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* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Change Android activity title from JNI callGravatar liyuqian2016-05-13
* Add bounds to GrShapeGravatar bsalomon2016-05-13
* Add isolate_android_sdk.py script and android_sdk_hashGravatar borenet2016-05-13
* Simple program for visualizing gamutsGravatar msarett2016-05-13
* GMs: fail gracefully for null surfaceGravatar scroggo2016-05-13
* Use title buttons to switch slidesGravatar liyuqian2016-05-13
* Recognize more sRGB gammasGravatar msarett2016-05-13
* Simplify GrSWMaskHelperGravatar robertphillips2016-05-13
* Swap SkGpuBlurUtils over to using SkIRectsGravatar robertphillips2016-05-13
* Remove clip from GrPipelineBuilderGravatar cdalton2016-05-12
* Eliminate special case nvpr batch handlingGravatar cdalton2016-05-12
* Ignore patch version when checking compatibility of vulkan layersGravatar egdaniel2016-05-12
* Make PixelGetters much smaller, move more common code to PixelAccessor.Gravatar herb2016-05-12
* cmake: fixes for windowsGravatar halcanary2016-05-12
* Make SkGpuBlurUtils::GaussianBlur more drawContext centricGravatar robertphillips2016-05-12
* Support allowSRGBInputs on Vulkan (via secondary texture views)Gravatar brianosman2016-05-12
* Remove SkPicture::hasText()Gravatar fmalita2016-05-12
* Fix typo in SkOSWindow_AndroidNative.Gravatar bungeman2016-05-12
* Fix bug & add code to catch ImageFilter clearing bugsGravatar robertphillips2016-05-12
* Fix bad pixel address calculation.Gravatar herb2016-05-12
* Warning instead of exception for cmakeGravatar liyuqian2016-05-12
* using_skia_and_harfbuzz: compile w/ Android NDKGravatar halcanary2016-05-12
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-12
* Use swipe gesture to switch between slides on AndroidGravatar liyuqian2016-05-12
* SkPictureImageFilter - clear local canvas before useGravatar ericrk2016-05-12
* Fix sRGB textures that must be copied (for NPOT tiling, etc...)Gravatar brianosman2016-05-12
* fix hairline clipGravatar caryclark2016-05-12
* Revert of Move SkTypeface to sk_sp. (patchset #5 id:80001 of https://coderevi...Gravatar scroggo2016-05-12
* Fail gracefully if MakeRenderTarget failsGravatar scroggo2016-05-12
* Add isEmpty() query to GrShape and improve comments.Gravatar bsalomon2016-05-11
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Revert of Make SkGpuBlurUtils::GaussianBlur more drawContext centric (patchse...Gravatar robertphillips2016-05-11
* Move SkTypeface to sk_sp.Gravatar bungeman2016-05-11
* Nanobench running on VulkanGravatar bsalomon2016-05-11
* Use common code from SkPM4fPrivGravatar herb2016-05-11
* Use GrGammaEffect to support YUV conversion without sRGB write controlGravatar brianosman2016-05-11
* Harden linear gradientsGravatar fmalita2016-05-11
* Add png for difficult but common blit cases.Gravatar herb2016-05-11
* Make SkGpuBlurUtils::GaussianBlur more drawContext centricGravatar robertphillips2016-05-11
* Refactor sample to share boiler plate code. TODO: move to common calls from S...Gravatar herb2016-05-11
* Make unit tests use generic testcontext rather than glcontextGravatar bsalomon2016-05-11
* Revert of Make SkGpuBlurUtils::GaussianBlur more drawContext centric (patchse...Gravatar scroggo2016-05-11
* Add base class for GLTestContext and add new subclass VkTestContext.Gravatar bsalomon2016-05-11
* Reset context after doing non-Skia GL rendering.Gravatar brianosman2016-05-11
* Switch GrTextureToYUVPlanes over to newDrawContext callsGravatar robertphillips2016-05-11
* compressed texture support has been broken/untested for a while, remove cruftGravatar reed2016-05-11
* Make SkGpuBlurUtils::GaussianBlur more drawContext centricGravatar robertphillips2016-05-11
* Make GrGammaEffect have explicit sRGB modes, plus exponential mode.Gravatar brianosman2016-05-11
* Revert "Add tests and benches to support the sRGB blitter for SkOpts"Gravatar scroggo2016-05-11