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* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Initial gyp files for SDLGravatar joshualitt2015-10-29
* Protect apply_paint_to_bounds_sans_imagefilter() with an #ifdef.Gravatar senorblanco2015-10-28
* SkBlurImageFilter_opts: optimize NEON box_blur_double in separate loops.Gravatar senorblanco2015-10-28
* Make SkImageFilter::applyCropRect() optionally compute srcBounds.Gravatar senorblanco2015-10-28
* Rename SkScaledCodec.cpp to SkSampledCodec.cppGravatar scroggo2015-10-28
* Android framework builds can't see cpu-features.hGravatar mtklein2015-10-28
* Update deps to pull sdlGravatar joshualitt2015-10-28
* nanobench: fix and simplify --samplingTimeGravatar mtklein2015-10-28
* Change saveLayer() semantics to take unfiltered bounds.Gravatar senorblanco2015-10-28
* Remove gpu-side clip mask merging from clip mask managerGravatar robertphillips2015-10-28
* SkBlurImageFilter_opt.h: break conditions into separate loops.Gravatar senorblanco2015-10-28
* add a noteGravatar mtklein2015-10-28
* move reinterpret_cast into SK_PREFETCHGravatar mtklein2015-10-28
* Send SkDebugf through stderr and flush on Windows too.Gravatar mtklein2015-10-28
* Make bin/c and bin/compare work on Windows.Gravatar mtklein2015-10-28
* Add missing include for sleep().Gravatar scroggo2015-10-28
* skia: Add ANGLE support on MacGravatar hendrikw2015-10-28
* Remove min texture size supportGravatar bsalomon2015-10-28
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Make SkOSWindow windows implementation use CS_OWNDC in its window classGravatar bsalomon2015-10-28
* Disable CHROMIUM_bind_uniform_location due to a spec bugGravatar kkinnunen2015-10-28
* Refactor SkBlurImageFilter_Opts.h.Gravatar senorblanco2015-10-27
* Add shared mutexes to the direct write cache code to get better parallelism.Gravatar herb2015-10-27
* Make SkTextBlob::RunIterator public.Gravatar halcanary2015-10-27
* skia: Roll latest angleGravatar hendrikw2015-10-27
* Make DMSrcSink fail fatally when decodeRegion() fails for BRDSrcsGravatar msarett2015-10-27
* Add NewFromStream and getEncodedFormat to BitmapRegionDecoderGravatar msarett2015-10-27
* Make SK_PREFETCH work on Windows too.Gravatar mtklein2015-10-27
* Refactor SkBitmapRegionDecoderInterface for AndroidGravatar msarett2015-10-27
* Default off LTCG for human builds.Gravatar mtklein2015-10-27
* skia: Fix command buffer support on the macGravatar hendrikw2015-10-27
* Disable gpu-side clip mask merging in the clip mask managerGravatar robertphillips2015-10-27
* Remove SkJpegCodec.cpp from Google3 BUILD due to differing libjpeg_turbo vers...Gravatar benjaminwagner2015-10-27
* Update Android FreeType version.Gravatar bungeman2015-10-27
* Update CodexTest for 565Gravatar scroggo2015-10-27
* Cosmetic portion of reverted "Fix ClipMaskManager's SW-fallback logic" CLGravatar robertphillips2015-10-27
* Fix ClipMaskManager's SW-fallback logic (take 2)Gravatar robertphillips2015-10-27
* Fix DMSrcSink bugGravatar msarett2015-10-27
* Move scissor state to GrAppliedClipGravatar bsalomon2015-10-27
* Fix up the clip mask manager's creation of paths (w.r.t. volatility)Gravatar robertphillips2015-10-26
* Revert of Fix ClipMaskManager's SW-fallback logic (patchset #4 id:60001 of ht...Gravatar robertphillips2015-10-26
* Revert of Fix up the clip mask manager's creation of paths (w.r.t. volatility...Gravatar robertphillips2015-10-26
* Flush GrContext between benchmark draw loopsGravatar cdalton2015-10-26
* Add visualbench option for device-independent fontsGravatar cdalton2015-10-26
* Fix visualbench exiting on startup on androidGravatar joshualitt2015-10-26
* Enable BUILD file compilation of skia and dm with --config=android_arm.Gravatar benjaminwagner2015-10-26
* Get debugger compiling againGravatar robertphillips2015-10-26
* Fix up the clip mask manager's creation of paths (w.r.t. volatility)Gravatar robertphillips2015-10-26
* Fix GLCaps order for CoreProfileGravatar egdaniel2015-10-26