileGravatar robertphillips2015-10-20
* SkRemote: add xfermodesGravatar mtklein2015-10-20
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-20
* Add debugging helper to GrDrawTargetGravatar robertphillips2015-10-20
* nanobench: Add some Valgrind failure paranoia.Gravatar mtklein2015-10-20
* Add the machinery to GrDrawTarget to enable topological sortingGravatar robertphillips2015-10-20
* Update feSpotLight to match specGravatar ericrk2015-10-19
* The SkArithmeticMode_gpu GL filters support clamping to validGravatar ericrk2015-10-19
* SkRemote: fix Misc hash function.Gravatar mtklein2015-10-19