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* Replace SkFunction with std::functionGravatar mtklein2015-11-12
* API changes to GrTextureAdjuster.Gravatar bsalomon2015-11-12
* Factor CSS3 matching rules.Gravatar bungeman2015-11-12
* Fix mixed sampled inverse path fillsGravatar cdalton2015-11-12
* Increment text pointer when the width is zero in the subpixel with center and...Gravatar herb2015-11-12
* Target Mac bots at 10.7+libc++ to approximate Chrome's 10.6+libc++.Gravatar mtklein2015-11-12
* Add include guards for SkBRDAllocatorGravatar scroggo2015-11-11
* In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrixGravatar bsalomon2015-11-11
* Enable AA stencil clip for mixed samplesGravatar cdalton2015-11-11
* Revert of Enable stencil clipping in mixed sampled render targets (patchset #...Gravatar cdalton2015-11-11
* Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:...Gravatar cdalton2015-11-11
* Make BRD take advantage of zero initialized memoryGravatar msarett2015-11-11
* Readd "immediate" modeGravatar robertphillips2015-11-11
* bring up SDL on windowsGravatar joshualitt2015-11-11
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Fix -Wunused-parameter errors in SkCodec.h in AndroidGravatar msarett2015-11-11
* Fix leaks in unit tests of GrGLTextureInfosGravatar bsalomon2015-11-11
* Move GrBatchFlushState from GrDrawTarget to GrDrawingManagerGravatar robertphillips2015-11-11
* float xfermodes (burn, dodge, softlight) in Sk8f, possibly using AVX.Gravatar mtklein2015-11-11
* Replace glyph find and position with common code for the gpu bitmap case.Gravatar herb2015-11-11
* Fix code that left shifts a negative value. This has undefined behavior.Gravatar benjaminwagner2015-11-11
* Change quality settings on SkImageDecoder_libjpegGravatar msarett2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Add an Allocator interface that indicates if memory is zero initGravatar msarett2015-11-11
* Reorganize BRD code in new tools directoryGravatar msarett2015-11-10
* Delete dead SkImageDecoder::buildTileIndex and decodeSubset codeGravatar msarett2015-11-10
* Delete dead BitmapRegionDecoder code in toolsGravatar msarett2015-11-10
* Delete dead subset test code from dmGravatar msarett2015-11-10
* Delete dead subset benches from nanobenchGravatar msarett2015-11-10
* Missing resources crash SampleFilterQuality.Gravatar bungeman2015-11-10
* Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://cod...Gravatar cdalton2015-11-10
* Use a struct for client GL texture handlesGravatar bsalomon2015-11-10
* Reduce messages from libjpeg-turboGravatar msarett2015-11-10
* GYP: remove stale skia_scalar gyp variableGravatar Hal Canary2015-11-10
* Disable preemptive batch preparationGravatar robertphillips2015-11-10
* SkPDF: Deal with missing ColorTable (don't assert)Gravatar halcanary2015-11-10
* Fix reversion to bilerp on clipped mipmap drawsGravatar bsalomon2015-11-10
* Parse command line arguments for sdl + androidGravatar joshualitt2015-11-10
* Fixes for building with sdl on androidGravatar joshualitt2015-11-10
* Make SkBlurImageFilter capable of cropping during blur (GPU path).Gravatar senorblanco2015-11-10
* SkResourceCache::GetAllocator() index8 and other color types handlingGravatar aleksandar.stojiljkovic2015-11-10
* apply mozilla patchGravatar reed2015-11-10
* Fix mixed samples stencil clipGravatar cdalton2015-11-09
* Update Layer Hoisting to store its atlas texture in the resource cacheGravatar robertphillips2015-11-09
* Extract glyph find and position code in preparation to use it in XPS and GPU ...Gravatar herb2015-11-09
* demo tweaks, scale up perlin, add call to flush for fpsGravatar reed2015-11-09
* Wire up SDL on macGravatar joshualitt2015-11-09
* Separate out natively-texture image/bmp draws from cached-as-texture image/bm...Gravatar bsalomon2015-11-09
* Documentation - Remove references to `gclient sync`Gravatar halcanary2015-11-09
* Fix compile error mac 10.8.Gravatar herb2015-11-09