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Author
Age
*
Replace SkFunction with std::function
mtklein
2015-11-12
*
API changes to GrTextureAdjuster.
bsalomon
2015-11-12
*
Factor CSS3 matching rules.
bungeman
2015-11-12
*
Fix mixed sampled inverse path fills
cdalton
2015-11-12
*
Increment text pointer when the width is zero in the subpixel with center and...
herb
2015-11-12
*
Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.
mtklein
2015-11-12
*
Add include guards for SkBRDAllocator
scroggo
2015-11-11
*
In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrix
bsalomon
2015-11-11
*
Enable AA stencil clip for mixed samples
cdalton
2015-11-11
*
Revert of Enable stencil clipping in mixed sampled render targets (patchset #...
cdalton
2015-11-11
*
Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:...
cdalton
2015-11-11
*
Make BRD take advantage of zero initialized memory
msarett
2015-11-11
*
Readd "immediate" mode
robertphillips
2015-11-11
*
bring up SDL on windows
joshualitt
2015-11-11
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Fix -Wunused-parameter errors in SkCodec.h in Android
msarett
2015-11-11
*
Fix leaks in unit tests of GrGLTextureInfos
bsalomon
2015-11-11
*
Move GrBatchFlushState from GrDrawTarget to GrDrawingManager
robertphillips
2015-11-11
*
float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.
mtklein
2015-11-11
*
Replace glyph find and position with common code for the gpu bitmap case.
herb
2015-11-11
*
Fix code that left shifts a negative value. This has undefined behavior.
benjaminwagner
2015-11-11
*
Change quality settings on SkImageDecoder_libjpeg
msarett
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Add an Allocator interface that indicates if memory is zero init
msarett
2015-11-11
*
Reorganize BRD code in new tools directory
msarett
2015-11-10
*
Delete dead SkImageDecoder::buildTileIndex and decodeSubset code
msarett
2015-11-10
*
Delete dead BitmapRegionDecoder code in tools
msarett
2015-11-10
*
Delete dead subset test code from dm
msarett
2015-11-10
*
Delete dead subset benches from nanobench
msarett
2015-11-10
*
Missing resources crash SampleFilterQuality.
bungeman
2015-11-10
*
Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://cod...
cdalton
2015-11-10
*
Use a struct for client GL texture handles
bsalomon
2015-11-10
*
Reduce messages from libjpeg-turbo
msarett
2015-11-10
*
GYP: remove stale skia_scalar gyp variable
Hal Canary
2015-11-10
*
Disable preemptive batch preparation
robertphillips
2015-11-10
*
SkPDF: Deal with missing ColorTable (don't assert)
halcanary
2015-11-10
*
Fix reversion to bilerp on clipped mipmap draws
bsalomon
2015-11-10
*
Parse command line arguments for sdl + android
joshualitt
2015-11-10
*
Fixes for building with sdl on android
joshualitt
2015-11-10
*
Make SkBlurImageFilter capable of cropping during blur (GPU path).
senorblanco
2015-11-10
*
SkResourceCache::GetAllocator() index8 and other color types handling
aleksandar.stojiljkovic
2015-11-10
*
apply mozilla patch
reed
2015-11-10
*
Fix mixed samples stencil clip
cdalton
2015-11-09
*
Update Layer Hoisting to store its atlas texture in the resource cache
robertphillips
2015-11-09
*
Extract glyph find and position code in preparation to use it in XPS and GPU ...
herb
2015-11-09
*
demo tweaks, scale up perlin, add call to flush for fps
reed
2015-11-09
*
Wire up SDL on mac
joshualitt
2015-11-09
*
Separate out natively-texture image/bmp draws from cached-as-texture image/bm...
bsalomon
2015-11-09
*
Documentation - Remove references to `gclient sync`
halcanary
2015-11-09
*
Fix compile error mac 10.8.
herb
2015-11-09
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